spell Spell Immunity

Spell
Immunity


This material
is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.


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Abjuration

Level Cleric 4, Protection
4
, Strength 4

Components V, S, DF

Casting Time 1 standard action

Range Touch

Target Creature touched

Duration 10 min./level

Saving Throw Will negates (harmless)
Spell
Resistance
Yes (harmless)

The warded creature is
immune to the effects of one specified spell for every four levels you have.
The spells must be of 4th level or lower. The warded creature effectively has
unbeatable Spell
Resistance
regarding the specified spell or spells. Naturally,
that immunity doesn’t protect a creature from spells for which Spell
Resistance
doesn’t apply. Spell immunity protects against spells, spell-like effects of
magic items, and innate spell-like abilities of creatures. It does not protect
against supernatural or extraordinary abilities, such as breath weapons or gaze
attacks.

Only a particular spell
can be protected against, not a certain domain or school of spells or a group
of spells that are similar in effect.

A creature can have only
one spell immunity or greater spell immunity spell in effect on it at a time.


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The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

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System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.