spells ranger

Ranger Spells

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Spells

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Archer, wood engraving, 16,9 x 22,2 cm, National Museum in Warsaw Date 1923

ucznik, en: Archer, wood engraving, 16,9 x 22,2 cm, National
Museum in Warsaw Date 1923


0
– 1 – 2 – 3 – 4 Level Ranger Spells
 










































1st-Level
Ranger Spells

Air
Bubble
Creates
a small pocket of breathable air that surrounds the touched creature’s
head or the touched object.
Alarm Wards
an area for 2 hours/level.
Analyze
Fertility
Gives
the caster an insight into the reproductive capabilities of the target.
Animal
Messenger
Sends
a Tiny animal to a specific place.
Artemis’
Blessing
guides your allies’ bows, slings, and thrown weapons and helps them
track down foes. (New)
Anticipate
Peril
A
creature affected by anticipate peril gains a preternatural sense of danger.
Bless
Growth
Improves
growth of plants, adult creature, or mother. (New)
Blight
Growth
Detracts
growth of plants, adult creature, or mother. (New)
Calm
Animals
Calms
(2d4 + level) HD of animals.
Camouflage Upon
finishing the spell, your skin and clothing change color, warping tint and
hue to match your surroundings.
Charm
Animal
Makes one animal your friend.
Dawn All
sleeping creatures in the area awaken.
Delay
Poison
Stops poison from harming subject for 1 hour/level.
Detect
Animals or Plants
Detects
kinds of animals or plants.
Detect
Disease
You
can sense the presence of disease. The amount of information revealed depends
on how long you study a particular area or subject.
Detect
Favored Enemy
Using
your passion for fighting your foe, you reach out with your magic and your
mind to sense the presence of your enemies.
Detect
Poison
Detects
poison in one creature or object.
Detect
Pregnancy
You can tell if the creature touched is pregnant or is hosting another creature’s
implanted young.
Detect
Snares and Pits
Reveals natural or primitive traps.
Dolphin
Companion
This spell calls a normal dolphin to your side and acts as your animal companion.
(New)
Endure
Elements
Exist comfortably in hot or cold environments.
Entangle Plants
entangle everyone in 40-ft.-radius circle.
Hawkeye By crying out like a hawk, you improve your eyesight. Distant objects and
creatures seem closer and more distinct.
Hide
from Animals
Animals
can’t perceive one subject/level.
Horrible
Taste
You
change your flesh to make it unpalatable to other creatures.
Jump Subject
gets bonus on Jump checks.
Longstrider Increases
your speed.
Magic
Fang
One
natural weapon of subject creature gets +1 on attack and damage rolls.
Merciful
Weapon
The
caster causes one weapon to loose its sharpness or hardness so that it deals
subdual damage instead of normal damage.
Pass
without Trace
One
subject/level leaves no tracks.
Pop
Corn
Corn
pops in area, slowing creature and affects spellcasting. (New)
Quickswim This spell increases your base swim speed
by 10 feet; this adjustment counts as an enhancement bonus.
Read
Magic
Read
scrolls and spellbooks.
Remove
Scent
With
a touch of a wax-covered finger to the subject, you inhale deeply and smell
nothing.
Resist
Energy
Ignores
10 (or more) points of damage/attack from specified energy type.
Sniper’s
Shot
While muttering a short chant you focus your awareness, looking only at
the areas of your foe that seem most vital to its survival.
Speak
with Animals
You
can communicate with animals.
Summon
Nature’s Ally I
Calls animal to fight for you.
Synthesis Heals
1d4 HP per round while in sunlight, 1 round per level (max 5 rounds). (New)
Waste
Strider
The
subject can move through waste terrain and desert environments without hindrance.

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2nd-Level
Ranger Spells

Air
Walk Minor
Hover
while walking, 1/2 move, +10 Move
Silently
, can carefully move over unsteady surfaces. (New)
Analyze
Ancestry
This
spell provides a complete genealogy back ten generations.
Animal
Camouflage
You
take on the appearance of a member of any one species of animal or magical
beast
of 5 HD or less, but only to members of that species. (New)
Barkskin Grants +2 (or higher) enhancement to natural armor.
Bear’s
Endurance
Subject gains +4 to Constitution for 1 min./level.
Briar
Web
This
spell causes grasses, weeds, bushes, and even trees to grow thorns and then
wrap and twist around creatures in or entering the area.
Cat’s
Grace
Subject
gains +4 to Dexterity for 1 min./level.
Claws
of the Beast
Your
fingers sprout claws.
Cure
Light Wounds
Cures
1d8 damage +1/level (max +5).
Ears
of the Bat
Removes
sight but increases hearing, +10 to Listen,
+4 to search for secret doors. (New)
Fleet
Feet of Hermes
This spell increases your base land speed by 60 feet. (New)
Gaean
Repast
You call upon the power of Gaea, the Earth
Mother herself to sustain you. (New)
Hold
Animal
Paralyzes
one animal for 1 round/level.
Karma You
become more charismatic, more intelligent, and wiser.
Nature’s
Favor
You
grant the subject animal a +1 luck bonus on attack and damage rolls.
Owl’s
Wisdom
Subject
gains +4 to Wisdom for 1 min./level.
Physique You
become more agile, more resilient, and stronger.
Protection
from Energy
Absorb
12 points/level of damage from one kind of energy.
Scent You
give the target an enhanced sense of smell, equivalent to the Scent ability
of some monsters.
Snare Creates
a magic booby trap.
Silvered
Weapon
A
single weapon or projectile you are holding into a silvered weapon.
Speak
with Plants
You
can talk to normal plants and plant creatures.
Spike
Growth
Creatures
in area take 1d4 damage, may be slowed.
Summon
Nature’s Ally II
Calls
animal to fight for you.
Wind
Wall
Deflects
arrows, smaller creatures, and gases.

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3rd-Level
Ranger Spells

Artemis’
Grace
You
grant the target an extra measure of skill in attacking distant opponents
with ranged weapons. (New
Bottle
of Smoke
From
the smoke emerges a vaguely horselike creature made of wisps of smoke.
Command
Plants
Sway
the actions of one or more plant creatures.
Cure
Moderate Wounds
Cures
2d8 damage +1/level (max +10).
Darkvision See
60 ft. in total darkness.
Diminish
Plants
Reduces size or blights growth of normal plants.
Embrace
the Wild
This
spell allows you to adopt the nature and some abilities of a wild animal.
Gaean
Strength
You
summon the power of Gaea, the Earth Mother,
to add to your strength. (New)
Haboob A
thick haze of swirling dust and sand swirls out from the point you designate.
Magic
Fang, Greater
One
natural weapon of subject creature gets +1/three caster levels on attack
and damage rolls (max +5).
Mark
of the Hunter
Your
favored enemy bonuses against a foe with a mark of the hunter are 4 higher
than they would otherwise be.
Neutralize
Poison
Immunizes
subject against poison, detoxifies venom in or on subject.
Plant
Growth
Grows
vegetation, improves crops.
Phantasmal
Decoy
Reaching
into your foe’s mind, you weave an illusion of his most hated foe.
Reduce
Animal
Shrinks
one willing animal.
Remove
Disease
Cures
all diseases affecting subject.
Repel
Vermin
Insects,
spiders, and other vermin stay 10 ft. away.
Scales
of the Sealord
You
transform yourself into a form better suited to the watery environment,
growing shimmering scales and gaining webbed hands and feet.
Summon
Nature’s Ally III
Calls
animal to fight for you.
Tree
Shape
You
look exactly like a tree for 1 hour/level.
Water
Walk
Subject treads on water as if solid.

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4th-Level Ranger Spells

Aim
of Sagittarius
Your ranged attacks strike with uncanny accuracy. (New)
Animal
Camouflage, Greater
This
spell functions like animal camouflage,
save that the duration is greater. (New)
Animal
Growth
One
animal/two levels doubles in size.
Cat’s
Grace , Greater
This
spell functions like cat’s grace,
except as noted above.
Commune
with Nature
Learn
about terrain for 1 mile/level.
Cure
Serious Wounds
Cures
3d8 damage +1/level (max +15).
Freedom
of Movement
Subject
moves normally despite impediments.
Hydra’s
Blood
This
spell conjures forth deadly poison coating weapon or projectiles. (New)
Implacable
Pursuer
With
this spell, you become an unerring tracker, instantly aware of your quarry’s
location whenever it’s on the move.
Improved bull’s strength As
bull’s strength, but with a longer duration.
Improved
Cat’s Grace
As Cat’s Grace , but with a longer duration.
Improved
Physique
As physique, but with a longer duration.
Irrational
Attraction
This spell
causes the target creature to become consumed with an irrational attraction
to another being chosen by the caster (which must be within sight).
Mark
of Artemis
You
draw an indelible mark on the subject worthy of Artemis’s blessings.
(New)
Nondetection Hides
subject from divination, scrying.
Summon
Nature’s Ally IV
Calls
animal to fight for you.
Tree
Stride
Step
from one tree to another far away.

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