spell Transmute Rock to Mud

Rock to Mud

This material
is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.

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Level Druid 5, Sorcerer/Wizard

Components V, S, M/DF
Casting Time 1 standard action
Range Medium (100 ft. + 10 ft./level)
Area Up to two 10-ft. cubes/level (S)
Duration Permanent; see text
Saving Throw See text

spell turns natural, uncut or unworked rock of any sort into an equal volume
of mud. Magical stone is not affected by the spell. The depth of the mud created
cannot exceed 10 feet. A creature unable to levitate,
fly, or otherwise free itself from the mud sinks until hip- or chest-deep, reducing
its speed to 5 feet and causing a -2 penalty on attack rolls and AC. Brush thrown
atop the mud can support creatures able to climb on top of it. Creatures large
enough to walk on the bottom can wade through the area at a speed of 5 feet.

transmute rock to mud is cast upon the ceiling of a cavern or tunnel, the mud
falls to the floor and spreads out in a pool at a depth of 5 feet. The falling
mud and the ensuing cave-in deal 8d6 points of bludgeoning damage to anyone
caught directly beneath the area, or half damage to those who succeed on Reflex

and large stone buildings are generally immune to the effect of the spell, since
transmute rock to mud can’t affect worked stone and doesn’t reach deep enough
to undermine such buildings’ foundations. However, small buildings or structures
often rest upon foundations shallow enough to be damaged or even partially toppled
by this spell.

mud remains until a successful dispel magic or transmute mud to rock spell restores its substance-but not necessarily its
form. Evaporation turns the mud to normal dirt over a period of days. The exact
time depends on exposure to the sun, wind, and normal drainage.

Material Component
Clay and water.

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of Mankind is owned and created by Mark John Goodwin

The text
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