spell Soften Earth and Stone

Soften
Earth and Stone


This material
is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.

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Transmutation [Earth]
Level Druid 2, Earth
2

Components V, S, DF
Casting Time 1 standard action
Range Close (25 ft. + 5 ft./2 levels)
Area 10-ft. square/level; see text
Duration Instantaneous
Saving Throw None
Spell
Resistance
No

When this spell is cast,
all natural, undressed earth or stone in the spell’s area is softened. Wet earth
becomes thick mud, dry earth becomes loose sand or dirt, and stone becomes soft
clay that is easily molded or chopped. You affect a 10-footsquare area to a
depth of 1 to 4 feet, depending on the toughness or resilience of the ground
at that spot. Magical, enchanted, dressed, or worked stone cannot be affected.
Earth or stone creatures are not affected.

A creature in mud must
succeed on a Reflex save or be caught for 1d2 rounds and unable to move, attack,
or cast spells. A creature that succeeds on its save can move through the mud
at half speed, and it can’t run or charge.

Loose dirt is not as troublesome as mud, but all creatures in the area can move
at only half their normal speed and can’t run or charge over the surface.

Stone softened into clay
does not hinder movement, but it does allow characters to cut, shape, or excavate
areas they may not have been able to affect before.

While soften earth and
stone does not affect dressed or worked stone, cavern ceilings or vertical surfaces
such as cliff faces can be affected. Usually, this causes a moderate collapse
or landslide as the loosened material peels away from the face of the wall or
roof and falls.

A moderate amount of structural damage can be dealt to a manufactured structure
by softening the ground beneath it, causing it to settle. However, most well-built
structures will only be damaged by this spell, not destroyed.


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The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

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the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

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