spell Sun Chariot


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& Rituals:

© 2004 White Wolf
Publishing, Inc. Distributed for Sword and Sorcery Studios by White Wolf Publishing,

By W. Jason Peck, Aaron Rosenberg,
Christina Stiles
and Relics & Rituals: Olympus team

Conjuration (Summoning)

Cleric 5, Druid 5
Components: V, S, M
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One chariot
Duration: 1 hour/level (D)
Saving Throw: None

You summon an unbreakable
chariot that can hold six people. The sun chariot is drawn by six flying horses
(pegasi); both horses and chariot are seemingly made of sunlight. The steeds
serve willingly and well. The chariot comes with reins; you must have hold of
the reins to direct the chariot, but as creations of the spell, the sun-horses
are more maneuverable and responsive than living animals. As long as you have
hold of the reins, the chariot flies at 120 feet (good) and maneuvers without
the need of Charioteer skill checks. If you release the reins or leave the chariot,
the chariot stops (if it was in motion) and hovers in place until dispelled
or dismissed. As a creation of light and magic, the chariot cannot be destroyed
by physical attacks, although it can be dispelled.

Material Component: A bit of horsehair and a piece of wood.

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