spell Slime Wave


Gray line

Compendium, p. 192)

posted on D&Dtools

Conjuration (Summoning)

Cleric 7, Druid 7,
Components: V, S, M,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 15-ft.-radius spread
Duration: 1 round/level
Saving Throw: Reflex negates

You finish the spell, and
a horrendous wave of Green slime explodes outward from the spot where you point.

You create a wave of Green
that begins at the point of origin you choose and violently spreads
to the limit of the area. The wave splashes and splatters as it passes; some
slime clings to any wall or ceiling the wave touches. Green
devours flesh and organic materials on contact, and even dissolves
metal. Each creature in the area is covered with one patch of Green
. Unlike normal Green slime,
the slime created by this spell gradually evaporates, disappearing by the end
of the duration.

Material Component: A few drops of stagnant pond water.

grey line

The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.