A city in
Elis the site of the Olympic Games are held.
- Coat of arms/Flag
- General Aligment –
- Settlement size –
- Corruption +; Crime +; Economy +; Law +; Lore +; Society +
- Qualities –
- Danger +
- Country –
- Government –
- Legislature –
- Population –
- Places of interest –
- Current Ruler –
- Other Notable residents –
- Base Value ; Purchase Limit ; Spellcasting
- Minor Items ; Medium Items ; Major Items
of Zeus (Zeus
A giant seated figure, at the sanctuary of Olympia, erected in the Temple of Zeus. Sculptured of ivory and gold panels, it represented the god Zeus sitting on an elaborate cedar wood throne ornamented with ebony, ivory, gold and precious stones.
|Fighter 22/Sorcerer 13|
(fighter) plus 13d4
595 (867 hp)
first (+10 Dexterity, +8 Superior Initiative, Supreme
|Speed||60 ft., fly 200 ft. (perfect)|
| 59 (+10
Dexterity, +15 natural, +14 deflection, +10 shield), touch 34, flat-footed 49
Lightning +56 melee or +48 ranged (1d6+30 plus 3d6 chaotic plus 18d6 sonic
/19-20/x2 plus 2d6 plus 6d6 chaotic plus 6d6 lightning plus 21d6 sonic plus
Fort DC 50 or die); or spell +45 melee touch or +37 ranged touch.
|Full Attack|| Zeus
Lightning +56/+51/+46/+41 melee or +48/+43/+38/+33 ranged (1d6+30 plus 3d6
chaotic plus 18d6 sonic /19-20/x2 plus 2d6 plus 6d6 chaotic plus 6d6 lightning
plus 21d6 sonic plus Fort DC 50 or die); or spell +45 melee touch or +37
air elementals/turn earth elementals 17/day, domain powers, spells, spell-like
aura (1900 ft., Will DC 24), divine immunities, DR 10/epic, greater
teleport at will, plane shift at will, resistance (fire) 5, SR 48
Ref +23, Will +20
Dexterity 30, Constitution 44, Intelligence 29, Wisdom 26, Charisma 38
|Skills||Bluff +52, Concentration +33, Craft
(armorsmithing) +25, Handle Animal +30, Intimidate +30, Knowledge
(arcana) +39, Knowledge (history)+25, Knowledge (local-Olympus)
+25, Knowledge (nature) +25, Knowledge (nobility and
royalty) +25, Knowledge (the planes) +25, Move Silently +26, Search +33, Spellcraft +47 (+51 decipher
scrolls), Spot +34, Survival +46 (+50 aboveground, extraplanar, find/follow tracks), Use Magic
Device +40 (+44 scrolls)
|Feats||Cleave, Dodge, Empower
Spell, Enlarge Spell, Extend
spell, Far shot, Greater
Weapon Focus, greater
weapon specialization, Eschew
Materials, Improved Critical, Improved Initiative, Improved
Precise Shot, Improved Sunder, Point Blank Shot, Power
Attack, Precise Shot, Spell
Penetration, Weapon Focus (Zeus’
Lightning), Weapon Specialization (Zeus’ Lightning).
Critical, Superior Initiative
Air Mastery, Extra
Domain, Natural Spellcaster, Lord of Wind, Supreme
Divine Immunities Ability
damage, ability drain, mind-affecting effects.
Domain Powers Command air elementals and turn earth elementals as a cleric; +1 inherent
bonus to AC, attack and damage against fiendish outsiders; may inspire allies
by speaking to them for 1 round, giving them a +2 morale bonus on saving throws,
attack rolls, ability checks, skill checks, and damage rolls; may perform a
feat of strength 19/day, gaining an enhancement bonus of +8 19/day for 1 round;
treat Survival as a class skill.
At will: air walk, Bless, bulls strength, call
lightning, chain lightning, charm monster, clenched
fist, cloak of chaos, commune ,consecrate, control
weather, control winds, crushing
hand, cure critical wounds, Daylight, demand, discern lies, divine
favor, elemental swarm (air elementals
only), enlarge person, enthrall, firestorm, fog
cloud, gaseous form, geas
lesser, geas quest, grasping
hand, greater command, greater
dispel magic, holy aura, heavenly
blessing ,hold monster, holy
sword, holy word, ice
storm, invisibility, invisibility
purge, levitate, magic
vestment, obscuring mist, persistent
image, polymorph (humanoid forms only, duration
1 hour), Purge of Might, repulsion, righteous might, sleet
storm, spell immunity, stoneskin, storm of vengeance, whirlwind, wind wall,
Zeus casts his
spell-like abilities at 35th level, except for chaotic spells which he casts at
36th level. Saving throws against Zeus spell-like abilities is DC 24 + spell
level. The saving throw DCs are Charisma-based.
Sorcerer Spells (0th-6th level)(Sp): Spells/day: 6/10/10/9/9/9/7.
Avatar casts his spells at 13th level and at 15th level for the purposes of Spell
Penetration. Saving throws against Zeus spells are DC 24 + spell level.
The saving throw DCs are Charisma-based.
of Mankind is owned and created by Mark John Goodwin
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.