Fantasy Worlds

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spell Sleet Storm

Sleet
Storm


This material
is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.


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Gustav Klimt (1862-1918) Title: Die Große Pappeloder Aufziehendes Gewitter Date 1903Gustav Klimt (1862–1918) Title: Die Große Pappel
oder Aufziehendes Gewitter Date 1903

Conjuration
(Creation) [Cold]

Level Druid
3
, Sorcerer/Wizard 3
Components V, S, M/DF
Casting Time 1 standard action
Range Long (400 ft. + 40 ft./level)
Area Cylinder (40-ft. radius, 20 ft. high)
Duration 1 round/level
Saving Throw None
Spell
Resistance
No

Driving
sleet blocks all sight (even darkvision)
within it and causes the ground in the area to be icy. A
creature can walk within
or through the area of sleet at half normal speed with a DC 10 Balance check.
Failure means it can’t move in that round, while failure by 5 or more means
it falls (see the Balance skill for details).

The
sleet extinguishes torches and small fires.

Arcane
Material Component
A pinch of dust and a few drops of water.


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The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

‘d20
System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.