spells sorcerer wizard

Sorcerer/Wizard Spells

To
Sorcerer Base Class
To
Wizard Base Class

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0
– 1 – 2 – 3 – 4 – 5 – 6 – 7 – 8 – 9 Level Sorcerer/Wizard Spells

 


wizard


©
2008, Paizo
Publishing, LLC
CreditWayne
Reynolds
Source  F.
Wesley Schneider
. (May 26, 2008). Meet
the Iconics:Seltyiel
, Paizo Blog. Print Source Tito
Leati
. (2008). Crown of Fangs. Crown
of Fangs
, p. cover. Paizo
Publishing, LLC
. ISBN
978-1-60125-109-1


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0-Level
Sorcerer/Wizard Spells (Cantrips)

Abjur
Resistance
Subject gains +1 on saving throws.
Conj
Acid
Splash
Orb
deals 1d3 acid damage.
Div
Comprehend
Writing
Your
can make sense of foreign writing and strange symbols.
Detect
Poison
Detects
poison in one creature or small object.
Detect
Magic

Detects spells and magic items within 60 ft.
Read
Magic

Read scrolls and spellbooks.
Read
the Guilty Face
This
simple divination enhances your ability to interpret the expressions and
body language of a single individual.
Ench
Daze
humanoid creature of 4 HD or less loses next action.
Cloud
the Gulity Mind
This
spell affects a single creature; it warps her perceptions, subliminally
encouraging her to ignore you.
Evoc
Candlelight
You
cause an object to glow like a candle, shedding light in a 5-foot radius
from the point you touch.
Dancing
Lights
Creates
torches or other lights.
Flare
Dazzles
one creature (-1 on attack rolls).
Light
Object
shines like a torch.
Ray
of Frost
Ray
deals 1d3 cold damage.
Illus
Agony This
minor spell heightens the victim’s sensations of pain, sending illusionary
signals of agony throughout his nervous system.
Ghost
Sound
Figment
sounds.
Silent
Portal
This
simple cantrip negates the sound of opening and closing a single portal
(door, window, gate, drawer, chest lid, or the like).
Unnerving
Gaze
Subject
takes –1 penalty on attacks for 1d3 rounds. (New)
Necro
Bleed You cause
a living creature that is below 0 hit points but stabilized to resume
dying.
Disrupt
Undead
Deals
1d6 damage to one undead.
Preserve
Organ

Protects one detached organ from decay for 24 hours. (New)
Touch
of Fatigue
Touch
attack fatigues target.
Trans
Amanuensis
You
cause writing from one source (such as a book) to be copied into a book,
paper, or parchment.
Depilatory
This spell enables you to selectively shave hair and prevent its regrowth
for 24 hours.
Grope
This variation
of the mage hand spell lets you “feel” a creature from a distance
as if you were actually touching it.
Mage
Hand

5-pound telekinesis.
Mending
Makes
minor repairs on an object.
Message
Whispered
conversation at distance.
No
Light
Prevents
normal light from illuminating.
Open/Close
Opens
or closes small or light things.
Pull
of the Earth
This
spell doubles the weight of the selected item.
Slash
Tongue
Subject
takes –1 penalty on attacks, saves, and checks for 1 round.
Univ
Arcane
Mark
Inscribes
a personal rune (visible or invisible).
Prestidigitation
Performs
minor tricks.

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1st-Level
Sorcerer/Wizard Spells

Abjur
Alarm
Wards
an area for 2 hours/level.
Block
the Seed

You are incapable of getting someone pregnant or becoming impregnated for
the duration of this spell.
Ectoplasmic
Armor
You
gain a +5 armor bonus to AC.
Endure
Elements
Exist
comfortably in hot or cold environments.
Hold
Portal
Holds
door shut.
Ironguts
You
make a creature more able to fight the effects of poison.
Protection
from Chaos/Evil/Good/Law
+2
to AC and saves, counter mind control, hedge out elementals and outsiders.
Shield
Invisible
disc gives +4 to AC, blocks magic
missiles
.
Suspend
Disease
Keeps
disease from harming creature for 24 hours. (New)
Conj
Air
Bubble
Creates
a small pocket of breathable air that surrounds the touched creature’s
head or the touched object.
Black
Bag
.
Creates
extradimensional bag of torture tools. (New)
Corrosive
Grasp
Your
hand becomes coated with a thick layer of acid that does not harm you or
your equipment.
Extract
Drug
.
Creates
drug from inanimate object. (New)
Grease
Makes
10-ft. square or one object slippery.
Little
Dipper
A
small ladle of glittery lights pours water at your command.
Mage
Armor
Gives
subject +4 armor bonus.
Mount
Summons
riding horse for 2 hours/level.
Nether
Trail
Creates
a trail compelling evil outsiders
to follow. (New)
Obscuring
Mist
Fog
surrounds you.
Phantom
Musician
This
spell causes a Musical instrument
to hover above the ground and allows it to animate and play. (New)
Summon
Monster I
Calls
extraplanar creature to fight for you.
Summon
Undead I
Calls
undead creature to fight for
you.
Unseen
Servant
Invisible
force obeys your commands.
Wall
of Smoke
This
spell creates a thin wall of black smoke.
Div
Anticipate
Peril
A
creature affected by anticipate peril gains a preternatural sense of danger.
Comprehend
Languages
You
understand all spoken and written languages.
Critical
Strike
Upon
uttering the ancient phrase that completes the spell, you feel the weapon
in your hand drawn toward a creature standing nearby.
Detect
Secret Doors
Reveals
hidden doors within 60 ft.
Detect
Undead
Reveals
undead within 60 ft.
Identify
M
Determines
properties of magic item.
Sniper’s
Shot
While
muttering a short chant you focus your awareness, looking only at the areas
of your foe that seem most vital to its survival.
True
Strike
+20
on your next attack roll.
Ench
Charm
Person

Makes one person your friend.
Distract
The
targets are distracted as they study—anything and everything gets their
attention, if just for a moment.
Drug
Resistance
Subject
is immune to Addiction. (New)
Hypnotism
Fascinates
2d4 HD of creatures.
Sacrificial
Skill
Caster
gains +5 bonus on Knowledge (religion)
checks made during sacrifice. (New)
Sleep
Puts
4 HD of creatures into magical slumber.
Stupor One
helpless subject is put in a state that allows him to be moved but take
no other actions. (New)
Evoc
Acid
Orb, Lesser

An orb of acid about 2 inches across shoots from your palm at its target.
Aid
of the Wind
Doubles
a weapon’s range increment. (New)
Burning
Hands
1d4/level
fire damage (max 5d4).
Darklight
Creates 5-ft.-radius area where all can see without light. (New)
Floating
Disk
Creates
3-ft.-diameter horizontal disk that holds 100 lb./level.
Hot
Foot
With
a successful ranged touch attack, magical flames spring to life on the target’s
feet. (New)
Magic
Missile
1d4+1
damage; +1 missile per two levels above 1st (max 5).
Shocking
Grasp
Touch
delivers 1d6/level electricity damage (max 5d6).
Illus
Animate
Image
This
spell creates a visual representation of a piece of text or static graphic.
Change
self
You
make yourself-including clothing, armor, weapons, and equipment-look different.
Color
Spray
Knocks
unconscious, blinds, and/or stuns weak creatures.
Disguise
Self
Changes
your appearance.
Magic
Aura
Alters
object’s magic aura.
Mystical
Void
Surrounds
a creature with a field that absorbs the background emanations of magical
items or effects.

(New)
Relative
Identity
This
spell prevents those not related to you from recognizing you. (New)
Serene
Visage
You
gain an insight bonus equal to one-half your caster level (maximum +10)
on Bluff checks.
Share
Sensation
This
spell enables you to feel physical sensations just like your target feels.
Silent
Image

Creates minor illusion of your design.
Ventriloquism
Throws
voice for 1 min./level.
Vertigo
Subject
dizzied, -4 to Dexterity(New)
Undetectable
Aura
The
spell allows you to mask a magic item’s aura from detection.
Necro
Cause
Fear
One
creature of 5 HD or less flees for 1d4 rounds.
Chill
Touch
One
touch/level deals 1d6 damage and possibly 1 Strength damage.
Contact
Shade
This
spell allows you to contact a specific spirit of the dead by name, although
it does not bring the spirit before you. (New)
Death
Grimace
Caster
leaves a magical “calling card” on corpse. (New)
Fury
Eyes
Your
fiery eyes give you an intimidating presence. (New)
Hamstring
The
target suddenly feels a shooting pain in his leg or arm (your choice), and
has difficulty moving that limb properly.
Mute The
subject cannot speak or make any sound from his throat and mouth for the
duration of the spell. (New)
Ray
of Enfeeblement
Ray
deals 1d6 +1 per two levels Strength
damage.
Trans
Aberrate Subject
becomes an aberration.
Animate
Rope
Makes
a rope move at your command.
Bestow
Wound
Caster
transfers 1 hp/level of wounds to another.
Cheat Caster
rerolls when determining the success of a game of chance.
Cloth
of Flame
You
imbue a selected piece of cloth or single cloth garment with flame.
Decorate
Item
You
can add detail to a crafted item, or alter existing details.
Enhanced
Taste
Makes tasting ability more sensitive.
Enlarge
Person
humanoid
creature doubles in size.
Erase
Mundane
or magical writing vanishes.
Expeditious
Retreat

Your speed increases by 30 ft.
Fist
of Stone
You
transform one of your hands into a mighty fist of living stone.
Glamour Makes
target appear more attractive or ugly
Feather
Fall
Objects
or creatures fall slowly.
Jump
Subject
gets bonus on Jump checks.
Magic
Weapon
Weapon
gains +1 bonus.
Quickswim
This
spell increases your base swim speed by
10 feet; this adjustment counts as an enhancement bonus.
Raging
Flame
This
spell inflames existing fire, giving it a passion to burn.
Ray
of Clumsiness
The
energy of the ray stiffens the subject’s muscles and joints, making
it more difficult for the subject to move.
Reduce
Person
humanoid
creature halves in size.
Remove
Scent
With
a touch of a wax-covered finger to the subject, you inhale deeply and smell
nothing.
Slow
Burn

Fires consume less of the physical fuel that sustain them.
Snapdragon
Fireworks
A favorite
display at midsummer festivals, this spell lets you create fireworks in
the shape of tiny dragons.
Sonic
Blast
2d4
sonic damage, deafens for 1d6 rounds.
Tongue
Tendrils
Caster
spits out tendrils that grapple.

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2nd-Level
Sorcerer/Wizard Spells

Abjur
Arcane
Lock M
Magically
locks a portal or chest.
Filter
An
invisible bubble of protection around the recipient’s body that filters
out all noxious and toxic elements in the air.
Gaze
Screen
This
spell creates a mirrorlike area around the recipient’s eyes.
Obscure
Object
Masks
object against scrying.
Protection
from Arrows

Subject immune to most ranged attacks.
Resist
Energy

Ignores first 10 (or more) points of damage/attack from specified energy
type.
Scapegoat
This
spell transfers your bad luck to another. You nominate a creature within
range to be the scapegoat, or recipient.
Touch
Me Not

This spell charges your body with protective energy.
Unheavened Subject
gains +4 save bonus against powers of good outsiders.
Conj
Acid
Arrow
Ranged
touch attack; 2d4 damage for 1 round +1 round/three levels.
Big
Dipper
A
large ladle of glittery lights pours refreshments at your command.
Fog
Cloud

Fog obscures vision.
Glitterdust
Blinds creatures, outlines invisible creatures.
Inky
Cloud
The
cloud created by this spell billows out from your location.
Summon
Monster II
Calls
extraplanar creature to fight for you.
Summon
Swarm
Summons
swarm of bats, rats, or spiders.
Summon
Undead II
This
spell functions like Summon Undead
I
, except that you can summon more powerful undead.
Web
Fills
20-ft.-radius spread with sticky spiderwebs.
Div
Detect
Thoughts

Allows “listening” to surface thoughts.
Gold
Finder
You
can sense the presence of gold within the range of the spell.
Locate
Object
Senses
direction toward object (specific or type).
See
Invisibility
Reveals
invisible creatures or objects.
Ench
Addiction Subject
becomes addicted to a drug. (New)
Beguile
As Charm Person, except target
is romantically inclined towards you. (New)
Daze
Monster
Living
creature of 6 HD or less loses next action.
Discord
Hidden
hostilities become prevalent.
Elation
Your
allies become elated, full of energy and joy.
Entice
Gift
Creature
gives caster what it’s holding.
Friendly
Face
Everyone
you meet sees you as friendly and nonthreatening. (New)
Hideous
Laughter
Subject
loses actions for 1 round/level.
Insomnia
The
target cannot sleep for the duration of the spell. (New)
Masochism For
every 10 hp damage caster takes, he gains +1 on attacks, saves, and checks.
(New)
Mindless
Rage
You
fill the subject with so great a rage that it can do nothing but focus on
engaging you in personal physical combat.
Sadism For
every 10 hp damage caster deals, he gains +1 on attacks, saves, and checks.
Sap
Strength
Subject
becomes exhausted. (New)
Silver
Tongue
Gain
+10 bonus to 1 Charisma based
skill check, affects 1 sentence only
Touch
of Idiocy
Subject
takes 1d6 points of Intelligence,
Wisdom, and Charisma
damage.
Evoc
Continual
Flame M
Makes
a permanent, heatless torch.
Darkbolt Deals 1d8 damage/2 levels and stuns 1 round.
Darkness
20-ft.
radius of supernatural shadow.
Flaming
Sphere
Creates
rolling ball of fire, 2d6 damage, lasts 1 round/level.
Gust
of Wind
Blows
away or knocks down smaller creatures.
Mystic
Anchor
You
magically anchor a boat of your choosing.
Pressure
Sphere
This
spell suddenly causes the water around a target to take on the terrible,
bone-crushing pressure of the deepest ocean trenches.
Scorching
Ray
Ranged
touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Shatter
Sonic
vibration damages objects or crystalline creatures.
Snowball
Swarm
A
flurry of magic snowballs erupts from a point you select.
Illus
Approaching
Wizard

Whenever someone other than you touches the designated target, the sound
of approaching voices and footsteps fill the area.
Blur
Attacks
miss subject 20% of the time.
Broca’s
Curse of Babble
One
subject can speak only babble. (New)
Culture
Identity
As
the spell relative identity
,but you can designate one social group (warriors, men, women, Thebans,
priests, etc.) that is immune to the illusion.
Fool’s
Gold
This
spell makes metal objects, such as a bronze statue or a handful of copper
coins, appear to be made of gold.
Haunted
The
victim will believe that he is going mad or the world around him is.
Hypnotic
Pattern
Fascinates
(2d4 + level) HD of creatures.
Invisibility
Subject
is invisible for 1 min./level or until it attacks.
Irritating
Sniveler

Subject appears to be continuously sniveling. (New)
Magic
Mouth M
Speaks
once when triggered.
Minor
Image
As
silent image, plus some sound.
Mirror
Image
Creates
decoy duplicates of you (1d4 +1 per three levels, max 8).
Misdirection
Misleads
divinations for one creature or object.
Phantasmal
Spirit
Creates
illusory phantasm, permanent until touched (but not attacked).
Phantom
Trap M
Makes
item seem trapped.
Necro
Blindness/Deafness
Makes
subject blinded or deafened.
Command
Undead
Undead
creature obeys your commands.
Dance
of Ruin
Nondemons
take 2d20 points of damage. (New)
Death
Armor
Skin
becomes acidic, 2d6 acid damage when touched. (New)
False
Life
Gain
1d10 temporary hp +1/level (max +10).
Freezeblood
Your
touch freezes the blood.
Ghoul
Glyph
You
inscribe a glyph that paralyzes any living creature of Large or smaller
size that enters, passes, or opens the warded area.
Ghoul
Touch
Paralyzes
one subject, which exudes stench that makes those nearby sickened.
Pernicious
Poison
You
weaken the target’s defenses against poison.
Scare
Panics
creatures of less than 6 HD.
Shriek
Subjects
within burst are shaken.
Shriveling Subject
takes 1d4 damage per level. (New)
Slow
Consumption
Caster
absorbs health and sustenance from helpless subject. (New)
Spectral
Hand
Creates
disembodied glowing hand to deliver touch attacks.
Spirit
of Confession
You
can command the spirit or intelligent undead
of any sort to speak truthfully and to withhold nothing.
Wither
Limb
Caster
reduces subject’s speed to 5 ft. or makes it impossible for subject
to use objects or cast somatic spells. (New)
Trans
Alter
Self
Assume
form of a similar creature.
Aura
of Glory
You
invoke the holy words and a soft golden light radiates from you. You feel
surer of yourself, bolstered by the power of your beliefs.
Bear’s
Endurance
Subject
gains +4 to Constitution for
1 min./level.
Body
of the Sun
By
drawing on the power of the sun, you cause your body to emanate fire.
Bull’s
Strength
Subject
gains +4 to Strength for 1 min./level.
Cat’s
Grace
Subject
gains +4 to Dexterity for 1 min./level.
Darkvision
See 60 ft. in total darkness.
Disrobe
The
creature’s clothing, including undergarments, belts, and footwear, loosen
and fall off, leaving it naked.
Eagle’s
Splendor
Subject
gains +4 to Charisma for 1 min./level.
Energize
Potion
This
spell transforms a magic potion into a volatile substance that can be hurled
out to the specified range.
Escape
of the Snake
Skin
becomes flexible, +10 bonus to Escape
Artist
checks. (New)
Fins
to Feet
This
spell transforms tails, tentacles, or finned extremities into humanoid legs
and feet.
Fleet
Feet of Hermes
This
spell increases your base land speed by 60 feet. (New)
Fox’s
Cunning
Subject
gains +4 Intelligence for 1 min./level.
Graz’zt’s
Long Grasp
Caster’s
hand flies from her arm to make grapple attacks. (New)
Guard
Watch
Target
doesn’t need to sleep for the night. (New)
Jaws
of the Moray
This
spell grants the subject a bite attack.
Karma
You
become more charismatic, more intelligent, and wiser.
Knock
Opens
locked or magically sealed door.
Indelible
Mark
A
powerful variation of Arcane Mark,
this ritual allows you to brand a living creature with a message, symbol,
or sigil.
Levitate
Subject
moves up and down at your direction.
Merciful
Weapon
The
caster causes one weapon to loose its sharpness or hardness so that it deals
subdual damage instead of normal damage.
Owl’s
Wisdom
Subject
gains +4 to Wisdom for 1 min./level.
Physique
You
become more agile, more resilient, and stronger.
Pyrotechnics
Turns fire into blinding light or choking smoke.
Rope
Trick
As
many as eight creatures hide in extradimensional space.
Scent
You
give the target an enhanced sense of smell, equivalent to the Scent
ability of some monsters.
Sculpt
Simulacrum
You
create cosmetic changes to a simulacrum, similar to disguise
self
, except the changes are physical rather than illusory.
Spider
Climb
Grants
ability to walk on walls and ceilings.
Whispering
Wind
Sends
a short message 1 mile/level.
Whirling
Blade
As
you cast this spell, you hurl a single slashing weapon at your foes.
Wraithstrike
Your
weapon becomes translucent almost to the point that you cannot see it, though
it still weighs as heavily in your hand.

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3rd-Level
Sorcerer/Wizard Spells

Abjur
Avoid
planar effects
You
gain a temporary respite from the natural effects of a specific plane.
Dispel
Magic
Cancels
magical spells and effects.
Explosive
Runes
Deals
6d6 damage when read.
Magic Circle
against Chaos/Evil/Good/Law
As
protection spells, but 10-ft. radius and 10 min./level.
Nondetection
M
Hides
subject from divination, scrying.
Protection
from Energy
Absorb
12 points/level of damage from one kind of energy.
Scapegoat
Other

As scapegoat, except that you may nominate
another person to be protected by this spell.
Conj
Acid
Breath
You
breathe forth a cone of acidic droplets.
Ball
Lightning
You
create glowing balls of electricity.
Contagious
Fog
This
spell functions like fog cloud, except
as noted here.
Corpse
Candle
The
ghostly hand carries a lit candle that sheds light in a 5-foot radius.
Continual
Fire
Creates
real flame that doesn’t die out through normal means.
Drown Subject
begins to drown or takes 2d6 damage. (New)
Haboob A
thick haze of swirling dust and sand swirls out from the point you designate.
Phantom
Steed
Magic
horse appears for 1 hour/level.
Regal
Procession
You
toss a bit of horsehair into the air, and as it drifts toward the ground,
an array of finely adorned mounts appears.
River
of Blood
A
river of globular, black blood spews from the books pages dousing everyone
within a 10-ft. radius of the book.
Sepia
Snake Sigil M
Creates
text symbol that immobilizes reader.
Sleet
Storm
Hampers
vision and movement.
Stinking
Cloud
Nauseating
vapors, 1 round/level.
Summon
Monster III
Calls
extraplanar creature to fight for you.
Summon
Undead III
This
spell functions like Summon Undead
I
, except that you can summon more powerful undead.
Vipergout
A
churning in your stomach overtakes you as you complete the spell. Something
slithers up your throat, and you vomit serpents.
Wall
of Chains
Creates
barrier of woven chains that has 20 hp/4 caster levels. (New)
Div
Analyze
portal
You
know the sizes and locations of any magic portals in the area. (New)
Arcane
Sight
Magical
auras become visible to you.
Circle
Dance
You
divine the relative direction and condition of another creature.
Clairaudience/Clairvoyance
Hear
or see at a distance for 1 min./level.
Detect
Metal and Minerals
The
spell will detect everything from a vein of iron ore to a pile of gold coins.
Devil’s
Eye
Caster
can see in even magical darkness, up to 30 ft. (New)
Eyes
of the Zombie

Caster sees through a zombie’s eyes. (New)
Glimpse
of Truth
Caster
gets an answer to a yes-or no question. (New)
Lesser
Telepathic Bond
You
forge a telepathic bond with another creature with an Intelligence
score of 6 or higher.
Limited
Telepathy
This
spell enables you to create a connection with one other creature with an
Intelligence score of 6 or higher within range.
Spark
of Insight
Rememberence
some forgotten piece of lore or information that pertains to the situation
at hand. (New)
Sweet
Whispers
You
can hear anything that your target says, regardless of how far the person
moves from you. (New)
Tongues
Speak
any language.
Ench
Deep
Slumber
Puts
10 HD of creatures to sleep.
Dolorous
Motes
This
spell creates flickering motes of light that cause intense mental anguish.
Evil
Eye
Subject
takes –4 penalty on attacks, saves, and checks. (New)
Heroism
Gives
+2 bonus on attack rolls, saves, skill checks.
Hold
Person
Paralyzes
one humanoid for 1 round/level.
Mystic
Sleep
As
sleep, but affects caster level +1d4 hit dice of creatures. (New)
Rage
Subjects
gains +2 to Strength and Constitution,
+1 on Will saves, -2 to AC.
Suggestion
Compels
subject to follow stated course of action.
Witch
Wail
5
HD or less take 4d6 sonic damage, and will save to avoid scare affects.
Greater than 5 HD take 2d6 sonic damage. (New)
Evoc
Billowed
Sail
This
spell provides wind for a boat’s sails, even on a calm day. (New)
Blacklight
The
caster creates an area of total darkness.
Daylight
60-ft.
radius of bright light.
Dread
Word
1d3
Charisma drain on one target.
(New)
Fireball
1d6
damage per level, 20-ft. radius.
Flashburst
Flashburst
creates a blinding, dazzling flash of light.
Hydraulic
Torrent
You
call forth a powerful stream of water that batters all creatures and obstacles
in its path until it strikes something it cannot push past.
Lightning
Bolt
Electricity
deals 1d6/level damage.
Northwind
Creatures
within the effect must make a Fort save or take 2d4 points of cold damage.
(New)
Pain
strike
Racks
the targeted creature with agony
.
Thunderstrike
The
caster commands a powerful jolt of energy to erupt at the point of origin.
(New)
Tiny
Hut

Creates shelter for ten creatures.
Vile
Lance

Creates +2 shortspear that deals vile damage. (New)
Wind
Wall
Deflects
arrows, smaller creatures, and gases.
Illus
Animal
Camouflage
You
take on the appearance of a member of an animal or magical
beast
of 5 HD or less, but only to members of that species. (New)
Cruel
Disappointment
Fools
subject for 1 round, then –4 penalty on attacks, saves, and checks.
(New)
Curse
of the Putrid Husk
Subject
is unconscious for 1d10 minutes. (New)
Curse
of the Suspicious Mind

Renders subject completely paranoid for 1 hour per level. (New)
Displacement
Attacks
miss subject 50%.
Illusory
Glue
The
affected pages bond to one another as if smeared with incredibly potent
glue.
Illusory
Script M
Only
intended reader can decipher.
Invisibility
Sphere
Makes
everyone within 10 ft. invisible.
Major
Image
As
silent image, plus sound, smell
and thermal effects.
Oozing
Script

If an authorized reader attempts to read the book, the ink apparently alters
its shape, forming oozing streams of liquid that pour down the page.
Rainbow
Spray
A
spray of rainbow colors stuns and blinds your enemies.
Reality
Blind
Subject
can take no actions and afterward does not heal naturally. (New)
Witch
Writing
Disguises
writing so it can only be seen under certain terms. (New)
Necro
False
Confidence
The
target is filled with confidence, perceiving himself to be competent in
every social and sexual aspect of life.
Gentle
Repose
Preserves
one corpse.
Halt
Undead

Immobilizes undead for 1 round/level.
Ray
of Exhaustion
Ray
makes subject exhausted.
Spider
Poison
You
inflict a paralyzing poison upon the subject by making a successful melee
touch attack.
Vampiric
Touch
Touch
deals 1d6/two levels damage; caster gains damage as hp.
Trans
Arctic
Grasp
Touch
attack, 1d6 cold damage / level and target can only take partial actions.
Augment
Object
This
spell adds +20 to the break DC of the object and doubles its hardness and
hit points.
Babau
Slime
This
demon-inspired transmutation causes the subject to secrete a slimy red layer
of jelly that coats her skin, armor, and equipment.
Babble Victims
in 20+5 ft per caster level cone speak babble
Beast
Shape I
When
you cast this spell, you can assume the form of any Small or Medium creature
of the animal type.
Blandness
The target’s Appearance score is lowered or raised to the average Appearance
score of that creature’s race.
Blink

You
randomly vanish and reappear for 1 round/level.
Corrosion
Arrow
Your
missiles are imbued with acidic energy.
Cursed
Orgasm
The
next time that the subject achieves orgasm, he is wracked with incredible
pain.
Diamondsteel
Enhances
the strength of one suit of metal armor.
Dire
Charge
The
recipient becomes capable of terrible charge attacks.
Distilled
Joy
You
draw forth the material essence of joy from a creature experiencing great
bliss.
Flame
Arrow
Arrows
deal +1d6 fire damage.
Fly
Subject
flies at speed of 60 ft.
Gaseous
Form

Subject becomes insubstantial and can fly slowly.
Haste
One
creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Keen
Edge
Doubles
normal weapon’s threat range.
Liquid
Form
The
subject and all its gear become translucent liquid. (New)
Magic
Weapon, Greater
+1/four
levels (max +5).
Reforge
You
target a particular metal item with this spell and you can then reshape
it into any desired form. (New)
Repulsiveness
The
target becomes hideous to gave upon, taking 1d6 points of Appearance damage
per caster level (maximum 5d6).
Reverse
Gender
Reverse
target’s gender for 1 hr./level.
Rite
of Remote Seeing

Caster can see through her familiar’s eyes. (New)
Secret
Page
Changes
one page to hide its real content.
Shifting
Sand
You
cause an earthen or sandy surface to shift and churn within the area.
Shrink
Item
Object
shrinks to one-sixteenth size.
Slow
One
subject/level takes only one action/round, -1 to AC, reflex saves, and attack
rolls.
Tongue
Serpents
Caster
spits out one Tiny viper/4 levels. (New)
Undead
Anatomy I
When
you cast this spell, you can assume the form of any Small or Medium corporeal
creature of the undead type.
Water
Breathing
Subjects
can breathe underwater.

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4th-Level
Sorcerer/Wizard Spells

Abjur
Dimensional
Anchor
Bars
extradimensional movement.
Fire
Trap M
Opened
object deals 1d4 damage +1/level.
Globe
of Invulnerability, Lesser
Stops
1st- through 3rd-level spell effects.
Guarded
Form
You
fix the target’s true appearance and attributes in place. (New)
Know
Thy Master

You mystically mark a given item as “claimed” by a person of your
choice. (New)
Psychic
Poison
Poisons
those casting divinationspells or mind-affecting spells at object, creature,
or area. (New)
Remove
Curse

Frees object or person from curse.
Scapegoat,
Greater

As scapegoat, except that you may transfer
multiple poor rolls to the target.
Stoneskin
M
Ignore
10 points of damage per attack.
Wall
of Good
You
create an immobile barrier that inhibits evil creatures.
Conj
Abyssal
Might
Caster
gains +2 to Strength, Constitution,
Dexterity, and SR. (New)
Black
Tentacles

Tentacles grapple all within 20 ft. spread.
Blast
of Sand
Sand
sprays from your outstretched palm with enough force to strip flesh from
bone and scour surfaces.
Caustic
Mire

You cover the ground in an acidic slime, roughly the consistency of thick
mud.
Dimension
Door
Teleports
you short distance.
Hell’s
Power
Caster
gains +2 AC and +1 to existing DR. (New)
Minor
Creation
Creates
one cloth or wood object.
Orb
of Acid
An
orb of acid about 3 inches across shoots from your palm
Orb
of Force
You
create a globe of force 3 inches across, which streaks from your palm.
Phineus’
Writhing Tentacles
Whenever
anyone but one touches or opens the book, writhing gray tentacles emerge
from the ground in a 5 ft. radius.
Secure
Shelter
Creates
sturdy cottage.
Solid
Fog
Blocks
vision and slows movement.
Summon
Monster IV
Calls
extraplanar creature to fight for you.
Translocation
Trick
You
and the other target switch locations, as if simultaneously using dimension
door
spells and exchange appearances.
Wall
of Deadly Chains

Creates barrier of woven chains that has 20 hp/4 caster levels and deals
3d6 damage to all within 5 ft. (New)
Wall
of Water

This spell creates a 10-foot-thick wall of fresh water or seawater (as selected
by you).
Div
Arcane
Eye

Invisible floating eye moves 30 ft./round.
Detect
Scrying
Alerts
you of magical eavesdropping.
Locate
Creature
Indicates
direction to familiar creature.
Mind
to Mind
This
spell links the caster with one other individual.
Scrying
F
Spies
on subject from a distance.
Ench
Charm
Monster
Makes
monster believe it is your ally.
Confusion
Subjects
behave oddly for 1 round/level.
Crushing
Despair
Subjects
take -2 on attack rolls, damage rolls, saves, and checks.
Geas,
Lesser
Commands
subject of 7 HD or less.
Orgasmic
Vibrations
A
grand, shuddering orgasm overwhelms a living creature that fails its saving
throw, making the creature dazed for the duration of the spell.
Moonstruck
You
invoke the mystical power of the moon to drive the target into a mad, bestial
frenzy.
Siren’s
Call

The targets of this spell hear a sudden, distant song that instills in them
a longing for the sea.
Evoc
Acid
Orb

One or more orbs of acid about 3 inches across shoot from your palm at their
targets.
Battering
Ram
You
project ram-headed beams of force.
Damning
Darkness

Darkness deals either 2d6 or 1d6 damage per round (New)
Fire
Shield
Creatures
attacking you take fire damage; you’re protected from heat or cold.
Ice
Storm

Hail deals 5d6 damage in cylinder 40 ft. across.
Mirror
Sending

Caster sends her image to a mirror and can see and speak through it. (New)
Purifying
Flames
Burns
a foe every round until extinguished. (New)
Resilient
Sphere
Force
globe protects but traps one subject.
Shooting
Star
You
shoot a fiery sphere of fire and force.
Shout
Deafens
all within cone and deals 5d6 sonic damage.
Wall
of Fire
Deals
2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall
deals 2d6 damage +1/level.
Wall
of Ice

Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures
inside.
Illus
Deceptive
Object

Subject believes that an item is something else that it really is.

(New)
Hallucinatory
Terrain
Makes
one type of terrain appear like another (field into forest, or the like).
Illusory
Wall
Wall,
floor, or ceiling looks real, but anything can pass through.
Intangible
Cloak of Shadows

creates shadow form, inaudible, intangible, partial invisibility, +7 to
Hide. (New)
Invisibility,
Greater
As
invisibility, but subject can attack and stay invisible.
Phantasmal
Killer
Fearsome
illusion kills subject or deals 3d6 damage.
Rainbow
Pattern
Lights
fascinate 24 HD of creatures.
Shadow
Conjuration
Mimics
conjuration below 4th level, but only 20% real.
Necro
Animate
Dead M
Creates
undead skeletons and Zombies.
Bestow
Curse
-6
to an ability score; -4 on attack rolls, saves, and checks; or 50% chance
of losing each action.
Contagion
Infects
subject with chosen disease.
Crystalskin
You
crystallize earth with positive energy to form a flexible skin around you.
Desperation
Target
is filled with self-doubt and lacks confidence, yet, filled with a powerful
desire to copulate.
Enervation
Subject
gains 1d4 negative levels.
Fear
Subjects
within cone flee for 1 round/level.
Grim
Revenge
Tears
hand from target, dealing 6d6 damage, then hand attacks target. (New)
Jealousy
You
place a curse on the subject. If the target attempts sex with any creature
other than yourself, she experiences wracking pain.
Liquid
Pain
Extracts
one dose of liquid pain from tortured victim. (New)
Venomous
Pages
Your
touch coats a number of pages equal to your level with a virulent contact
poison.
Wrack Blinds
subject and renders it helpless for 1 round/level, then –2 on attacks,
saves, and checks for 3d10 minutes. (New)
Trans
Beast
Shape II

This spell functions as Beast Shape
I
, except that it also allows you to assume the form of a Tiny or Large
creature of the animal type.
Bite
of the Werewolf
A
howl erupts from your lips as your face contorts and expands into a wolf-like
form.
Cat’s
Grace , Greater
This
spell functions like cat’s grace,
except as noted above.
Corporeal
Instability
Your
touch transforms a living creature into a spongy, amorphous mass.
Distort
Summons
Creates
area where only evil creatures can be summoned. (New)
Dancing
Chains

Animates one chain per level. (New)
Darsson’s
Potion
You
transform the water in a flask so that it is capable of storing a spell
in the manner of a potion.
Eagle’s
splendor, Greater
This
spell functions like eagle’s
splendor
, except as noted above.
Enlarge
Person, Mass
Enlarges
several creatures.
Improved
bull’s strength
As
bull’s strength, but with a longer duration.
Improved
Cat’s Grace
As
Cat’s Grace , but with a longer duration.
Improved
eagle’s splendor
As
eagle’s splendor , but
with a longer duration.
Improved
Fox’s Cunning
As
fox’s cunning, but with a
longer duration.
Improved
Karma

This spell functions like Karma, except
as noted above.
Improved
Physique
As
physique, but with a longer duration.
Metal
Melt
You
alter the physical properties of a metal object so that it runs like water.
Mnemonic
Enhancer
Wizard
only. Prepares extra spells or retains one just cast.
Mortal
Cloak

The provider is used as a mask for the recipient, who is polymorphed into
the provider’s form as if by the polymorph spell. (New)
Polymorph
Gives
one willing subject a new form.
Reduce
Person, Mass
Reduces
several creatures.
Sandform
This
spell transforms your body, along with all equipment worn or carried, into
living sand.
Separate
but Equal
You
can touch an object composed of two blended elements, and separate them
back out. (New)
Stone
Shape
Sculpts
stone into any shape.
Voice
of the Dragon
You
gain a +10 enhancement bonus on your Bluff,
Diplomacy, and Intimidate
checks.

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5th-Level
Sorcerer/Wizard Spells

Abjur
Break
Enchantment

Frees subjects from enchantments, alterations, curses, and petrification
Dismissal
Forces
a creature to return to native plane.
Duelward The
caster feels as if their link to the arcane has increased, filling them
with confidence and a sense of security.
Imprison
Possessor
Subject
that can possess creatures is trapped in current body. (New)
Mage’s
Private Sanctum
Prevents
anyone from viewing or scrying an area
for 24 hours.
Scapegoat
Other, Greater
As
greater scapegoat, except
that you may nominate another person to be protected by this spell, transferring
her bad luck instead of your own. (New)
Conj
Arc
of Lightning
You
create natural conductivity between two creatures, and a bolt of electricity
arcs between them.
Blackwater
Tentacle
You
create a tentacle-shaped mass of blackwater, drawn from the deepest ocean
trenches, to attack an enemy as you direct it.
Call
Dretch Horde
Summons
2d4 dretches. (New)
Call
Lemure Horde
Summons
2d4 lemures. (New)
Call
Nightmare
Summons
a nightmare. (New)
Cloudkill
Kills
3 HD or less; 4-6 HD save or die, 6+ HD take Constitution damage.
Dragon
Ally, Lesser
A
large dragon lands nearby. “You wish to discuss something?” it
asks, eying your belongings.
Ethereal
Library
Your
spellbook exists simultaneously on the Ethereal and Material Plane.
Mage’s
Faithful Hound
Phantom
dog can guard, attack.
Major
Creation
As
minor creation, plus stone and
metal.
Planar
Binding, Lesser

Traps extraplanar creature of 6 HD or less until it performs a task.
Secret
Chest F
Hides
expensive chest on Ethereal
Plane
; you retrieve it at will.
Summon
Monster V
Calls
extraplanar creature to fight for you.
Teleport
Instantly transports you as far as 100 miles/level.
Toxic
Weapon
When
you cast this spell, you coat the target weapon with poison.
Ursa
Minor
You
summon an axiomatic black bear
composed of stars.
Wall
of Ooze
Creates
barrier that has 50 hp/4 levels that paralyzes and deals 2d6 damage to all
that touch it. (New)
Wall
of Stone
Creates
a stone wall that can be shaped.
Div
Aim
of Sagittarius
Your
ranged attacks strike with uncanny accuracy. (New)
Analyze
Magic
Study
magic item or spell to learn about caster or creator. (New)
Contact
Other Plane
Lets
you ask question of extraplanar entity.
Flowsight
By
touching a nearby source of water—you can perceive creatures and objects
in contact with the water.
Prying
Eyes
1d4
+1/level floating eyes scout for you.
Telepathic
Bond
Link
lets allies communicate.
Enc
Amnesia
This
spell causes the target to forget who he is and where he is from. (New)
Animal
Camouflage, Greater
This
spell functions like animal camouflage,
save that the duration is greater. (New)
Dominate
Person

Controls humanoid telepathically.
Feeblemind
Subject’s
Intelligence and Charisma drop to 1.
Hold
Monster
As
Hold Person, but any creature.
Mind
Fog
Subjects
in fog get -10 to Wisdom and Will checks.
Schreck
Scream
causes Fear. (New)
Symbol
of Sleep M
Triggered
rune puts nearby creatures into catatonic slumber.
Evoc
Cone
of Cold

1d6/level cold damage.
Emerald
Burst
The
gemstone explodes on impact, releasing a coruscating pulse of green light.
Flaywind
Burst
This
spell produces a brief windstorm (approximately 70 mph), filled with scouring,
supernatural grit that literally strips flesh.
Interposing
Hand
Hand
provides cover against one opponent.
Pain
Strike, Mass
This
spell works like pain strike, except
as noted.
Sending
Delivers
short message anywhere, instantly.
Wall
of Force
Wall
is immune to damage.
Illus
Dream
Sends
message to anyone sleeping.
False
Success of the Fool
Subject
believes that he completed the task at hand despite being not the case.
(New)
False
Vision M
Fools
scrying with an illusion.
Mirage
Arcana
As
hallucinatory terrain,
plus structures.
Nightmare
Sends
vision dealing 1d10 damage, fatigue.
Persistent
Image

As major image, but no Concentration
required.
Seeming
Changes
appearance of one person per two levels.
Shadow
Evocation
Mimics
evocation below 5th level, but only 20% real.
Necro
Black
Spot
The
black spot is a specific and feared pirate curse. (New)
Blight
Withers
one plant or deals 1d6/level damage to plant
creature.
Bloodcurdling
Scream
Subjects
within burst flee for 1 round/level. (New)
Magic
Jar F
Enables
possession of another creature.
Soul
Shackles
Imprison
soul of dead creature in talisman from which caster can question it. (New)
Stop
Heart
Subject
drops to –8 hp immediately. (New)
Suffocation This
spell extracts the air from the target’s lungs, causing swift suffocation.
Symbol
of Pain M
Triggered
rune wracks nearby creatures with pain.
Thalassemia
This
spell thins the target creature’s blood to little more than seawater, dealing
1d6 points of damage per level (maximum 15d6).
Waves
of Fatigue
Several
targets become fatigued.
Trans
Airy
Water
This
spell turns normal water (or watery solutions) into a frothy substance that
is as breathable as air.
Animal
Growth
One
animal/two levels doubles in size.
Baleful
Polymorph
Transforms
subject into harmless animal.
Beast
Shape III
This
spell functions as Beast Shape
II
, except that it also allows you to assume the form of a Diminutive
or Huge creature of the animal
type.
Bitter
Vintage

You transform wine into the poison of your choice.
Create
Poppet
Creates
a small construct to perform
tasks for the witch.
Draconic
Might
Upon
casting this spell, your ally’s face is covered briefly with a fine pattern
of yellow scales, the scales, fade, but the golden radiance remains.
Fabricate
Transforms raw materials into finished items.
Lucent
Lance
The
light erupts in a coruscating beam of radiance shaped like a needle-sharp
lance.
Impotency
A
male creature that is touched by the caster becomes permanently impotent.
A female becomes frigid and completely disinterested in sex.
Improved
Erase
This
spell functions as erase except that it
can affect all magical symbols, including all symbol spells.

Keepsake

You
bind a particular item to you. The item affected by this spell cannot be
lost, and cannot be separated from you by more than ten feet. (New)
Overland
Flight

You fly at a speed of 40 ft. and can hustle over long distances.
Passwall
Creates
passage through wood or stone wall.
Resonating
Resistance
Foes
must check Spell
Resistance
twice against caster.
Telekinesis
Moves
object, attacks creature, or hurls object or creature.
Temper
You
supernaturally temper metals, strengthening them and refining them.
Transformation
of the Deeps
The
creature you touch undergoes a transformation that allows it to survive
in the terrible lightless depths of the oceans.
Transmute
Mud to Rock
Transforms
two 10-ft. cubes per level.
Transmute
Rock to Mud
Transforms
two 10-ft. cubes per level.
Tsunami A
massive animated wave
is
created from any body of water large enough.
Undead
Anatomy II
This spell
functions as undead anatomy
I
, except it also allows you to assume the form of a Tiny or Large
corporeal creature of the undead
type.
Univ
Permanency
X
Makes
certain spells permanent.

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6th-Level Sorcerer/Wizard Spells

Abjur
Anathema
Arcane spellcasters use this ritual incantation to strip priests of their
power. (New)
Antimagic
Field

Negates magic within 10 ft.
Dispel
Magic, Greater
As
dispel magic, but +20 on check.
Globe
of Invulnerability
As
lesser globe
of invulnerability
, plus 4th-level spell effects.
Guards
and Wards
Array
of magic effects protect area.
Impotent
Possessor
Subject
that can possess creatures is rendered powerless. (New)
Repulsion
Creatures
can’t approach you.
Snare
Astral Traveler
Captures
one astral creature and holds it motionless. (New)
Starmantle
This
spell manifests as a draping cloak of tiny, cascading stars that seem to
flicker out before touching the ground.
Symbol
of Sealing
This
spell allows you to scribe a potent rune of power upon or above a door or
other opening.
Conj
Acid
Fog
Fog
deals acid damage.
Acid
Storm
Acid
rain deals 1d6 points of acid damage per caster level (maximum 15d6) to
each creature in the area.
Alert
Bebilith
Summons
bebilith to deal with a demon. (New)
Planar
Binding
As
lesser planar binding,
but up to 12 HD.
Spirit
Bow
A
phantom bow fire magical arrows at your enemies.
Stormwalk
As
teleport, save that you draw upon the
power of a storm to teleport yourself and a number of others from one place
to another.
Summon
Monster VI
Calls
extraplanar creature to fight for you.
Wall
of Iron M
30
hp/four levels; can topple onto foes.
Div
Analyze
Dweomer F
Reveals
magical aspects of subject.
Legend
Lore M F
Lets
you learn tales about a person, place, or thing.

Mentally
compute vast amounts of information. (New)
Probe
Thoughts
Read
subject’s memories, one question/ round.
True
Seeing M
Lets
you see all things as they really are.
Ench
Geas/Quest
As
lesser geas, plus it affects any
creature.
Heroism,
Greater
Gives
+4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary
hp.
Primal
Scream
5
HD or less take 6d6 sonic damage, greater than 5 takes 4d6, all subjects
must save or Scare. (New)
Sirine’s
Song
All
within the area must make a Will save or become mesmerized by the music
and be drawn to it. (New)
Suggestion,
Mass
As
suggestion, plus one subject/level.
Symbol
of Persuasion M
Triggered
rune charms nearby creatures.
Evoc
Chain
Lightning
1d6/level
damage; 1 secondary bolt/level each deals half damage.
Contingency
F

Sets trigger condition for another spell.
Fires
of Purity

The creature you touch bursts into magical flames that do not harm the target,
but can harm anyone else who comes into contact with them.
Forceful
Hand
Hand
pushes creatures away.
Freezing
Sphere
Freezes
water or deals cold damage.
Ray
of Light
You
direct a short ray at the eyes of a target.
Sirocco A
blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage +1
point per caster level to all creatures in the area and knocking them prone.
Wind
Shear
You
cause a 30ft. diameter cylinder of pummeling winds to bash down on an area.
(New)
Illus
Dream
Casting
This
spell functions like dream, except you
can alter the sleeping person’s dreams to produce a specific desired effect.
False
Sending
As
sending, except caster imitates someone else. (New)
Mislead
Turns
you invisible and creates illusory double.
Permanent
Image

Includes sight, sound, and smell.
Programmed
Image M

As major image, plus triggered by
event.
Shadow
Walk
Step
into shadow to travel rapidly.
Veil
Changes
appearance of group of creatures.
Necro
Blackwater
Taint
When
this spell is cast, you call up the cold blackness of those stygian depths,
infusing the waters in the spell’s area with negative energy.
Circle
of Death M
Kills
1d4/level HD of creatures.
Create
Undead M
Creates
Ghouls, Ghasts,
mummies, or mohrgs.
Ectoplasmic
Enhancement
Incorporeal
undead gain +1 AC, +1d8 hp,
+1 on attacks, +2 turn resistance for every 3 levels. (New)
Eyebite
Target
becomes panicked, sickened, and comatose.
Ghoul
Gauntlet
Convert
Victim to a ghoul under your control.
Shared
Fate
allows
a meeting between two rivals to be as safe as possible. (New)
Symbol
of Fear M
Triggered
rune panics nearby creatures.
Undead
Destruction
Destroy
undead as good cleric. (New)
Undead
Enslavement
Rebuke
undead as evil cleric. (New)
Undeath
to Death M
Destroys
1d4/level HD of undead (max
20d4).
Withering
Curse
You
reach out magically and drain the life force from one humanoid,
animal, giant or magical
beast
. (New)
Trans
Bear’s
Endurance, Mass

As bear’s endurance, affects
one subject/level.
Beast
Shape IV
This
spell functions as Beast Shape
III
except that it also allows you to assume the form of a Tiny or Large
creature of the magical beast type.
Bite
of the Weretiger
You
snarl, and your features shift into those of a tiger.
Blandness,
Greater
As
Blandness, except that the duration
is permanent.
Bull’s
Strength, Mass

As bull’s strength, affects one
subject/ level.
Cat’s
Grace, Mass
As
cat’s grace, affects one subject/level.
Cloak
of the Sea
The
subject retains his or her form but takes on a blue-green watery appearance.
Control
Water
Raises
or lowers bodies of water.
Curse
of Lycanthropy
Causes
a person to become infected with lycanthropy. (New)
Disintegrate
Makes
one creature or object vanish.
Eagle’s
Splendor, Mass
As
eagle’s splendor, affects one
subject/level.
Fiendish
Quickening
Caster’s
ability to teleport without error is quickened. (New)
Flesh
to Stone
Turns
subject creature into statue.
Fox’s
Cunning, Mass
As
Fox’s Cunning, affects one subject/
level.
Glasstrike
You
transform the target into glass.
Hardening
This
spell increases the hardness of materials.
Immunity
Target
becomes immune to poisons. (New)
Karma
Mass
As
Karma, but affecting multiple creatures.
Mage’s
Lucubration
Wizard
only. Recalls spell of 5th level or lower.
Malediction
A
malediction is a more severe form of bestow
curse
. (New)
Mortal
Cloak Forced
As
mortal cloak , save that the provider is not a willing participant (though
he must be within range of the spell). (New)
Move
Earth

Digs trenches and build hills.
Owl’s
Wisdom, Mass
As
owl’s wisdom, affects one subject/
level.
Physique
Mass

As physique, but affecting multiple
creatures.
Sever
from the Source
strips
arcane spellcasters ability to perform magic. (New)
Stone
Metamorphosis
You
can change an existing piece of rock to another type of rock.
Stone
to Flesh
Restores
petrified creature.
Transformation
M
You
gain combat bonuses.
Undead
Anatomy III
This
spell functions as undead anatomy
II
, except it also allows you to assume the form of a Diminutive or
Huge corporeal creature of the undead
type.

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7th-Level
Sorcerer/Wizard Spells

Abjur
Antimagic
Aura
The
target creature is impervious to most magical effects including spells,
spell-like abilities, and supernatural abilities.
Antimagic
Ray
The
target, if struck, functions as if it were inside an antimagic
field
.
Banishment
Banishes
2 HD/level of extraplanar creatures.
Sequester
Subject
is invisible to sight and scrying; renders
creature comatose.
Spell
Turning
Reflect
1d4+6 spell levels back at caster.
Conj
Champion
of the Tome
Whenever
any creature approaches the protected spellbook, a magical warrior materializes.
Come
to Me
The
spell instantly transports a willing ally to you.
Dragon
Ally
This
spell functions like lesser
dragon ally
, except you can call a single dragon of up to 18 HD.
Instant
Summons M
Prepared
object appears in your hand.
Mage’s
Magnificent Mansion F
Door
leads to extradimensional mansion.
Phase
Door
Creates
an invisible passage through wood or stone.
Phantom
Ram
You
conjure a phantom ram of terrible might.
Plane
Shift F

As many as eight subjects travel to another plane.
Summon
Monster VII
Calls
extraplanar creature to fight for you.
Teleport,
Greater
As
teleport, but no range limit and no off-target arrival.
Teleport
Object

As teleport, but affects a touched object.
Wall
of Eyes
Creates
barrier that caster can see through and that paralyzes and consumes those
that touch it. (New)
Div
Arcane
Sight, Greater
As
arcane sight, but also reveals
magic effects on creatures and objects.
Fiendish
Clarity
Caster
sees in even magical darkness, sees invisible up to 60 feet, and can detect
good. (New)
Scrying,
Greater
As
scrying, but faster and longer.
Vision
M X
As
Legend Lore, but quicker and strenuous.
Ench
Hold
Person, Mass
As
Hold Person, but all within 30 ft.
Insanity
Subject
suffers continuous confusion.
Power
Word Blind
Blinds
creature with 200 hp or less.
Sleep
of Ages
You
throw the targeted creature into an endless sleep.
Symbol
of Stunning M
Triggered
rune stuns nearby creatures.
Evoc
Delayed
Blast Fireball
1d6/level
fire damage; you can postpone blast for 5 rounds.
Forcecage
M
Cube
or cage of force imprisons all inside.
Grasping
Hand

Hand provides cover, pushes, or grapples.
Mage’s
Sword F
Floating
magic blade strikes opponents.
Prismatic
Eye
You
create a visible orb that can produce ray effects duplicating the beams
of a prismatic spray spell.
Prismatic
Spray
Rays
hit subjects with variety of effects.
Whirlwind
of Teeth
Creates
moving 5-ft./level cylinder that deals 1d8 damage/2 levels each round. (New)
Illus
Blind
Love
Subject
falls in love with any creature that you want him to.(New)
Invisibility,
Mass
As
invisibility, but affects all in range.
Project
Image
Illusory
double can talk and cast spells.
Shadow
Conjuration, Greater

As shadow conjuration, but
up to 6th level and 60% real.
Simulacrum
M X
Creates
partially real double of a creature.
Necro
Control
Undead
undead
don’t attack you while under your command.
Finger
of Death
Kills
one subject.
Symbol
of Weakness M
Triggered
rune weakens nearby creatures.
Waves
of Exhaustion
Several
targets become exhausted.
Trans
Bite
of the Werebear
You
become a half-bear creature.
Control
Weather
Changes
weather in local area.
Ethereal
Jaunt
You
become ethereal for 1 round/level.
Eye
of the Beholder
Caster’s
eye gains random beholder ray. (New)
Gold
Finger
You
can transform normal nonmagical objects into gold.
Mend
Fortifications
As
with the Make whole spell, mend fortifications
allows the caster to repair damaged objects. (New)
Mirror
Walking

You or the one you touch may pass through any mirror or reflecting surface
of sufficient size onto the Plane of Mirrors.
Reverse
Gravity

Objects and creatures fall upward.
Statue
Subject
can become a statue at will.
Teleport
without Error
This
spell instantly transports the caster to a designated destination.
Vitrify
This
spell transforms normal sand of any depth into crude glass.
Univ
Limited
Wish X
Alters
reality-within spell limits.

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8th-Level
Sorcerer/Wizard Spells

Abjur
Dimensional
Lock
Teleportation
and interplanar travel blocked for one day/level.
Eye
of the Storm
creates
a zone that nullifies all weather related effects. (New)
Mind
Blank
Subject
is immune to mental/emotional magic and scrying.
Prismatic
Wall
Wall’s
colors have array of effects.
Protection
from Spells M F
Confers
+8 resistance bonus.
Restored
Form
This
spell changes the subject back to its true form, no matter how it was altered.
(New)
Conj
Incendiary
Cloud
Cloud
deals 4d6 fire damage/round.
Maze
Traps
subject in extradimensional maze.
Phantasmal
Thief
Creates
an unseen force that steals from others. (New)
Planar
Binding, Greater
As
lesser planar binding,
but up to 18 HD.
Plane
Shift, Greater
This
spell functions like plane shift,
except that if you have visited the desired location, the spell takes you
to the precise location.
Summon
Monster VIII
Calls
extraplanar creature to fight for you.
Trap
the Soul M F

Imprisons subject within gem.
Div
Discern
Location
Reveals
exact location of creature or object.
Moment
of Prescience
You
gain insight bonus on single attack roll, check, or save.
Prying
Eyes, Greater
As
prying eyes, but eyes have true seeing.
Ench
Antipathy
Object
or location affected by spell repels certain creatures.
Binding
M
Utilizes
an array of techniques to imprison a creature.
Charm
Monster, Mass
As
charm monster, but all within
30 ft.
Demand
As
sending, plus you can send suggestion.
Desert
Binding
This
spell functions like binding, except
as noted.
Irresistible
Dance
Forces
subject to dance.
Maddening
Scream
The
subject cannot keep him or herself from behaving as though completely mad.
Orgasmic
Vibrations, Mass
As
orgasmic vibrations, except
this spell affects multiple creatures.
Power
Word Stun
Stuns
creature with 150 hp or less.
Splinter
the Mind
Shatters
the conscious and subconscious minds
Symbol
of Insanity M
Triggered
rune renders nearby creatures insane.
Sympathy
F
Object
or location attracts certain creatures.
Wrathful
Castigation
You
brandish the whip, and your target begins to shake uncontrollably, then
collapses on the ground, its spasms eventually fading as it dies.
Evoc
Clenched
Fist
Large
hand provides cover, pushes, or attacks your foes.
Depthsurge
The
water within the area suddenly explodes outward in a massive surge, as if
driven by a powerful explosion.
Polar
Ray
Ranged
touch attack deals 1d6/level cold damage.
Shout,
Greater
Devastating
yell deals 10d6 sonic damage; stuns creatures, damages objects.
Sunburst
Blinds
all within 10 ft., deals 6d6 damage.
Illus
Scintillating
Pattern
Twisting
colors confuse, stun, or render unconscious.
Screen
Illusion
hides area from vision, scrying.
Shadow
Evocation, Greater
As
shadow evocation, but up to 7th level and 60% real.
Telekinetic
Sphere
As
resilient sphere, but you move
sphere telekinetically.
Necro
Clone
M F
Duplicate
awakens when original dies.
Create
Greater Undead M
Create
shadows, wraiths, spectres, or devourers.
Gutwrench Kills
subject and gives caster 4d6 temporary hit points and +4 Strength. (New)
Horrid
Wilting
Deals
1d6/level damage within 30 ft.
Steal
Life
Caster
drains 1 ability score point per round and becomes younger. (New)
Symbol
of Death M
Triggered
rune slays nearby creatures.
Youth
and Beauty
You
return the vigor of youth.
Trans
Axiomatic
Creature
This
spell transforms the target into an axiomatic creature—a perfect version
of itself.
Bestow
Greater Curse
Subject
takes –6 penalty to two abilities; –8 penalty on attacks, saves,
and checks; or 75% chance of taking no action. (New)
Bull’s
Strengh Greater
Subject/level
gains +4 to Strength for 1 hour/2
levels.
Bull’s
Strength Mass Improved
As
mass bull’s strength,
but with a longer duration.
Grotesque
Polymorph

Subjects get ugly deformities, resulting in impediments and aversion.
Iron
Body
Your
body becomes living iron.
Polymorph
Any Object
Changes
any subject into anything else.
Scourge
An extremely powerful form of bestow
curse
.
Soul’s
Treasure Lost
Disintegrates
subject’s most valuable object.
Temporal
Stasis M
Puts
subject into suspended animation.
Undead
Anatomy IV
This
spell functions as undead
anatomy III
, except it allows you to use more abilities.

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9th-Level Sorcerer/Wizard Spells

Abjur
Freedom
Releases
creature from imprisonment.
Imprisonment
Entombs
subject beneath the earth.
Mage’s
Disjunction
Dispels
magic, disenchants magic items.
Prismatic
Sphere
As prismatic
wall, but surrounds on all sides.
Reaving
Dispel
This
spell functions like greater
dispel magic
.
Conj
Arrow
of slaying
You create
a magic arrow that kills the creature struck.
Gate
X
Connects
two planes for travel or summoning.
Interplanetary
Teleport
This spell
functions as teleport, except there
is truly no range limit and you do not need to have seen your destination.
Obedient
Avalanche
You summon
an avalanche of snow out of a rift in midair, burying your foes and sending
them to a frosty death.
Raise
Structure
You conjure
a fortress or other structure from the ground.(New)
Refuge
M
Alters item
to transport its possessor to you.
Stone
Warriors
You transform
nearby rocks and stones into animated stone figures that fight for you.
(New)
Summon
Monster IX
Calls extraplanar
creature to fight for you.
Teleportation
Circle M
Circle teleports
any creature inside to designated spot.
Ursa
Major
You summon
an axiomatic dire bear composed of stars.
Utterdark 100-ft./level
radius of darkness that evil creatures can see through. (New)
Div
Foresight
“Sixth
sense” warns of impending danger.
Unveil
the Truth
Subject’s
true identity, personality, and deeds are revealed to witnesses. (New)
Ench
Dominate
Monster
As dominate
person
, but any creature.
Hold
Monster, Mass
As Hold
monster
, but all within 30 ft.
Mindrape Caster learns
everything subject knows and can alter its memory or knowledge. (New)
Power
Word Kill
Kills one
creature with 100 hp or less.
Programmed
amnesia
You see
the target’s memories like stories and know that you can rewrite them as
a master bard rewrites the inferior works of his apprentices.
Symbol
of Strife
All creatures
within the radius of a symbol of strife are compelled to attack the nearest
conscious creature.
Evoc
Crushing
Hand
Large hand
provides cover, pushes, or crushes your foes.
Crushing
Fist of Spite
Fist deals
1d6 damage/level each round. (New)
Meteor
Swarm
Four exploding
spheres each deal 6d6 fire damage.
Reality
Maelstrom
You tear
a temporary hole in reality itself that sucks all loose material and living
creatures into it, sending them to a random plane.
Spell
Meld
This spell
joins the caster and a willing, spellcasting subject with a strong, mystical
connection. Their spellcasting abilities pool together.
Winds
of Vengeance
You
surround yourself with a buffeting shroud of supernatural, tornado-force
winds.
Illus
Shades As shadow
conjuration
, but up to 8th level and 80% real.
Weird
As phantasmal
killer
, but affects all within 30 ft.
Necro
Astral
Projection M
Projects
you and companions onto Astral Plane.
Energy
Drain
Subject
gains 2d4 negative levels.
Gemini’s
Twin
You create
an exact duplicate of yourself.
Soul
Bind F
Traps newly
dead soul to prevent resurrection.
Suffocation,
Mass
This spell
functions as suffocation except as noted.
Wail
of the Banshee
Kills one
creature/level.
Trans
Awaken
Construct
This spell
awakens a humanoid-shaped construct
to humanlike sentience.
Etherealness
Travel to
Ethereal Plane with companions.
Shapechange
F
Transforms
you into any creature, and change forms once per round.
Time
Stop
You act
freely for 1d4+1 rounds.
Univ
Wish
X
As limited
wish
, but with fewer limits.

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To
Sorcerer Base Class
To
Wizard Base Class

The
Worlds of Mankind is owned and created by Mark John Goodwin

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and are used according to the terms of the d20 System License
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