Cleric Spells

To Cleric Base Class

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Cleric Spells 0-Level 1-Level Cleric Spells 2-Level Cleric Spells 3-Level Cleric Spells 4-Level Cleric Spells 5-Level Cleric Spells 6-Level Cleric Spells 7-Level Cleric Spells 8-Level Cleric Spells 9-Level Cleric Spells

Meine Augen zur Zeit der Erscheinungen Date 1911–1913 August Natterer (1868–1933)

Alessandro Marchesini (1663–1738) Title Dedication of a New Vestal Virgin

0-Level Cleric Spells (ORISONS)

Amanuensis You cause writing from one source (such as a book) to be copied into a book, paper, or parchment.
Analyze Fertility Gives the caster an insight into the reproductive capabilities of the target.
Bleed You cause a living creature that is below 0 hit points but stabilized to resume dying.
Candlelight You cause an object to glow like a candle, shedding light in a 5-foot radius from the point you touch.
Comprehend Writing Your can make sense of foreign writing and strange symbols.
Create Water Creates 2 gallons/level of pure water.
Cure Minor Wounds Cures 1 point of damage.
Detect Magic Detects spells and magic items within 60 ft.
Detect Poison Detects poison in one creature or object.
Detect Pregnancy You can tell if the creature touched is pregnant or is hosting another creature's implanted young.
Guidance +1 on one attack roll, saving throw, or skill check.
Inflict Minor Wounds Touch attack, 1 point of damage.
Light Object shines like a torch.
Mending Makes minor repairs on an object.
No Light Prevents normal light from illuminating. (New)
Preserve Organ Protects one detached organ from decay for 24 hours. (New)
Purify Food and Drink Purifies 1 cu. ft./level of food or water.
Quick Sleeping Puts willing target to sleep. (New)
Quick Wakening Wakes target up from normal sleep. (New)
Read Magic Read scrolls and spellbooks.
Resistance Subject gains +1 on saving throws.
Slash Tongue Subject takes –1 penalty on attacks, saves and checks for 1 round. (New)
Virtue Subject gains 1 temporary hp.

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1st-Level Cleric Spells

Air Bubble Creates a small pocket of breathable air that surrounds the touched creature’s head or the touched object.
Allure The recipient of this spell becomes more desirable, likeable, and popular. (New)
Anarchic Water This transmutation imbues a flask (1 pint) of water with the energy of chaos, turning it into anarchic water.
Angry Ache Subject takes –2 penalty on attack rolls. (New)
Artemis’ Blessing guides your allies’ bows, slings, and thrown weapons and helps them track down foes. (New)
Athena’s Battle Guidance, grants you temporary, intuitive insight into your opponent’s actions during your next two attacks. (New)
Athena’s Blessing, fills your allies with battle insight and the wisdom to perform tasks better. (New)
Axiomatic Water Imbues a flask (1 pint) of water with the order of law, turning it into axiomatic water.
Bane Enemies take -1 on attack rolls and saves against fear.
Bless Allies gain +1 on attack rolls and saves against fear.
Bless Growth Improves growth of plants, adult creature, or mother. (New)
Bless Water Makes Holy Water.
Blinding Strike On a successful hit in combat, the opponent must make a Fortitude save or be blinded for 1 round per caster level.
Block the Seed You are incapable of getting someone pregnant or becoming impregnated for the duration of this spell.
Blood Spilled Anew This spell enchants an object that has been stained with blood in an act of murder.
Cause Fear One creature of 5 HD or less flees for 1d4 rounds.
Cold Fire You are able to change the normal flames of a fire (any blaze that lasts for more than 1 round) into cold flames.
Command One subject obeys selected command for 1 round.
Comprehend Languages You understand all spoken and written languages.
Cure Light Wounds Cures 1d8 damage +1/level (max +5).
Curse Water Makes unholy water.
Deathwatch Reveals how near death subjects within 30 ft. are.
Decorate Item You can add detail to a crafted item, or alter existing details. (New)
Detect Chaos/Evil/Good/Law Reveals creatures, spells, or objects of selected alignment.
Detect Undead Reveals undead within 60 ft.
Divine Favor You gain +1 per three levels on attack and damage rolls.
Divine Strike The target creature gains a +1 bonus to weapon damage for the duration of the spell.
Dolphin Companion
This spell calls a normal dolphin to your side and acts as your animal companion. (New)
Doom
One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Drug Resistance
Subject is immune to Addiction. (New)
Endure Elements
Exist comfortably in hot or cold environments.
Enhanced Taste
Makes tasting ability more sensitive. (New)
Entropic Shield
Ranged attacks against you have 20% miss chance.
Extract Drug
Creates drug from inanimate object. (New)
Godlock
When anyone but you tries to open or move an object, an image of your god appears and warns the would-be thief to leave immediately. (New)
Haruspicy
(pronounced ha-RUSS-pa-see) is the bloody art of reading the future in the entrails of an animal. (New)
Healing Stones Casting healing stones on a trio of small stones imbues them each with restorative healing energy.
Heartache
Subject helpless for 1 round. (New)
Hide from Undead
undead can't perceive one subject/level.
Improved Create Water
You create 4 gallons/per level of drinkable liquid.
Inflict Light Wounds
Touch deals 1d8 damage +1/level (max +5).
Invisibility to Undead undead cannot perceive the warded creatures.
Magic Stone
Three stones gain +1 on attack, deal 1d6 +1 damage.
Magic Weapon
Weapon gains +1 bonus.
Minor Fighting Prowess
Caster gains +1 bonus to attack rolls, additional +1 per 2 levels. (New)
Moon Lust
This spell instills in the target an obsessive fascination with the moon.
Moonstone
Creates a magic stone to affect luck. (New)
Obscuring Mist
Fog surrounds you.
Omen of Peril
A brief supplication grants you a vision that hints at how dangerous the immediate future is likely to be.
Nimbus of Light A glittering corona of sunlight surrounds your body at a few inches distance—until you release it as a focused blast of divine energy.
Phantom Musician
This spell causes a Musical instrument to hover above the ground and allows it to animate and play. (New)
Protection from Chaos/Evil/Good/Law +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Ray of Hope Subject, gains a +2 morale bonus on saving throws, attack rolls, ability checks, and skill checks.
Remove Fear Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Remove Sickness You quell feelings of illness and nausea in the target.
Rosemantle You cause the target to glow with a soft, faint, rosy radiance equal to candlelight.
Sacrificial Skill Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice. (New)
Sanctuary Opponents can't attack you, and you can't attack.
Shield of Faith Aura grants +2 or higher deflection bonus.
Slow Consumption Caster absorbs health and sustenance from helpless subject. (New)
Sobriety Dispels drunkenness, allows second save against confusion. (New)
Sorrow Subject takes –3 penalty on attacks, saves, and checks. (New)
Spider Hand Caster’s hand becomes a Small monstrous spider. (New)
Stupor One helpless subject is put in a state that allows him to be moved but take no other actions.(New)
Summon Monster I Calls extraplanar creature to fight for you.
Summon Undead I The undead you summon appear in a burst of smoke and fog.
Suspend Disease Keeps disease from harming creature for 24 hours.(New)
Testimony of the Broken Window It is often said that the eyes of the dead hold the last image seen.
Tongue of Baalzebul Caster gains +2 bonus on Bluff, Diplomacy, and Gather Information checks. (New)
Vision of Exquisite Pleasure Images of tantalizing and overwhelming sexual pleasure consume the affected target, causing him to pause in his tracks and revel in eroticism.
Vision of Glory You touch your ally, and her eyes mist over momentarily. You know she is seeing an image of her deity, imploring her to battle in his name.
Vision of Heaven Your words allow the target creature the merest glimpse of the blessed joy of the Heavens, spurring the target to a moment of regret for its evil deeds.
Weighing the Balance The caster can determine how far out of balance a creature is from true Neutral. (New)

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2nd-Level Cleric Spells

Addiction Subject becomes addicted to a drug. (New)
Aid +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Align Weapon Weapon becomes good, evil, lawful, or chaotic.
Annul the Divine This spell allows you to counter the effects of either consecrate or desecrate. (New)
Apollo’s Blessing counters all darkness spells, those within the spell’s radius receive bonuses on Perform and Heal checks. (New)
Athena’s Protective Shield An invisible but tangible field of force surrounds the subject of Athena’s protective shield. (New)
Augury Learns whether an action will be good or bad.
Aura of Glory You invoke the holy words and a soft golden light radiates from you. You feel surer of yourself, bolstered by the power of your beliefs.
Avoid planar effects  
Bear's Endurance Subject gains +4 to Constitution for 1 min./level.
Beguile As Charm Person, except target is romantically inclined towards you. (New)
Biting Blade Slashing weapon deals extra 1d8 +1 per caster level slashing damage. (New)
Bleak Harvest With this spell, you can demonstrate your god’s wrath by visiting blight and destruction upon a farmer’s crops. (New)
Boneblast 1d3 Constitution damage to subject. (New)
Bountiful Harvest You bless a field, granting it unusual growth and prosperity. (New)
Bull's Strength Subject gains +4 to Strength for 1 min./level.
Calm Emotions Calms creatures, negating emotion effects.
Cloak of Silence Sometimes there are situations in which you don’t want to be heard — and yet, you have to speak. (New)
Consecrate Fills area with positive energy, making undead weaker.
Cure Moderate Wounds Cures 2d8 damage +1/level (max +10).
Curse of Ill Fortune You place a temporary curse upon the subject.
Dance of Ruin Nondemons take 2d20 points of damage. (New)
Darkbolt Deals 1d8 damage/2 levels and stuns 1 round. (New)
Darkness 20-ft. radius of supernatural shadow.
Death Knell Kills dying creature; you gain 1d8 temporary hp, +2 to Strength, and +1 level.
Deific Vengeance You call out to your deity, declaring your foe's crimes and asking your deity to punish him.
Delay Poison Stops poison from harming subject for 1 hour/level.
Desecrate Fills area with negative energy, making undead stronger.
Detect Disease You can sense the presence of disease. The amount of information revealed depends on how long you study a particular area or subject.
Eagle's Splendor Subject gains +4 to Charisma for 1 min./level.
Elation Your allies become elated, full of energy and joy.
Energized Shield, Lesser When this spell is cast, the shield touched appears to be made entirely out of one type of energy (fire, cold, electricity, acid, or sonic).
Enemy's Heart You cut out an enemy's heart and consume it, absorbing that enemy's power as your own.
Enthrall Captivates all within 100 ft. + 10 ft./level.
Filter An invisible bubble of protection around the recipient's body that filters out all noxious and toxic elements in the air.
Find Traps Notice traps as a rogue does.
Gaze Screen This spell creates a mirrorlike area around the recipient's eyes.
Gentle Repose Preserves one corpse.
Ghostbane Dirge The target coalesces into a semi-physical form for a short period of time.
Ghostly Slashing Causes 1d4+1 per level slashing damage.
Hand of Divinity You call upon your beliefs and a great pair of hands appears around your target, cradling it in its power.
Haunted The victim will believe that he is going mad or the world around him is.
Hero’s Visage The caster emanates an aura of greatness, appearing like a hero of ancient legend, who only the bravest dare to approach, let alone fight.
Hold Person Paralyzes one humanoid for 1 round/level.
Karma You become more charismatic, more intelligent, and wiser.
Kelp Snare  
Inflict Moderate Wounds Touch attack, 2d8 damage +1/level (max +10).
Inky Cloud The cloud created by this spell billows out from your location.
Magic Circle against Fire, Earth, Water, Fire, Cold* As magic circle against evil, but effect elemental creatures only. (New)
Make Whole Repairs an object.
Mantle of Love You imbue the subject with magical energy that protects her from harm, granting her a +4 morale bonus on all saves.
Merciful Weapon The caster causes one weapon to loose its sharpness or hardness so that it deals subdual damage instead of normal damage.
Northwind Creatures within the effect must make a Fort save or take 2d4 points of cold damage. (New)
Owl's Wisdom Subject gains +4 to Wisdom for 1 min./level.
Painful Truth This spell serves the same purpose as zone of truth, but in a different manner. (New)
Physique You become more agile, more resilient, and stronger.
Remove Paralysis Frees one or more creatures from Paralysis or slow effect.
Resist Energy Ignores 10 (or more) points of damage/attack from specified energy type.
Resist Temptation The caster becomes hardened to sexual advances and magical effects that entice him.
Restoration, Lesser Dispels magical ability penalty or repairs 1d4 ability damage.
Retribution If the target fails their Will save, the next time they deal damage, they suffer an equal number of points of damage of the same type.
Reverse Gender Reverse target's gender for 1 hr./level.
Sap Strength Subject becomes exhausted.
Shatter Sonic vibration damages objects or crystalline creatures.
Shield Other You take half of subject's damage.
Silence Negates sound in 20-ft. radius.
Sound Burst Deals 1d8 sonic damage to subjects; may stun them.
Spear of Purity You hurl a pure white or golden spear of light from your holy symbol, affecting any one target within range as a ranged touch attack.
Spider Legs Caster grows long spider legs that have a speed of 30 ft. and move on vertical surfaces. (New)
Spiritual Weapon Magic weapon attacks on its own.
Spores of the Vrock All within 5 ft. take 1d8 damage and 1d2 damage each round thereafter for 10 rounds. (New)
Stabilize This spell, designed to work on the battlefield, allows you to stabilize the dying all around you.
Status Monitors condition, position of allies.
Summon Armour The caster summons a dedicated suit of armour to him.
Summon Monster II Calls extraplanar creature to fight for you.
Summon Undead II This spell functions like Summon Undead I, except that you can summon more powerful undead.
Sun Lights Balls of light dazzle victims for 1d4 rounds. (New)
Undetectable Alignment Conceals alignment for 24 hours.
Wave of Grief All within cone take –3 penalty on attacks, saves, and checks. (New)
Wither Limb Caster reduces subject’s speed to 5 ft. or makes it impossible for subject to use objects or cast somatic spells. (New)
Zone of Truth Subjects within range cannot lie.

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3rd-Level Cleric Spells

Analyze Ancestry This spell provides a complete genealogy back ten generations.
Animate Dead Creates undead skeletons and Zombies.
Artemis’ Grace You grant the target an extra measure of skill in attacking distant opponents with ranged weapons. (New)
Athena’s Grace You are able to grant the target a measure of wisdom in defense. (New)
Augment Object This spell adds +20 to the break DC of the object and doubles its hardness and hit points.
Aversion The target of this spell becomes repulsed and completely disgusted. (New)
Ban This ritual mystically marks the victim as an enemy of your church. (New)
Bestow Curse -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Black Sand A region of black sand literally swallows light, emitting magical darkness rising to a height of 20 feet over the surface.
Blindness/Deafness Makes subject blinded or deafened.
Boneblade Turns a bone into a magic weapon. (New)
Briar Web This spell causes grasses, weeds, bushes, and even trees to grow thorns and then wrap and twist around creatures in or entering the area.
Chain of Eyes You can use a creature's vision instead of your own.
Circle Dance You divine the relative direction and condition of another creature. You must have firsthand knowledge of the creature for the spell to function.
Circle of Nausea Foes are denied all actions or take –2 penalty on attacks, saving throws, and skill checks. (New)
Cloak of Bravery Summoning up your courage, you throw out your arm, cloaking all your allies in a glittering mantle of magic that bolsters their bravery.
Clutch of Orcus Deals 1d3 points of damage each round and paralyzes foe while caster concentrates. (New)
Contagion Infects subject with chosen disease.
Continual Fire Creates real flame that doesn't die out through normal means. (New)
Continual Flame Makes a permanent, heatless torch.
Create Food and Water Feeds three humans (or one horse)/level.
Cure Serious Wounds Cures 3d8 damage +1/level (max +15).
Cursed Orgasm The next time that the subject achieves orgasm, he is wracked with incredible pain.
Daylight 60-ft. radius of bright light.
Deeper Darkness Object sheds supernatural shadow in 60-ft. radius.
Detect Metal and Minerals The spell will detect everything from a vein of iron ore to a pile of gold coins.
Devil’s Eye Caster can see in even magical darkness, up to 30 ft. (New)
Dire Charge The recipient becomes capable of terrible charge attacks.
Dispel Magic Cancels spells and magical effects.
Energize Potion This spell transforms a magic potion into a volatile substance that can be hurled out to the specified range.
Energized Shield This spell functions like lesser energized shield, except that the energy resistance is 10 and damage dealt is 2d6.
Energy Vortex
Energy wells up inside you and explodes outward in a furious burst.
Eyes of the Zombie Caster sees through a zombie’s eyes. (New)
False Confidence The target is filled with confidence and competent in every social and sexual aspect of life.
Fascinate The victim to become intrigued and infatuated with the caster. (New)
Flame of Faith Using your faith as a guide for your magic, you touch the weapon and it bursts into flame.
Flesh Ripper Black claw deals 1d8 damage/level and critical hits deal bleeding wounds. (New)
Gaean Repast You call upon the power of Gaea, the Earth Mother herself to sustain you. (New)
Gaean Strength You summon the power of Gaea, the Earth Mother, to add to your strength. (New)
Glyph of Warding M Inscription harms those who pass it.
Grasp of the Endless War Touch attack, 1d10 damage for each alignment step target is from you. (New)
Haboob A thick haze of swirling dust and sand swirls out from the point you designate.
Healing Sphere The orb cures 2d8 points of damage +1 point per caster level (maximum +10).
Healing Stones, Greater This spell functions as healing stones, except that each stone can remove 2 points of temporary ability damage when placed against a creature’s skin.
Helping Hand Ghostly hand leads subject to you.
Hold Evil The target freezes in place, standing helpless.
Indelible Mark A powerful variation of Arcane Mark, this ritual allows you to brand a living creature with a message, symbol, or sigil. (New)
Inflict Serious Wounds Touch attack, 3d8 damage +1/level (max +15).
Interplanar Message Allows you to send a limited message of twenty-five words or less to the targeted creature, who can be on another plane when the message is received.
Invisibility Purge Dispels invisibility within 5 ft./level.
Jealousy You place a curse on the subject. If the target attempts sex with any creature other than yourself, she experiences wracking pain.
Knight's Move The ground before you appears overlaid with a chessboard pattern, with certain squares of the chessboard glowing softly red.
Lesser Telepathic Bond You forge a telepathic bond with another creature with an Intelligence score of 6 or higher.
Lifebond This spell allows the affected creature to permanently know the relative position and condition of a being that has been designated as a true love.
Locate Object Senses direction toward object (specific or type).
Magic Circle against Chaos/Evil/Good/Law As protection spells, but 10-ft. radius and 10 min./level.
Magic Vestment Armor or shield gains +1 enhancement per four levels.
Masochism For every 10 hp damage caster takes, he gains +1 on attacks, saves, and checks. (New)
Meld into Stone You and your gear merge with stone.
Obscure Object Masks object against scrying.
Patronage You draw down your god’s aura, draping that magical essence around the chosen individual. (New)
Prayer Allies +1 bonus on most rolls, enemies -1 penalty.
Protection from Energy Absorb 12 points/level of damage from one kind of energy.
Remove Blindness/Deafness Cures normal or magical conditions.
Remove Curse Frees object or person from curse.
Remove Disease Cures all diseases affecting subject.
Sacrifice By killing an animal of at least one hit die in a ritual fashion, you may use that energy to aid another. (New)
Sadism For every 10 hp damage caster deals, he gains +1 on attacks, saves, and checks. (New)
Searing Light Ray deals 1d8/two levels damage, more against undead.
Shield of Warding You press your palm against the shield and speak the words of power. A silver radiance, in the shape of your holy symbol spreads over the shield.
Shriveling Subject takes 1d4 damage per level. (New)
Spark of Insight Rememberence some forgotten piece of lore or information that pertains to the situation at hand. (New)
Speak with Dead Corpse answers one question/two levels.
Stone Shape Sculpts stone into any shape.
Summon Monster III Calls extraplanar creature to fight for you.
Summon Undead III This spell functions like Summon Undead I, except that you can summon more powerful undead.
Sunspear Creates a spear of light that heals or inflicts 2d4 +2 / level when thrown.
Thunderstrike The caster commands a powerful jolt of energy to erupt at the point of origin. (New)
Unliving Weapon undead subject explodes for 1d6 damage/2 levels when struck or at a specific time. (New)
Venomous Vapor You create a small cloud of deadly glowing mist around the target.
Vigor, Mass Lesser You invoke healing energy over a group of creatures, granting each the fast healing ability for the duration of the spell.
Vile Lance Creates +2 shortspear that deals vile damage. (New)
Visage of the Deity, Lesser When you cast this spell, your body changes into a form more like your deity's (in a very limited fashion, of course).
Water Breathing Subjects can breathe underwater.
Water Walk Subject treads on water as if solid.
White Sand This spell creates an area of white sand, infused with positive energy.
Wind Wall Deflects arrows, smaller creatures, and gases.
Wrack Blinds subject and renders it helpless for 1 round/level, then –2 on attacks, saves, and checks for 3d10 minutes. (New)
Youthful Vigor The target gains the vigor of youth. (New)

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4th-Level Cleric Spells

Abyssal Might. Caster gains +2 to Strength, Constitution, Dexterity, and SR.(New)
Air Walk Subject treads on air as if solid (Climb at 45-degree angle).
Battering Ram You project ram-headed beams of force.
Beauty’s Caress When touched, the target becomes much more attractive, poised, and self-confident.
Black Spot The black spot is a specific and feared pirate curse. (New)
Blessed Seed This spell infuses you with celestial energy that infuses your sperm or womb with power.
Bounty/Strength to the Unborn Increases the chances that a fetus/embryo/seedling will be born.
Castigate Shouting your deity's teachings, you rebuke your foes with the magic of your sacred words.
Claws of the Savage Subject gains claws that deal damage based on size.
Cleanse Forces evil spirits, undead, and outsiders to leave area.
Combat Blessing By invoking the favour of the gods, the caster augments the combat prowess of himself and his allies.
Control Water Raises or lowers bodies of water.
Corrupt Weapon Casting this spell allows the cleric to channel unholy energies into her weapon (New)
Cure Critical Wounds Cures 4d8 damage +1/level (max +20).
Damning Darkness Darkness deals either 2d6 or 1d6 damage per round.
Death Ward Grants immunity to death spells and negative energy effects.
Delay Death You gesture toward your ally and call upon the power of your beliefs. A soft, golden glow appears on your companion's chest, around his heart.
Desperation Target is filled with self-doubt and lacks confidence, perceiving himself to be incompetent in every social and sexual aspect of life. Yet, filled with a powerful desire to copulate.
Dimensional Anchor Bars extradimensional movement.
Discern Lies Reveals deliberate falsehoods.
Dismissal Forces a creature to return to native plane.
Divination Provides useful advice for specific proposed actions.
Divine Link You channel your god, who can then speak with those present. (New)
Divine Power You gain attack bonus, +6 to Strength, and 1 hp/level.
Eagle’s splendor, Greater This spell functions like eagle’s splendor, except as noted above.
Elemental Armor +8 AC bonus, resistance against energy type 10. (New)
Empathic Surge You broadcast your emotions to those around you— if they fail their saves, those nearby suddenly feel exactly the way you do. (New)
Freedom of Movement Subject moves normally despite impediments.
Ghost Touch Ghost touch makes a weapon, fifty projectiles, or an article of clothing able to to interact with incorporeal creatures.
Giant Vermin Turns centipedes, scorpions, or spiders into giant vermin.
Hell’s Power Caster gains +2 AC and +1 to existing DR.(New)
Identify Transgressor Caster learns the identity of one person.(New)
Imbue with Spell Ability Transfer spells to subject.
Impotency A male creature that is touched by the caster becomes permanently impotent. A female becomes frigid and completely disinterested in sex.
Improved bull’s strength As bull’s strength, but with a longer duration.
Improved eagle’s splendor As eagle’s splendor , but with a longer duration.
Improved Karma This spell functions like Karma, except as noted above.
Improved Physique As physique, but with a longer duration.
Inflict Critical Wounds Touch attack, 4d8 damage +1/level (max +20).
Lesser Strengthening Rite Cleric gains 1d3 Strength and Constitution points. (New)
Limited Telepathy This spell enables you to create a connection with one other creature with an Intelligence score of 6 or higher within range.
Magic Weapon, Greater +1 bonus/four levels (max +5).
Mortal Cloak The provider is used as a mask for the recipient, who is polymorphed into the provider’s form as if by the polymorph spell. (New)
Neutralize Poison Immunizes subject against poison, detoxifies venom in or on subject.
Panacea This spell channels positive energy into a creature to wipe away afflictions.
Planar Ally, Lesser X Exchange services with a 6 HD extraplanar creature.
Poison Touch deals 1d10 Constitution damage, repeats in 1 min.
Psychic Poison Poisons those casting divination or mindaffecting spells at object, creature, or area.(New)
Recitation By reciting a sacred passage or declaration, you invoke your deity's blessing upon yourself and your allies.
Repel Vermin Insects, spiders, and other vermin stay 10 ft. away.
Restoration Restores level and ability score drains.
Retribution, Greater This spell functions as retribution, except that the target will suffer double the damage.
Saving Grace For the duration of the spell, if the target creature falls to 0 hp or below, but does not die immediately, he will gain a number of temporary hp.
Sending Delivers short message anywhere, instantly.
Spell Immunity Subject is immune to one spell per four levels.
Spirit of Avalon Calls invisible spirit that will defend caster. (New)
Stone Metamorphosis You can change an existing piece of rock to another type of rock.
Stop Heart Subject drops to –8 hp immediately.(New)
Summon Monster IV Calls extraplanar creature to fight for you.
Sword of Conscience The target creature, which must be evil, is struck by pangs of conscience and remorse.
Tongues Speak any language.
Wall of Good You create an immobile barrier that inhibits evil creatures.
Withering Touch Touch attack, 2d8 points of strength and Constitution in any combination removed. (New)

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5th-Level Cleric Spells

Adoration One subject cannot attack you. (New)
Atonement Removes burden of misdeeds from subject.
Bitter Vintage You transform wine into the poison of your choice. (New)
Break Enchantment Frees subjects from enchantments, alterations, curses, and petrification.
Breath of Life Unlike other spells that heal damage, breath of life can bring recently slain creatures back to life.
Charnel Fire Consumes one corpse or undead creature. (New)
Command, Greater As command, but affects one subject/level.
Commune Deity answers one yes-or-no question/level.
Crown of Flame You become a blazingly hot beacon of the powers of good, searing all evil outsiders, evil undead, and evil fey within 10 feet of you.
Cure Light Wounds, Mass Cures 1d8 damage +1/level for many creatures.
Dispel Chaos/Evil/Good/Law +4 bonus against attacks.
Disrupting Weapon Melee weapon destroys undead.
Divine Arbitration The cleric can use divine arbitration as a fair and unbiased way to resolve conflict. (New)
Empathic Transfer As empathic surge, but you tap the emotions of another creature within 30 feet and broadcast that individual’s emotions to the target area. (New)
False Sending As sending, except caster imitates someone else. (New)
Fiendish Seed The child shall be a thing of evil. (New)
Flame Strike Smite foes with divine fire (1d6/level damage).
Flaywind Burst This spell produces a brief windstorm (approximately 70 mph), filled with scouring, supernatural grit that literally strips flesh.
Ghostbane Dirge, Mass This spell functions as ghostbane dirge, except that it affects multiple targets.
God's laughter You release a joyous, boisterous laugh that strengthens the resolve of good creatures and weakens the resolve of evil creatures.
Guarded Form You fix the target’s true appearance and attributes in place. (New)
Hallow Designates location as holy.
Healing Circle By casting this spell, you create an aura of healing energy upon which your allies can draw to mend their own wounds.
Heartclutch Subject dies in 1d3 rounds or takes 3d6 damage +1/level. (New)
Immunity Target becomes immune to poisons. (New)
Inflict Light Wounds, Mass Deals 1d8 damage +1/level to many creatures.
Insect Plague Locust swarms attack creatures.
Make Fertile Make something previously infertile capable of creating life. (New)
Malediction A malediction is a more severe form of bestow curse. (New)
Mark of Apollo You draw an indelible mark on the subject worthy of Apollo’s blessings. (New)
Mark of Artemis You draw an indelible mark on the subject worthy of Artemis’s blessings. (New)
Mark of Athena You draw an indelible mark on the subject worthy of Athena’s blessings. (New)
Mark of Justice Designates action that will trigger curse on subject.
Mind to Mind This spell links the caster with one other individual.
Mirror Walking You or the one you touch may pass through any mirror or reflecting surface of sufficient size onto the Plane of Mirrors.
Morality Undone Subject becomes evil. (New)
Narcissism A curse not used often, narcissism causes the victim to become overwhelmed with self-love. (New)
Plane Shift As many as eight subjects travel to another plane.
Raise Dead Restores life to subject who died as long as one day/level ago.
Resonating Resistance Foes must check Spell Resistance twice against caster. (New)
Righteous Might Your size increases, and you gain combat bonuses.
Sacrifice, Mortal As sacrifice, but this ritual goes one step further by requiring the death of a sentient being. (New)
Sanctuary, Mass This spell functions like sanctuary, except that it affects multiple creatures.
Scrying Spies on subject from a distance.
Slay Living Touch attack kills subject.
Spell Resistance Subject gains SR 12 + level.
Spiritual Dagger Athame becomes possessed, animated creature. (New)
Stalwart Pact You touch your ally and empower him with a spell that will later take effect in dire need.
Succor The spell prevents 1 negative energy level or level drain per 5 caster levels (maximum 4 levels).
Summon Monster V Calls extraplanar creature to fight for you.
Sun Chariot You summon an unbreakable chariot that can hold six people. The sun chariot is drawn by six flying horses (pegasi); both horses and chariot are seemingly made of sunlight. (New)
Symbol of Pain Triggered rune wracks nearby creatures with pain.
Symbol of Sleep Triggered rune puts nearby creatures into catatonic slumber.
True Seeing Lets you see all things as they really are.
Tsunami A massive animated wave is created from any body of water large enough. (New)
Unhallow Designates location as unholy.
Ursa Minor You summon an axiomatic black bear composed of stars.
Vision of Exquisite Pleasure, Mass The spell functions as vision of exquisite pleasure except that it affects multiple creatures.
Wall of Ooze Creates barrier that has 50 hp/4 levels that paralyzes and deals 2d6 damage to all that touch it. (New)
Wall of Stone Creates a stone wall that can be shaped.

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6th-Level Cleric Spells

Animate Objects Objects attack your foes.
Antilife Shell 10-ft. field hedges out living creatures.
Arcane Prohibition You imbue the surrounding area with such a strong divine presence that arcane magics have difficulty functioning properly. (New)
Banishment Banishes 2 HD/level of extraplanar creatures.
Bear's Endurance, Mass As bear's endurance, affects one subject/ level.
Blade Barrier Wall of blades deals 1d6/level damage.
Blade Resistance Damage resistance 25/+5 against metal only. (New)
Body to Body This spell creates a link with the caster identical to the shield other spell except that it affects multiple targets
Bull's Strength, Mass As bull's strength, affects one subject/level.
Cloud of the Achaierai Cloud deals 2d6 damage plus confusion.
Cometfall You conjure a comet that immediately falls to the ground.
Control Outcome of Birth The caster can choose outcome (gender, amount,) of birth. (New)
Create Undead Create Ghouls, Ghasts, mummies, or mohrgs.
Crown of Brilliance Creatures you engage in melee combat must make successful Fortitude saving throws or be blinded for 1d4 rounds.
Cure Moderate Wounds, Mass Cures 2d8 damage +1/level for many creatures.
Curse of Lycanthropy Causes a person to become infected with lycanthropy. (New)
Dark Gift Drawing upon the dark powers of the Underworld, the recipient of this spell is slightly transformed. (New)
Dispel Magic, Greater As dispel magic, but up to +20 on check.
Divine Transference This spell is similar to divine link , except that you may designate another person for your deity to speak through.
Eagle's Splendor, Mass As eagle's splendor, affects one subject/level.
Excommunicate Allows a cleric to cast a member of her faith out of her church and the sight of her god.(New)
Fiendish Quickening Caster’s ability to teleport without error is quickened.
Find the Path Shows most direct way to a location.
Forbiddance Blocks planar travel, damages creatures of different alignment.
Geas/Quest As lesser geas, plus it affects any creature.
Glyph of Warding, Greater As glyph of warding, but up to 10d8 damage or 6th-level spell.
Harm Deals 10 points/level damage to target.
Heal Cures 10 points/level of damage, all diseases and mental conditions.
Heavenly Blessing
Drawing upon the powers of the higher planes, the recipient of this spell is slightly transformed. (New)
Heroes' Feast Food for one creature/level cures and grants combat bonuses.
Inflict Moderate Wounds, Mass Deals 2d8 damage +1/level to many creatures.
Karma Mass As Karma, but affecting multiple creatures.
Lucent Lance The light erupts in a coruscating beam of radiance shaped like a needle-sharp lance.
Method of Madness Mentally compute vast amounts of information. (New)
Mortal Cloak Forced As mortal cloak , save that the provider is not a willing participant (though he must be within range of the spell). (New)
Owl's Wisdom, Mass As owl's wisdom, affects one subject/level.
Physique Mass As physique, but affecting multiple creatures.
Planar Ally X As lesser planar ally, but up to 12 HD.
Saltspray A cone of intensely salty seawater, originating from your hand and extending outward.
Shared Fate Allows a meeting between two rivals to be as safe as possible. (New)
Sirine’s Song All within the area must make a Will save or become mesmerized by the music and be drawn to it. (New)
Smitten This spell operates similarly to the fascinate spell, however its effects are more extreme. (New)
Snare Astral Traveler Captures one astral creature and holds it motionless. (New)
Summon Monster VI Calls extraplanar creature to fight for you.
Symbol of Fear Triggered rune panics nearby creatures.
Symbol of Persuasion Triggered rune charms nearby creatures.
Symbol of Sealing This spell allows you to scribe a potent rune of power upon or above a door or other opening.
Thousand Needles Subject takes 2d6 damage and –4 penalty on attacks, saves, and checks.
Undeath to Death Destroys 1d4 HD/level undead (max 20d4).
Vigorous Circle This spell is the same as mass lesser vigor, except that it grants fast healing at the rate of 3 hit points per round.
Wind Shear You cause a 30ft. diameter cylinder of pummeling winds to bash down on an area. (New)
Wind Walk You and your allies turn vaporous and travel fast.
Word of Recall Teleports you back to designated place.
Zealot Pact By binding the subject to your deity, you give it the ability to crush the deity's enemies.

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7th-Level Cleric Spells

Adoring Crowd A number of subjects within close range cannot attack you. (New)
Bestow Greater Curse Subject takes –6 penalty to two abilities; –8 penalty on attacks, saves, and checks; or 75% chance of taking no action. (New)
Blasphemy Kills, paralyzes, weakens, or dazes nonevil subjects.
Blood Creatures You use your own blood as a catalyst to create mystical creatures.
Blood to Water You transmute the subjects' blood into pure water.
Control Weather Changes weather in local area.
Cure Serious Wounds, Mass Cures 3d8 damage +1/level for many creatures.
Destruction Kills subject and destroys remains.
Dictum Kills, paralyzes, slows, or deafens nonlawful subjects.
Divine Interference You create a web of divine energy around a selected individual, saturating his aura with the power of your god. (New)
Ethereal Jaunt You become ethereal for 1 round/level.
Fiendish Clarity Caster sees in even magical darkness, sees invisible up to 60 feet, and can detect good. (New)
Gaean Support With this spell, you petition the Earth to protect you by absorbing your wounds into herself. (New)
Holy Word Kills, paralyzes, blinds, or deafens nongood subjects.
Imprison Soul Traps soul in a small object, and victim takes 1d4 Constitution damage per day. (New)
Inflict Serious Wounds, Mass Deals 3d8 damage +1/level to many creatures.
Magickal Conception Makes a woman pregnant via magic. (New)
Greater Mark of Justice Designates action that will trigger malediction on subject. (New)
Mend Fortifications As with the Make whole spell, mend fortifications allows the caster to repair damaged objects. (New)
Piper’s Call The caster must either sing or play music as she casts piper’s call. (New)
Plane Shift, Greater This spell functions like plane shift, except that if you have visited the desired location, the spell takes you to the precise location.
Red Tide This spell causes an area to erupt with a thick rust-red cloud of poisonous algae. (New)
Refuge Alters item to transport its possessor to you.
Regenerate Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).
Renewal Pact Calling upon your deity to aid your ally, you bind a protective spell to your friend, leaving a tattoolike mark of your deity's holy symbol on his skin.
Repulsion Creatures can't approach you.
Restoration, Greater As restoration, plus restores all levels and ability scores.
Resurrection Fully restore dead subject.
Righteous Wrath of the Faithful When you cast this spell, you fire your allies and companions with a divine madness or fury that greatly enhances their combat ability.
Sacrifice of Power You ritually sacrifice a living humanoid, and use its life energy to gain a temporary boon from your god. (New)
Scourge An extremely powerful form of bestow curse. (New)
Scrying, Greater As scrying, but faster and longer.
Slime Wave A wave of Green slime explodes outward from the spot where you point.
Steal the Painful Memory Sometimes a trial reveals information best left unknown. (New)
Summon Monster VII Calls extraplanar creature to fight for you.
Symbol of Stunning Triggered rune stuns nearby creatures.
Symbol of Weakness Triggered rune weakens nearby creatures.
Word of Chaos Kills, confuses, stuns, or deafens nonchaotic subjects.
Wretched Blight Deals 1d8 damage/level in 20-ft. radius and stuns foes for 1d4 rounds. (New)

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8th-Level Cleric Spells

Mark of Anathema is the ultimate form of theocratic justice. (New)
Antimagic Field Negates magic within 10 ft.
Arcane Prohibition, Greater As arcane prohibition, but the chance of arcane spell failure in the area is raised to 95%. (New)
Axiomatic Creature This spell transforms the target into an axiomatic creature—a perfect version of itself.
Befoul You wave a hand over a body of water, and it instantly takes on the color, odor, and consistency of a filth-ridden cesspool.
Bodak Birth Transforms a willing subject into a bodak. (New)
Brain Spider Eavesdrop on thoughts of up to eight other creatures.
Bull's Strengh Greater Subject/level gains +4 to Strength for 1 hour/2 levels.
Bull's Strength Mass Improved As mass bull’s strength, but with a longer duration.
Cloak of Chaos +4 to AC, +4 resistance, and SR 25 against lawful spells.
Create Greater Undead Create shadows, wraiths, spectres, or devourers.
Crossbreed Allow two incompatible races to have an offspring. (New)
Cure Critical Wounds, Mass Cures 4d8 damage +1/level for many creatures.
Death Pact This spell allows the target to enter into a binding agreement with your deity that brings the target back to life if it is slain.
Dimensional Lock Teleportation and interplanar travel blocked for one day/level.
Discern Location Reveals exact location of creature or object.
Earthquake Intense tremor shakes 80-ft.-radius.
Equalization
The target creatures alignment shifts toward neutral. (New)
Eye of the Storm
creates a zone that nullifies all weather related effects.(New)
Fire Storm Deals 1d6/level fire damage.
Holy Aura +4 to AC, +4 resistance, and SR 25 against evil spells.
Mists of Ecstasy This spell causes a bluish-green cloud to erupt in a 20ft. radius from its target. (New)
Peace Aura Peace aura wards a particular site, building, or structure against violence.
Pestilence Subject gains a disease, as do all who touch him. (New)
Planar Ally, Greater As lesser planar ally, but up to 18 HD.
Inflict Critical Wounds, Mass Deals 4d8 damage +1/level to many creatures.
Shield of Law +4 to AC, +4 resistance, and SR 25 against chaotic spells.
Spell Immunity, Greater As spell immunity, but up to 8th-level spells.
Splinter the Mind shatters the conscious and subconscious minds
Stormrage You harness the powers of wind and storm to move, protect yourself, and attack.
Summon Monster VIII Calls extraplanar creature to fight for you.
Symbol of Death Triggered rune slays nearby creatures.
Symbol of Insanity Triggered rune renders nearby creatures insane.
Unholy Aura +4 to AC, +4 resistance, and SR 25 against good spells.
Youth and Beauty You return the vigor of youth.

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9th-Level Cleric Spells

Astral Projection Projects you and companions onto Astral Plane.
Awaken Construct This spell awakens a humanoid-shaped construct to humanlike sentience.
Berserker Rage This spell creates intense emotions of hatred in all creatures. (New)
Blood Protectors You channel divine energy into your own shed blood, transforming and expanding the drops of blood into a group of warriors. (New)
Despoil Kills plants, damages objects in 100-ft. radius/level. (New)
Energy Drain Subject gains 2d4 negative levels.
Etherealness Travel to Ethereal Plane with companions.
Gate Connects two planes for travel or summoning.
Heal, Mass As heal, but with several subjects.
Implosion Kills one creature/round.
Interplanetary Teleport This spell functions as teleport, except there is truly no range limit and you do not need to have seen your destination.
Magickal Creation A new life is created without a father or mother. (New)
Miracle Requests a deity's intercession.
Purge of Darkness The cleric calls down a black bolt of energy from the sky.(New)
Purge of Might The cleric calls down a golden bolt of energy from the sky.
Raise Structure You conjure a fortress or other structure from the ground.(New)
Releasing the Kraken This powerful spell summons a kraken to you and allows you to speak with it.(New)
Soul Bind Traps newly dead soul to prevent resurrection.
Spell Meld This spell joins the caster and a willing, spellcasting subject with a strong, mystical connection. Their spellcasting abilities pool together.
Spread of Savagery Creatures within 10 ft./level become hostile and savage. (New)
Storm of Vengeance Storm rains acid, lightning, and hail.
Summon Monster IX Calls extraplanar creature to fight for you.
Symbol of Strife All creatures within the radius of a symbol of strife are compelled to attack the nearest conscious creature.
True Resurrection As resurrection, plus remains aren't needed.
Ursa Major You summon an axiomatic dire bear composed of stars.
Visage of the Deity, Greater As lesser visage of the deity, except that you take on the qualities of a half-celestial or half-fiend.
Were-Doom 1d4 creatures are infected with lycanthropy. (New)
Winds of Vengeance You surround yourself with a buffeting shroud of supernatural, tornado-force winds.

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To Cleric Base Class

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