spell Trap the Soul

Trap
the Soul


This material
is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.

Gray line

Conjuration (Summoning)
Level Sorcerer/Wizard 8
Components V, S, M, (F); see text
Casting Time 1 standard action or see text
Range Close (25 ft. + 5 ft./2 levels)
Target One creature
Duration Permanent; see text
Saving Throw See text
Spell
Resistance
Yes; see text

Trap the soul forces a
creature’s life force (and its material body) into a gem. The gem holds the
trapped entity indefinitely or until the gem is broken and the life force is
released, which allows the material body to reform. If the trapped creature
is a powerful creature from another plane it can be required to perform a service
immediately upon being freed. Otherwise, the creature can go free once the gem
imprisoning it is broken.

Depending on the version
selected, the spell can be triggered in one of two ways.

Spell Completion First, the spell can be completed by speaking its final word as a standard
action as if you were casting a regular spell at the subject. This allows Spell
Resistance
(if any) and a Will save to avoid the effect. If the creature’s name
is spoken as well, any Spell
Resistance
is ignored and the save DC increases
by 2. If the save or Spell
Resistance
is successful, the gem shatters.

Trigger Object The second method is far more insidious, for it tricks the subject into
accepting a trigger object inscribed with the final spell word, automatically
placing the creature’s soul in the trap. To use this method, both the creature’s
name and the trigger word must be inscribed on the trigger object when the gem
is enspelled. A sympathy spell can also be
placed on the trigger object. As soon as the subject picks up or accepts the
trigger object, its life force is automatically transferred to the gem without
the benefit of Spell
Resistance
or a save.

Material Component Before the actual casting of trap the soul, you must procure a gem of at
least 1,000 gp value for every Hit Die possessed by the creature to be trapped.
If the gem is not valuable enough, it shatters when the entrapment is attempted.
(While creatures have no concept of level or Hit Dice as such, the value of
the gem needed to trap an individual can be researched. Remember that this value
can change over time as creatures gain more Hit Dice.)

Focus (Trigger Object
Only)
If the trigger object method is used, a special trigger object,
prepared as described above, is needed.


grey line

The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

‘d20
System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.