spell Undead Anatomy IV

Anatomy IV

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Anatomy IV
School transmutation
(polymorph); Level sorcerer/wizard
Duration 1 minute/level
(D) (see text)
This spell functions
as undead anatomy III,
except it allows you to use more abilities. If the form you assume has
any of the following abilities, you gain the listed ability: burrow 60
feet, climb 90 feet, fly
120 feet (good maneuverability), swim
120 feet, blindsense 60 feet, darkvision
90 feet, lifesense 60 feet, Low-Light
, Scent, tremorsense 60 feet,
breath weapon, constrict, DR 10/magic and silver, DR 15/bludgeoning and
magic, fast healing 5, fiery death, fire aura, grab, incorporeal, jet,
poison, pounce, rake, rend, roar, spikes, trample, trip, and web.

If the creature’s
form is incorporeal, the spell’s duration is in rounds per level
instead of minutes per level, and your bite and claw (or slam) attacks
are incorporeal touch attacks. If the creature has immunity or resistance
to any energy types, you gain resistance 30 to those energy types. If
the creature has vulnerability to an energy type, you gain that vulnerability.
In this form, you gain a +8 bonus on saves against mind-affecting effects,
disease, poison, sleep, and stunning. If the form has a vulnerability
to an attack (such as sunlight), you gain that vulnerability.

Tiny undead:
If the form you take is that of a Tiny undead,
you gain a –2 penalty to your Strength,
a +8 size bonus to your Dexterity,
and a +3 natural armor bonus.

Large undead: If the form
you take is that of a Large undead,
you gain a +6 size bonus to your Strength,
a –2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
and a +6 natural armor bonus.


15: Copyright Notice – Pathfinder Roleplaying Game Ultimate Magic

Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors:
Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson,
Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ

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