Paladin Spells

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Gustave Moreau (1826–1898) Title Saint George and the Dragon Date c. 1869 Gustave Moreau (18261898) Title Saint George and the Dragon Date c. 1869
1st-Level Paladin Spells
Analyze Fertility Gives the caster an insight into the reproductive capabilities of the target.
Athena’s Battle Guidance, grants you temporary, intuitive insight into your opponent’s actions during your next two attacks.
Athena’s Blessing fills your allies with battle insight and the wisdom to perform tasks better.
Axiomatic Water Imbues a flask (1 pint) of water with the order of law, turning it into axiomatic water.
Bless Allies gain +1 on attack rolls and +1 on saves against fear.
Bless Water Makes Holy Water.
Bless Weapon Weapon strikes true against evil foes.
Blinding Strike On a successful hit in combat, the opponent must make a Fortitude save or be blinded for 1 round per caster level.
Clear Mind You gain a +4 sacred bonus on saving throws made against mind-affecting spells and effects.
Create Water Creates 2 gallons/level of pure water.
Cure Light Wounds Cures 1d8 damage +1/level (max +5).
Deafening Clang The weapon deals 1d6 points of sonic damage with each successful hit.
Detect Disease You can sense the presence of disease.
Detect Poison Detects poison in one creature or small object.
Detect Pregnancy You can tell if the creature touched is pregnant or is hosting another creature's implanted young.
Detect Undead Reveals undead within 60 ft.
Divine Favor You gain +1 per three levels on attack and damage rolls.
Divine Sacrifice Giving up some of your life force to win the battle, you empower your next blow against your foe.
Endure Elements Exist comfortably in hot or cold environments.
Energized Shield, Lesser When this spell is cast, the shield touched appears to be made entirely out of one type of energy (fire, cold, electricity, acid, or sonic).
Find Temple With this spell, you can easily find a place to worship and possible aid or shelter from the priests within.
Ghostbane Dirge The target coalesces into a semi-physical form for a short period of time.
Golden Barding You create a suit of barding for your mount to wear.
Know Greatest Enemy Your eyes flash green, turning golden as your survey your opponents. The most powerful is wrapped in a brilliant, shimmering green aura.
Grave Strike Golden motes of light dance before your eyes. They converge on undead you look at, hovering about them and forming wedges of positive energy.
Lionheart The subject gains immunity to fear effects.
Magic Weapon Weapon gains +1 bonus.
Merciful Weapon The caster causes one weapon to loose its sharpness or hardness so that it deals subdual damage instead of normal damage.
Moment of Clarity You feel a dark, oppressive weight pressing against your mind. When you touch your target, the weight lifts.
One Mind, Lesser You temporarily strengthen the mental bond with your special mount when you cast this spell.
Protection from Chaos/Evil +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Read Magic Read scrolls and spellbooks.
Resistance Subject gains +1 on saving throws.
Restoration, Lesser Dispels magical ability penalty or repairs 1d4 ability damage.
Resurgence By laying hands on your ally and saying a prayer, you convince a higher power to grant him a second chance.
Rhino's Rush A violent fury consumes you. You seek nothing more than to charge at your enemies and bash in their heads.
Second Wind You feel slightly winded but energized, as if having just run a long distance but knowing you could run farther.
Sense Heretic If an evil creature that has the ability to cast divine spells comes within 100 feet of the holy item, it glows.
Silvered Weapon A single weapon or projectile you are holding into a silvered weapon.
Sticky Saddle This spell "glues" you to your mount.
Strategic Charge A red nimbus surrounds you as you move smoothly across the crowded battlefield.
Summon Armour The caster summons a dedicated suit of armour to him.
Traveler's Mount You make the creature better able to handle the rigors of overland travel, at the expense of its ability to fight.
Virtue Subject gains 1 temporary hp.
Warning Shout You shout a few words imbued with power by your faith, and your next words ring out clear and far despite other noise or intervening barriers.
Vision of Glory You touch your ally, and her eyes mist over momentarily. You know she is seeing an image of her deity, imploring her to battle in his name.

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2nd-Level Paladin Spells

Analyze Ancestry This spell provides a complete genealogy back ten generations.
Athena’s Protective Shield An invisible but tangible field of force surrounds the subject. (New)
Aura of Glory You invoke the holy words and a soft golden light radiates from you. You feel surer of yourself, bolstered by the power of your beliefs.
Bull's Strength Subject gains +4 to Strength for 1 min./level.
Cloak of Bravery Summoning up your courage, you throw out your arm, cloaking all your allies in a glittering mantle of magic that bolsters their bravery.
Delay Poison Stops poison from harming subject for 1 hour/level.
Eagle's Splendor Subject gains +4 to Charisma for 1 min./level.
Energized Shield This spell functions like lesser energized shield, except that the energy resistance is 10 and damage dealt is 2d6.
Fell the Greatest Foe
The subject gains the ability to deal greater damage against larger creatures.
Flame of Faith Using your faith as a guide for your magic, you touch the weapon and it bursts into flame.
Hand of Divinity You call upon your beliefs and a great pair of hands appears around your target, cradling it in its power.
Haste Mount This spell enables the character to enhance his special mount’s movement.
Hero’s Visage The caster emanates an aura of greatness, appearing like a hero of ancient legend, who only the bravest dare to approach, let alone fight.
Hold Evil The target freezes in place, standing helpless.
Improved Create Water You create 4 gallons/per level of drinkable liquid.
Karma You become more charismatic, more intelligent, and wiser.
Knight's Move The ground before you appears overlaid with a chessboard pattern, with certain squares of the chessboard glowing softly red.
Loyal Vassal Upon invoking the divine words, glowing silver runes encircle your allies' heads. The runes quickly fade, but the resolve they instilled remain.
Mantle of Love You imbue the subject with magical energy that protects her from harm, granting her a +4 morale bonus on all saves.
One Mind This spell functions like lesser one mind, except as noted her.
Owl's Wisdom Subject gains +4 to Wisdom for 1 min./level.
Physique You become more agile, more resilient, and stronger.
Remove Paralysis Frees one or more creatures from Paralysis or slow effect.
Resist Energy Ignores 10 (or more) points of damage/attack from specified energy type.
Resist Temptation The caster becomes hardened to sexual advances and magical effects that entice him.
Retribution If the target fails their Will save, the next time they deal damage, they suffer an equal number of points of damage of the same type.
Shield of Warding You press your palm against the shield and speak the words of power. A silver radiance, in the shape of your holy symbol spreads over the shield.
Shield Other You take half of subject's damage.
Spiritual Chariot You cast this spell, and a large and ornate chariot made of transparent, faintly glowing azure energy forms behind your special mount.
Stabilize This spell, designed to work on the battlefield, allows you to stabilize the dying all around you.
Strength of Stone You call upon the fortitude of the powers of good, and your flesh turns an ivory-gray hue as you draw power up through the earth itself.
Summon Mount The paladin is able to make his mount appear next to him.
Undetectable Alignment Conceals alignment for 24 hours.
Zeal You invoke a divine shield to protect you as you close with a chosen opponent.
Zone of Truth Subjects within range cannot lie.

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3rd-Level Paladin Spells
Athena’s Grace You are able to grant the target a measure of wisdom in defense. (New)
Combat Blessing By invoking the favour of the gods, the caster augments the combat prowess of himself and his allies.
Cure Moderate Wounds Cures 2d8 damage +1/level (max +10).
Daylight 60-ft. radius of bright light.
Diamondsteel enhances the strength of one suit of metal armor.
Discern Lies Reveals deliberate falsehoods.
Dispel Magic Cancels spells and magical effects.
Ghostbane Dirge, Mass This spell functions as ghostbane dirge, except that it affects multiple targets.
Grasp of the Endless War Touch attack, 1d10 damage for each alignment step target is from you. (New)
Heal Mount As heal on warhorse or other special mount.
Magic Circle against Chaos As protection from chaos, but 10-ft. radius and 10 min./level.
Magic Circle against Evil As protection from evil, but 10-ft. radius and 10 min./level.
Magic Weapon, Greater +1 bonus/four levels (max +5).
Prayer Allies +1 bonus on most rolls, enemies -1 penalty.
Regal Procession
You toss a bit of horsehair into the air, and as it drifts toward the ground, an array of finely adorned mounts appears.
Remove Blindness/Deafness Cures normal or magical conditions.
Remove Curse Frees object or person from curse.
Saving Grace For the duration of the spell, if the target creature falls to 0 hp or below, but does not die immediately, he will gain a number of temporary hp.
Summon Holy Weapon The paladin creates a Blessed Weapon in his hand.
Word of Binding You create masterwork steel manacles that attempt to bind your target.

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4th-Level Paladin Spells

Blessed Seed This spell infuses you with celestial energy that infuses your sperm or womb with power.
Break Enchantment Frees subjects from enchantments, alterations, curses, and petrification.
Castigate Shouting your deity's teachings, you rebuke your foes with the magic of your sacred words.
Cure Serious Wounds Cures 3d8 damage +1/level (max +15).
Death Ward Grants immunity to death spells and negative energy effects.
Dispel Chaos +4 bonus against attacks by chaotic creatures.
Dispel Evil +4 bonus against attacks by evil creatures.
Draconic Might Upon casting this spell, your ally's face is covered briefly with a fine pattern of yellow scales, the scales, fade, but the golden radiance remains.
Eagle’s splendor, Greater This spell functions like eagle’s splendor, except as noted above.
Holy Sword Weapon becomes +5, deals +2d6 damage against evil.
Improved eagle’s splendor As eagle’s splendor , but with a longer duration.
Improved Karma This spell functions like Karma, except as noted above.
Improved Physique As physique, but with a longer duration.
Mark of Athena You draw an indelible mark on the subject worthy of Athena’s blessings. (New)
Mark of Justice Designates action that will trigger curse on subject.
Neutralize Poison Immunizes subject against poison, detoxifies venom in or on subject.
Resplendent Presence The paladin surrounds himself with holy light, emanating bright illumination up to 30 feet away.
Restoration Restores level and ability score drains.
Retribution, Greater This spell functions as retribution, except that the target will suffer double the damage.
Succor The spell prevents 1 negative energy level or level drain per 5 caster levels (maximum 4 levels).
Visage of the Deity, Lesser When you cast this spell, your body changes into a form more like your deity's (in a very limited fashion, of course).
Winged Mount You touch your special mount and it sprouts giant, feathery white wings.
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