twenty worlds atlantis places Olympia

(Settlement)Olympia


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Geography

 

greek border

A city in
Elis the site of the Olympic Games are held.

  • Coat of arms/Flag
  • General Aligment –
  • Settlement size –
  • Corruption +; Crime +; Economy +; Law +; Lore +; Society +
  • Qualities –
  • Danger +
  • Demographics
  • Country –
  • Government – 
  • Legislature –
  • Population –
  • Places of interest –
  • Current Ruler –
  • Other Notable residents –
  • Marketplace
  • Base Value ; Purchase Limit ; Spellcasting
  • Minor Items ; Medium Items ; Major Items

Statue
of Zeus (Zeus’
Avatar)


zeus





Description
Deutsch: Abbildung der Zeus-Statue des Phidias
Date 23 September 2011
Source Own work
Author Bgabel

A giant seated figure, at the sanctuary of Olympia, erected in the Temple of Zeus. Sculptured of ivory and gold panels, it represented the god Zeus sitting on an elaborate cedar wood throne ornamented with ebony, ivory, gold and precious stones.






















Zeus’
Avatar
Fighter 22/Sorcerer 13
Divine
Rank
0
Hit Dice 22d10
(fighter) plus 13d4
(sorcerer) plus
595 (867 hp)
Initiative +18, always
first (+10 Dexterity, +8 Superior Initiative, Supreme
Initiative
)
Speed 60 ft., fly 200 ft. (perfect)
Armor
Class
59 (+10
Dexterity, +15 natural, +14 deflection, +10 shield), touch 34, flat-footed 49
Base Attack/Grapple +27/+45
Attack
Zeus’
Lightning +56 melee or +48 ranged (1d6+30 plus 3d6 chaotic plus 18d6 sonic
/19-20/x2 plus 2d6 plus 6d6 chaotic plus 6d6 lightning plus 21d6 sonic plus
Fort DC 50 or die); or spell +45 melee touch or +37 ranged touch.
Full Attack Zeus’
Lightning +56/+51/+46/+41 melee or +48/+43/+38/+33 ranged (1d6+30 plus 3d6
chaotic plus 18d6 sonic /19-20/x2 plus 2d6 plus 6d6 chaotic plus 6d6 lightning
plus 21d6 sonic plus Fort DC 50 or die); or spell +45 melee touch or +37
ranged touch.
Space/Reach 5 ft./5
ft.
Special
Attacks
Command
air elementals/turn earth elementals 17/day, domain powers, spells, spell-like
abilities
Special
Qualities
Divine
aura (1900 ft., Will DC 24), divine immunities, DR 10/epic, greater
teleport
at will, plane shift at will, resistance (fire) 5, SR 48
Saves Fort +36,
Ref +23, Will +20
Abilities Strength 47,
Dexterity 30, Constitution 44, Intelligence 29, Wisdom 26, Charisma 38
Skills Bluff +52, Concentration +33, Craft
(armorsmithing)
+25, Handle Animal +30, Intimidate +30, Knowledge
(arcana)
+39, Knowledge (history)+25, Knowledge (local-Olympus)
+25, Knowledge (nature) +25, Knowledge (nobility and
royalty
) +25, Knowledge (the planes) +25, Move Silently +26, Search +33, Spellcraft +47 (+51 decipher
scrolls
), Spot +34, Survival +46 (+50 aboveground, extraplanar, find/follow tracks), Use Magic
Device
+40 (+44 scrolls)
Feats Cleave, Dodge, Empower
Spell
, Enlarge Spell, Extend
spell
, Far shot, Greater
Weapon Focus
, greater
weapon specialization
, Eschew
Materials
, Improved Critical, Improved Initiative, Improved
Precise Shot
, Improved Sunder, Point Blank Shot, Power
Attack
, Precise Shot, Spell
Penetration
, Weapon Focus (Zeus’
Lightning), Weapon Specialization (Zeus’ Lightning).
Epic
Feats
Devastating
Critical
, Distant
Shot
, Overwhelming
Critical
, Superior Initiative
Salient
Divine Abilities
Divine
Air Mastery
, Extra
Domain
, Natural Spellcaster, Lord of Wind, Supreme
Initiative
Challenge
Rating
36
Treasure Zeus’
Lightning

Divine Immunities Ability
damage, ability drain, mind-affecting effects.

Domain Powers Command air elementals and turn earth elementals as a cleric; +1 inherent
bonus to AC, attack and damage against fiendish outsiders; may inspire allies
by speaking to them for 1 round, giving them a +2 morale bonus on saving throws,
attack rolls, ability checks, skill checks, and damage rolls; may perform a
feat of strength 19/day, gaining an enhancement bonus of +8 19/day for 1 round;
treat Survival as a class skill.

Spell-like abilities
At will:
air walk, Bless, bull’s strength, call
lightning
, chain lightning, charm monster, clenched
fist
, cloak of chaos, commune ,consecrate, control
weather
, control winds, crushing
hand
, cure critical wounds, Daylight, demand, discern lies, divine
favor
, elemental swarm (air elementals
only)
, enlarge person, enthrall, firestorm, fog
cloud
, gaseous form, geas
lesser
, geas quest, grasping
hand
, greater command, greater
dispel magic
, holy aura, heavenly
blessing
,hold monster, holy
sword
, holy word, ice
storm
, invisibility, invisibility
purge
, levitate, magic
vestment
, obscuring mist, persistent
image
, polymorph (humanoid forms only, duration
1 hour)
, Purge of Might, repulsion, righteous might, sleet
storm
, spell immunity, stoneskin, storm of vengeance, whirlwind, wind wall,

3/day: etherealness, summon nature’s ally
IX

1/day: gate, maze, meteor
swarm
.

Zeus casts his
spell-like abilities at 35th level, except for chaotic spells which he casts at
36th level. Saving throws against Zeus’ spell-like abilities is DC 24 + spell
level. The saving throw DC’s are Charisma-based.

Sorcerer Spells (0th-6th level)(Sp): Spells/day: 6/10/10/9/9/9/7.

Spells known:

0th level: arcane
mark
, daze, detect
magic
, ghost sound, light, mage hand, prestidigitation, ray of frost, read
magic
.

1st
level: entangle, pass
without trace
, speak with animals, true strike.

2nd
level: fog cloud, gust
of wind
, misdirection, resist
energy
, whispering wind.

3rd level: daylight, fireball, lightning
bolt
, rage.

4th
level: dimensional anchor, hallucinatory
terrain
, ice storm, reincarnate.

5th level: baleful
polymorph
, telekinesis, wall
of force
.

6th
level: chain lightning, suggestion
(mass)
.

Zeus’
Avatar casts his spells at 13th level and at 15th level for the purposes of Spell
Penetration
. Saving throws against Zeus’ spells are DC 24 + spell level.
The saving throw DC’s are Charisma-based.

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Geography

 

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