spell Storm of Vengeance

Storm
of Vengeance

This
material is Open Game Content, and is licensed for public use under the terms
of the Open Game License v1.0a.

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Slavers throwing overboard the Dead and Dying — Typhoon coming on ("The Slave Ship") 1840; Oil on canvas, 90.8 x 122.6 cm; Museum of Fine Arts, Boston. Date 1840 Joseph Mallord William Turner (1775–1851) Slavers throwing overboard the Dead and Dying —
Typhoon coming on (“The Slave Ship”) 1840; Oil on canvas, 90.8
x 122.6 cm; Museum of Fine Arts, Boston. Date 1840 Joseph Mallord William
Turner (1775–1851)

Conjuration
(Summoning)

Level Druid 9, Cleric
9

Components V, S
Casting Time 1 round
Range Long (400 ft. + 40 ft./level)
Effect 360-ft.-radius storm cloud
Duration Concentration (maximum
10 rounds) (D)
Saving Throw See text
Spell
Resistance
Yes

This spell
creates an enormous black storm cloud. Lightning and crashing claps of thunder
appear within the storm. Each creature beneath the cloud must succeed on a Fortitude
save or be deafened for 1d4x10 minutes.

If
you do not maintain Concentration on the spell after casting it, the spell ends.
If you continue to concentrate, the spell generates additional effects in each
following round, as noted below. Each effect occurs during your turn.

2nd
Round
Acid rains down in the area, dealing 1d6 points of acid damage
(no save).

3rd Round You call six bolts of lightning down from the cloud. You decide where the
bolts strike. No two bolts may be directed at the same target. Each bolt deals
10d6 points of electricity damage. A creature struck can attempt a Reflex save
for half damage.

4th Round Hailstones rain down in the area, dealing 5d6 points of bludgeoning damage
(no save).

5th
through 10th Rounds
Violent rain and wind gusts reduce visibility. The rain obscures all sight,
including Darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks
have a 20% miss chance). Creatures farther away have total concealment (50% miss
chance, and the attacker cannot use sight to locate the target). Speed is reduced
by three-quarters.

Ranged
attacks within the area of the storm are impossible. Spells cast within the area
are disrupted unless the caster succeeds on a Concentration check against a DC
equal to the storm of vengeance’s save DC + the level of the spell the caster
is trying to cast.

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The
Worlds of Mankind is owned and created by Mark John Goodwin

The
text on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

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and are used according to the terms of the d20 System License
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