spells paladin

Paladin Spells

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Gustave Moreau (1826–1898) Title Saint George and the Dragon Date c. 1869Gustave Moreau (1826–1898) Title Saint George and the Dragon
Date c. 1869
















































1st-Level
Paladin Spells
Analyze
Fertility
Gives the
caster an insight into the reproductive capabilities of the target.
Athena’s
Battle Guidance
,
grants you
temporary, intuitive insight into your opponent’s actions during your
next two attacks.
Athena’s
Blessing
fills your
allies with battle insight and the wisdom to perform tasks better.
Axiomatic
Water
Imbues a
flask (1 pint) of water with the order of law, turning it into axiomatic
water.
Bless Allies gain
+1 on attack rolls and +1 on saves against fear.
Bless
Water
Makes Holy
Water
.
Bless
Weapon
Weapon strikes
true against evil foes.
Blinding
Strike
On a successful
hit in combat, the opponent must make a Fortitude save or be blinded for
1 round per caster level.
Clear
Mind
You gain
a +4 sacred bonus on saving throws made against mind-affecting spells and
effects.
Create
Water
Creates
2 gallons/level of pure water.
Cure
Light Wounds
Cures 1d8
damage +1/level (max +5).
Deafening
Clang
The weapon
deals 1d6 points of sonic damage with each successful hit.
Detect
Disease
You
can sense the presence of disease.
Detect
Poison
Detects
poison in one creature or small object.
Detect
Pregnancy
You can
tell if the creature touched is pregnant or is hosting another creature’s
implanted young.
Detect
Undead
Reveals undead within 60 ft.
Divine
Favor
You gain
+1 per three levels on attack and damage rolls.
Divine
Sacrifice
Giving up
some of your life force to win the battle, you empower your next blow against
your foe.
Endure
Elements
Exist comfortably
in hot or cold environments.
Energized
Shield, Lesser
When this spell is cast, the shield touched appears to
be made entirely out of one type of energy (fire, cold, electricity, acid,
or sonic).
Find
Temple
With this
spell, you can easily find a place to worship and possible aid or shelter
from the priests within.
Ghostbane
Dirge
The target
coalesces into a semi-physical form for a short period of time.
Golden
Barding
You create
a suit of barding for your mount to wear.
Know
Greatest Enemy
Your eyes flash green, turning golden as your survey your opponents. The
most powerful is wrapped in a brilliant, shimmering green aura.
Grave
Strike
Golden
motes of light dance before your eyes. They converge on undead you look at, hovering about them and forming wedges of positive energy.
Lionheart The subject
gains immunity to fear effects.
Magic
Weapon
Weapon
gains +1 bonus.
Merciful
Weapon
The caster
causes one weapon to loose its sharpness or hardness so that it deals subdual
damage instead of normal damage.
Moment
of Clarity
You feel
a dark, oppressive weight pressing against your mind. When you touch your
target, the weight lifts.
One
Mind, Lesser
You temporarily
strengthen the mental bond with your special mount when you cast this spell.
Protection
from Chaos/Evil
+2 to AC
and saves, counter mind control, hedge out elementals and outsiders.
Read
Magic
Read scrolls
and spellbooks.
Resistance Subject
gains +1 on saving throws.
Restoration,
Lesser
Dispels
magical ability penalty or repairs 1d4 ability damage.
Resurgence By laying
hands on your ally and saying a prayer, you convince a higher power
to grant him a second chance.
Rhino’s
Rush
A violent
fury consumes you. You seek nothing more than to charge at your enemies
and bash in their heads.
Second
Wind
You feel
slightly winded but energized, as if having just run a long distance but
knowing you could run farther.
Sense
Heretic
If an evil
creature that has the ability to cast divine spells comes within 100 feet
of the holy item, it glows.
Silvered
Weapon
A single
weapon or projectile you are holding into a silvered weapon.
Sticky
Saddle
This spell
“glues” you to your mount.
Strategic
Charge
A red nimbus
surrounds you as you move smoothly across the crowded battlefield.
Summon
Armour
The caster
summons a dedicated suit of armour to him.
Traveler’s
Mount
You make the creature better able to handle the
rigors of overland travel, at the expense of its ability to fight.
Virtue Subject
gains 1 temporary hp.
Warning
Shout
You shout
a few words imbued with power by your faith, and your next words ring out
clear and far despite other noise or intervening barriers.
Vision
of Glory
You touch
your ally, and her eyes mist over momentarily. You know she is seeing an
image of her deity, imploring her to battle in his name.

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2nd-Level
Paladin Spells

Analyze
Ancestry
This spell
provides a complete genealogy back ten generations.
Athena’s
Protective Shield
An invisible
but tangible field of force surrounds the subject. (New)
Aura
of Glory
You invoke
the holy words and a soft golden light radiates from you. You feel surer
of yourself, bolstered by the power of your beliefs.
Bull’s
Strength
Subject
gains +4 to Strength for 1 min./level.
Cloak
of Bravery
Summoning up your courage, you throw out your arm, cloaking all your allies
in a glittering mantle of magic that bolsters their bravery.
Delay
Poison
Stops poison
from harming subject for 1 hour/level.
Eagle’s
Splendor
Subject
gains +4 to Charisma for 1 min./level.
Energized
Shield
This
spell functions like lesser
energized shield
, except that the energy resistance is 10 and damage
dealt is 2d6.
Fell
the Greatest Foe

The
subject gains the ability to deal greater damage against larger creatures.
Flame
of Faith
Using your
faith as a guide for your magic, you touch the weapon and it bursts into
flame.
Hand
of Divinity
You call upon your beliefs and a great pair of hands appears around your
target, cradling it in its power.
Haste
Mount
This spell
enables the character to enhance his special mount’s movement.
Hero’s
Visage
The caster
emanates an aura of greatness, appearing like a hero of ancient legend,
who only the bravest dare to approach, let alone fight.
Hold
Evil
The
target freezes in place, standing helpless.
Improved
Create Water
You create
4 gallons/per level of drinkable liquid.
Karma You become
more charismatic, more intelligent, and wiser.
Knight’s
Move
The ground
before you appears overlaid with a chessboard pattern, with certain squares
of the chessboard glowing softly red.
Loyal
Vassal
Upon invoking
the divine words, glowing silver runes encircle your allies’ heads. The
runes quickly fade, but the resolve they instilled remain.
Mantle
of Love
You imbue
the subject with magical energy that protects her from harm, granting her
a +4 morale bonus on all saves.
One
Mind
This spell
functions like lesser one mind,
except as noted her.
Owl’s
Wisdom
Subject
gains +4 to Wisdom for 1 min./level.
Physique You become
more agile, more resilient, and stronger.
Remove
Paralysis
Frees one
or more creatures from Paralysis or slow
effect.
Resist
Energy
Ignores
10 (or more) points of damage/attack from specified energy type.
Resist
Temptation
The caster
becomes hardened to sexual advances and magical effects that entice him.
Retribution If
the target fails their Will save, the next time they deal damage, they suffer
an equal number of points of damage of the same type.
Shield
of Warding
You press
your palm against the shield and speak the words of power. A silver radiance,
in the shape of your holy symbol spreads over the shield.
Shield
Other
You take
half of subject’s damage.
Spiritual
Chariot
You
cast this spell, and a large and ornate chariot made of transparent, faintly
glowing azure energy forms behind your special mount.
Stabilize This
spell, designed to work on the battlefield, allows you to stabilize the
dying all around you.
Strength
of Stone
You call
upon the fortitude of the powers of good, and your flesh turns an ivory-gray
hue as you draw power up through the earth itself.
Summon
Mount
The paladin is able to make his mount appear next to him.
Undetectable
Alignment
Conceals
alignment for 24 hours.
Zeal You
invoke a divine shield to protect you as you close with a chosen opponent.
Zone
of Truth
Subjects
within range cannot lie.

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3rd-Level
Paladin Spells
Athena’s
Grace
You are
able to grant the target a measure of wisdom in defense. (New)
Combat
Blessing
By invoking
the favour of the gods, the caster augments the combat prowess of himself
and his allies.
Cure
Moderate Wounds
Cures 2d8
damage +1/level (max +10).
Daylight 60-ft. radius
of bright light.
Diamondsteel enhances
the strength of one suit of metal armor.
Discern
Lies
Reveals
deliberate falsehoods.
Dispel
Magic
Cancels
spells and magical effects.
Ghostbane
Dirge, Mass
This
spell functions as ghostbane dirge, except that it affects multiple targets.
Grasp
of the Endless War
Touch attack,
1d10 damage for each alignment step target is from you. (New)
Heal
Mount
As heal
on warhorse or other special mount.
Magic
Circle against Chaos
As protection
from chaos
, but 10-ft. radius and 10 min./level.
Magic
Circle against Evil
As protection
from evil, but 10-ft. radius and 10 min./level.
Magic
Weapon, Greater
+1 bonus/four
levels (max +5).
Prayer Allies +1
bonus on most rolls, enemies -1 penalty.
Regal
Procession

You toss
a bit of horsehair into the air, and as it drifts toward the ground, an
array of finely adorned mounts appears.
Remove
Blindness/Deafness
Cures normal
or magical conditions.
Remove
Curse
Frees object
or person from curse.
Saving
Grace
For
the duration of the spell, if the target creature falls to 0 hp or below,
but does not die immediately, he will gain a number of temporary hp.
Summon
Holy Weapon
The paladin creates a Blessed Weapon in his
hand.
Word
of Binding
You create masterwork steel manacles that attempt to
bind your target.

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4th-Level
Paladin Spells

Blessed
Seed
This
spell infuses you with celestial energy that infuses your sperm or womb
with power.
Break
Enchantment
Frees
subjects from enchantments, alterations, curses, and petrification.
Castigate Shouting
your deity’s teachings, you rebuke your foes with the magic of your sacred
words.
Cure
Serious Wounds
Cures
3d8 damage +1/level (max +15).
Death
Ward
Grants
immunity to death spells and negative energy effects.
Dispel
Chaos
+4 bonus against attacks by chaotic creatures.
Dispel
Evil
+4
bonus against attacks by evil creatures.
Draconic
Might
Upon
casting this spell, your ally’s face is covered briefly with a fine pattern
of yellow scales, the scales, fade, but the golden radiance remains.
Eagle’s
splendor, Greater
This
spell functions like eagle’s
splendor
, except as noted above.
Holy
Sword
Weapon
becomes +5, deals +2d6 damage against evil.
Improved eagle’s splendor As eagle’s splendor , but
with a longer duration.
Improved
Karma
This
spell functions like Karma, except as noted
above.
Improved
Physique
As physique, but with a longer duration.
Mark
of Athena
You
draw an indelible mark on the subject worthy of Athena’s blessings.
(New)
Mark
of Justice
Designates
action that will trigger curse on subject.
Neutralize
Poison
Immunizes subject against poison, detoxifies venom in or on subject.
Resplendent
Presence
The paladin surrounds
himself with holy light, emanating bright illumination up to 30 feet away.
Restoration Restores
level and ability score drains.
Retribution,
Greater
This
spell functions as retribution, except
that the target will suffer double the damage
.
Succor The
spell prevents 1 negative energy level or level drain per 5 caster levels
(maximum 4 levels).
Visage
of the Deity, Lesser
When
you cast this spell, your body changes into a form more like your deity’s
(in a very limited fashion, of course).
Winged
Mount
You
touch your special mount and it sprouts giant, feathery white wings.

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