spell Storm of Elemental Fury

of Elemental Fury

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Compendium, p. 209)

posted on D&Dtools

Conjuration (Summoning)

Druid 7,
Components: V, S,
Casting Time: 1 round
Range: Long (400 ft. + 40 ft./level)
Effect: 40-ft.-radius storm cloud, 200 ft. above the ground
Duration: 4 rounds
Saving Throw: See text

With a thunderous boom,
a black storm cloud appears over your enemies, striking them with a terrifying
combination of effects from the Elemental Planes.

Each round, the storm generates
one of the following effects, starting with the first effect, then progressing
to the second, until it has run its 4-round course.

1st Round: A storm
of elemental fury buffets the area immediately beneath it with a whirling windstorm
(DMG 94—95). Ranged attacks within the area of the storm are impossible,
and Small or smaller creatures must succeed on a Fortitude save or be blown
away. Medium creatures must make their Fortitude save or be knocked prone, and
Large or larger creatures must succeed on a Fortitude save to move that round.
Flying creatures that fail their saves are instead blown in a random direction,
traveling 1d6×5 feet if Large or larger, 1d6×10 feet if Medium,
and 2d6×10 feet if Small or smaller. Spells cast within the area are disrupted
unless the caster succeeds on a Concentration check against a DC equal to the storm of elemental fury’s save DC + the level
of the spell the caster is trying to cast.

2nd Round: Chunks
of rock fall from the sky, dealing 5d6 points of damage (no save) to all creatures
in the storm.

3rd Round: A deluge
of rain extinguishes unprotected flames and perhaps protected ones as well (50%
chance). The torrential downpour reduces visibility to 5 feet and cuts movement
in half.

4th Round: Flame
pelts the area beneath the storm cloud, dealing 1d6 points of fire damage per
caster level (maximum 15d6) (Reflex half).

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