spell Unyielding Roots

Unyielding
Roots

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John William Waterhouse (1849–1917) Title Apollo and Daphne Date 1908

John William Waterhouse (1849–1917) Title Apollo and Daphne Date 1908


(Spell Compendium, p. 228)

Orginally
posted on D&Dtools

Transmutation

Level: Druid 8,

Components: V, S, DF,

Casting Time: 1 Standard Action

Range: Touch

Target: Willing creature touched

Duration: 1 round/level (D)

Saving Throw: Fortitude negates (harmless)
Spell
Resistance
: Yes (harmless)

The creature you touch
grows thick tree roots that anchor it to the ground and provide it with life
sustaining healing.

The creature you touch
must be standing on or otherwise touching the ground for this spell to have
an effect on it. For the duration of the spell, the touched creature can’t move
from its current space, nor can it be moved from its space by bull rushes, overruns,
magic such as forceful hand, or any
effect short of a massive earthquake. Such attempts simply fail. If an overrun
attempt is made against a creature with unyielding roots, the rooted creature
must block rather than avoid the overrun. The rooted creature automatically
wins the Strength check to stop the
overrun and can make a Strength check
(opposed by the overrunning creature’s Strength or Dexterity check) to knock the
overrunning creature prone.

The roots draw life energy
from the ground that feed the touched creature, healing up to 30 points of damage
per round, neutralizing poisons automatically, and wiping away negative levels
(as the restoration spell). The touched
creature gets a +4 bonus on Fortitude and Will saves as long as the roots remain,
but a —4 penalty on Reflex saves.

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