spell Teleport

Teleport


This material
is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.

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Conjuration (Teleportation)
Level Sorcerer/Wizard 5, Travel 5
Components V
Casting Time 1 standard action
Range Personal and touch
Target You and touched objects or other touched willing creatures
Duration Instantaneous
Saving Throw None and Will negates (object)
Spell
Resistance
No and Yes (object)

This spell instantly transports
you to a designated destination, which may be as distant as 100 miles per caster
level. Interplanar travel is not possible. You can bring along objects as long
as their weight doesn’t exceed your maximum load. You may also bring one additional
willing Medium or smaller creature (carrying gear or objects up to its maximum
load) or its equivalent (see below) per three caster levels. A Large creature
counts as two Medium creatures, a Huge creature counts as two Large creatures,
and so forth. All creatures to be transported must be in contact with one another,
and at least one of those creatures must be in contact with you. As with all
spells where the range is personal and the target is you, you need not make
a saving throw, nor is Spell
Resistance
applicable to you. Only objects held
or in use (attended) by another person receive saving throws and Spell
Resistance
.

You must have some clear
idea of the location and layout of the destination. The clearer your mental
image, the more likely the teleportation works. Areas of strong physical or
magical energy may make teleportation more hazardous or even impossible.

To see how well the teleportation
works, roll d% and consult the Teleport table. Refer to the following information
for definitions of the terms on the table.

Familiarity “Very
familiar” is a place where you have been very often and where you feel
at home. “Studied carefully” is a place you know well, either because
you can currently see it, you’ve been there often, or you have used other means
(such as scrying) to study the place for at
least one hour. “Seen casually” is a place that you have seen more
than once but with which you are not very familiar. “Viewed once”
is a place that you have seen once, possibly using magic.

“False destination”
is a place that does not truly exist or if you are teleporting to an otherwise
familiar location that no longer exists as such or has been so completely altered
as to no longer be familiar to you. When traveling to a false destination, roll
1d20+80 to obtain results on the table, rather than rolling d%, since there
is no real destination for you to hope to arrive at or even be off target from.

On Target You appear where you want to be.

Off Target You
appear safely a random distance away from the destination in a random direction.
Distance off target is 1d10x1d10% of the distance that was to be traveled. The
direction off target is determined randomly

Similar Area You wind up in an area that’s visually or thematically similar to the target
area.

Generally, you appear in the closest similar place within range. If no such
area exists within the spell’s range, the spell simply fails instead.

Mishap: You and
anyone else teleporting with you have gotten “scrambled.” You each
take 1d10 points of damage, and you reroll on the chart to see where you wind
up. For these rerolls, roll 1d20+80. Each time “Mishap” comes up,
the characters take more damage and must reroll.







Familiarity On Target Off Target Similar
Area
Mishap
Very familiar 01-97 98-99 100
Studied
carefully
01-94 95-97 98-99 100
Seen casually 01-88 89-94 95-98 99-100
Viewed
once
01-76 77-88 89-96 97-100
False
destination
(1d20+80) – – 81-92 93-100

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The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

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System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.