spell Temporal Stasis

Temporal
Stasis


This material
is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.

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Transmutation
Level Sorcerer/Wizard 8
Components V, S, M
Casting Time 1 standard action
Range Touch
Target Creature touched
Duration Permanent
Saving Throw Fortitude negates
Spell Resistance Yes

You must succeed on a melee
touch attack. You place the subject into a state of suspended animation. For
the creature, time ceases to flow and its condition becomes fixed. The creature
does not grow older. Its body functions virtually cease, and no force or effect
can harm it. This state persists until the magic is removed (such as by a successful dispel
magic
spell or a freedom spell).

Material Component A
powder composed of diamond, emerald, ruby, and sapphire dust with a total value
of at least 5,000 gp.


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The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

‘d20
System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.