Fantasy Worlds

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spell Telekinetic Sphere

Telekinetic
Sphere


This material
is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.

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Evocation [Force]
Level: Sorcerer/Wizard 8
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: 1-ft.-diameter/level sphere, centered around creatures
or objects
Duration: 1 min./level (D)
Saving Throw: Reflex negates (object)
Spell
Resistance
:
Yes (object)

This spell functions like resilient
sphere
, with the addition that the creatures or objects inside the
globe are nearly weightless. Anything contained within an telekinetic sphere
weighs only one-sixteenth of its normal weight. You can telekinetically lift
anything in the sphere that normally weighs 5,000 pounds or less. The telekinetic
control extends from you out to medium range (100 feet + 10 feet per caster
level) after the sphere has succeeded in encapsulating its contents.

You can move objects or
creatures in the sphere that weigh a total of 5,000 pounds or less by concentrating
on the sphere. You can begin moving a sphere in the round after casting the
spell. If you concentrate on doing so (a standard action), you can move the
sphere as much as 30 feet in a round. If you cease concentrating, the sphere
does not move in that round (if on a level surface) or descends at its falling
rate (if aloft) until it reaches a level surface, or the spell’s duration expires,
or you begin concentrating again. If you cease concentrating (voluntarily or
due to failing a Concentration check),
you can resume concentrating on your next turn or any later turn during the
spell’s duration.

The sphere falls at a rate of only 60 feet per round, which is not fast enough
to cause damage to the contents of the sphere.

You can move the sphere
telekinetically even if you are in it.

Material Component: A hemispherical piece of clear crystal, a matching hemispherical piece of gum
arabic, and a pair of small bar magnets.


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The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

‘d20
System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.