spell Time Stop

Time
Stop


This material
is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.

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Transmutation
Level Sorcerer/Wizard 9, Trickery 9
Components V
Casting Time 1 standard action
Range Personal
Target You
Duration 1d4+1 rounds (apparent time); see text

This spell seems to make
time cease to flow for everyone but you. In fact, you speed up so greatly that
all other creatures seem frozen, though they are actually still moving at their
normal speeds. You are free to act for 1d4+1 rounds of apparent time. Normal
and magical fire, cold, gas, and the like can still harm you. While the time
stop is in effect, other creatures are invulnerable to your attacks and spells;
you cannot target such creatures with any attack or spell. A spell that affects
an area and has a duration longer than the remaining duration of the time stop
have their normal effects on other creatures once the time stop ends. Most spellcasters
use the additional time to improve their defenses, summon allies, or flee from
combat.

You cannot move or harm
items held, carried, or worn by a creature stuck in normal time, but you can
affect any item that is not in another creature’s possession.

You are undetectable while
time stop lasts. You cannot enter an area protected by an antimagic
field
while under the effect of time stop.


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of Mankind is owned and created by Mark John Goodwin

The text
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