[air, fire]; Level druid 6, sorcerer/wizard 6
|Casting Time 1 standard
Components V, S, M/DF (handful of fine sand cast into the air)
|Range medium (100
ft. + 10 ft./level)
Area cylinder (20-ft. radius, 60 ft. high)
Duration 1 round/level (D)
Saving Throw Fortitude partial, see text; Spell
|A blast of furnace-hot
wind blasts downward, inflicting 4d6 fire damage +1 point per caster level
to all creatures in the area and knocking them prone. A successful Fortitude
save halves the fire damage and negates being knocked prone. Flying creatures
forced into the ground by the powerful downdraft take damage as if they
fell unless they make a DC 15 Fly check,
in which case they remain at their original altitude.
Any creature that
takes damage from a sirocco becomes fatigued (or exhausted, if already
fatigued, such as from a previous round of exposure to a sirocco spell).
Creatures with the water subtype take a -4 penalty on all saving throws
against this spell and take double normal damage.
15: Copyright Notice – Advanced Player’s Guide
of Mankind is owned and created by Mark John Goodwin
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.