Compendium, p. 215)
Level: Blackguard 1, Cleric 1, Sorcerer/Wizard 1,
Components: V, S, AF, DF,
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One summoned creature
Duration: 1 round/level
Saving Throw: None
The undead you summon
appear in a burst of smoke and fog. The vapor swiftly dissipates, but you can’t
shake the impression of screaming faces in the cloud’s tendrils.
Summon undead I conjures
one of the creatures from the 1st-level list in the accompanying sidebar. You
choose which creature to summon, and you can change that choice each time you
cast the spell. Summoned undead do not count toward the total Hit Dice of undead that you can control with animate dead or the other command undead abilities.
No undead creature you summon can have more Hit Dice than your caster level
Focus: A tiny bag,
a small (not lit) candle, and a carved bone from any humanoid.
|1st|| Skeleton, Zombie, Rapping Spirit, Slamming
Fast, Fools Flare, Orbs,
|3rd|| Ghoul, Zombie, Apocalypse , Cold
Spot, Dance of Ruin, Frightened Child, Misogynistic
Rage, Phantom Phage, Unfulfilled
|4th|| Ghast, Haunt, Choking Hands, Mourning
Maiden, Rolling Fire, Suicide
|5th||Mummy, shadow, Vampire
spawn, Wight, Bleeding
Walls, Mad Monk
of Mankind is owned and created by Mark John Goodwin
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.