of Vile Darkness 3.5
Level: Cleric 6, Sorcerer/Wizard 6
Components: V, S
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Target: One astral creature
Duration: 1 round/level
Saving Throw: Will negates
This spell allows the caster
to attract and capture an astral creature, as someone using the astral
projection spell. If such a creature is within range at the time of casting and fails its
saving throw, it is brought instantly before the caster and held motionless
and visible for the spells duration. Spellcasters generally follow snare
astral traveler with a more lasting restraint, such as Trap the Soul. If more
than one astral creature is within range, the closest creature is affected.
If that creature makes its saving throw, the next closest creature must make
a save. This continues until one creature fails its save or all have succeeded.
of Mankind is owned and created by Mark John Goodwin
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.