spell Stormrage

Stormrage

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Der Rettung entgegen, signiert Dfnbch, Öl auf Leinwand, Date by 1913, Karl Wilhelm Diefenbach (1851–1913)
Der Rettung entgegen, signiert Dfnbch, Öl auf Leinwand, Date by 1913,
Karl Wilhelm Diefenbach (1851–1913)


(Complete
Divine)

Orginally
posted on D&Dtools

Transmutation [Electricity]

Level:
Cleric 8, Druid 8,
Components: V, S, DF,
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min./level (D)

You harness the powers
of wind and storm to move, protect yourself, and attack. You gain the benefits
of a fly spell, and are protected from each direction as if surrounded by a
wind wall spell. You are completely unaffected by natural or magical wind (such
as a hurricane or gust of wind spell),
easily able to hold your position and completely uninhibited by other adverse
effects of extreme wind (such as having to make Concentration checks because of strong winds).

Finally, you can discharge
bolts of electricity from your eyes. Your caster level is the total number of
d6 that you can create with this spell (maximum 20d6). You may use them all
at once or divide the dice over several rounds. For example, a 16th-level caster
can fire an 8d6 bolt on one round and another 8d6 bolt on the next, fire sixteen
bolts over 16 or more rounds (each doing 1d6 electricity damage), or make one
large bolt that deals 16d6. Each bolt affects only one creature.

Launching a bolt is a standard
action that does not provoke an attack of opportunity, has a range of 100 feet,
and requires a ranged touch attack (you gain a +3 attack bonus if the opponent
is wearing metal armor, made out of metal, or carrying a lot of metal).

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