spell Suffocation


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School necromancy;
Level Sorcerer, Wizard 5, Witch 5; Domain murder 5
Casting Time 1 standard

Components V, S, M (a vial containing a bit of the caster’s breath)
Range close (25 ft.
+ 5 ft./2 levels)

Targets one living creature

Duration 3 rounds

Saving Throw Fortitude partial; Spell
This spell extracts
the air from the target’s lungs, causing swift suffocation.

The target can attempt
to resist this spell’s effects with a Fortitude save-if he succeeds, he
is merely staggered for 1 round as he gasps for breath. If the target
fails, he immediately begins to suffocate. On the target’s next turn,
he falls unconscious and is reduced to 0 hit points. One round later,
the target drops to -1 hit points and is dying. One round after that,
the target dies. Each round, the target can delay that round’s effects
from occurring by making a successful Fortitude save, but the spell continues
for 3 rounds, and each time a target fails his Fortitude save, he moves
one step further along the track to suffocation. This spell only affects
living creatures that must breathe. It is impossible to defeat the effects
of this spell by simply holding one’s breath-if the victim fails the initial
Saving Throw, the air in his lungs is extracted.

Section 15:
Copyright Notice – Advanced Player’s Guide

Advanced Player’s
Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.

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