is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
|Antônio Parreiras (18601937) Title Arabotan Date
You gain the ability to
enter trees and move from inside one tree to inside another tree. The first
tree you enter and all others you enter must be of the same kind, must be living,
and must have girth at least equal to yours. By moving into an oak tree (for
example), you instantly know the location of all other oak trees within transport
range (see below) and may choose whether you want to pass into one or simply
step back out of the tree you moved into. You may choose to pass to any tree
of the appropriate kind within the transport range as shown on the following
|Elm, linden|| 2,000
You may move into a tree
up to one time per caster level (passing from one tree to another counts only
as moving into one tree). The spell lasts until the duration expires or you
exit a tree. Each transport is a full-round action.
You can, at your option, remain within a tree without transporting yourself,
but you are forced out when the spell ends. If the tree in which you are concealed
is chopped down or burned, you are slain if you do not exit before the process
of Mankind is owned and created by Mark John Goodwin
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.