is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
Level Sorcerer/Wizard 9
Components V, M
Casting Time 10 minutes
Range 0 ft.
Effect 5-ft.-radius circle that teleports those who activate
Duration 10 min./level (D)
Saving Throw None
You create a circle on
the floor or other horizontal surface that teleports, as greater
teleport, any creature who stands on it to a designated spot. Once you designate
the destination for the circle, you can’t change it. The spell fails if you
attempt to set the circle to teleport creatures into a solid object, to a place
with which you are not familiar and have no clear description, or to another
The circle itself is subtle and nearly impossible to notice. If you intend to
keep creatures from activating it accidentally, you need to mark the circle
in some way.
Teleportation circle can
be made permanent with a permanency spell.
A permanent teleportation circle that is disabled becomes inactive for 10 minutes,
then can be triggered again as normal.
Magic traps such as teleportation circle are hard to detect and disable. A rogue
(only) can use the Search skill to find the
circle and Disable Device to thwart
it. The DC in each case is 25 + spell level, or 34 in the case of teleportation
Amber dust to cover the area of the circle (cost 1,000 gp).
of Mankind is owned and created by Mark John Goodwin
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.