v Catapult Shipboard




Equipment Guide II

Greg Lynch, J. C. Alvarez

Publisher Mongoose

Publish date 2005

ISBN 1-904854-97-4

OGL Section 15 ueg2

Content Puller Mark Gedak

can be found on the following website

Grand OGL Wiki

The material
below is designated as Open Game Content

A catapult is an enormous
engine capable of throwing rocks or heavy objects with great force. Because
the catapult throws its payload in a high arc, it can hit squares out of its
line of sight. To fire a catapult, the crew chief makes a special check against
DC 15 using only his base attack bonus, Intelligence modifier, range increment
penalty and other appropriate modifiers (see DMG). If the check succeeds, the
catapult payload hits the square the catapult was aiming at, dealing 4d6 damage
(with a stone) to any object or character in that square. Characters who succeed
on a DC 15 Reflex save take half damage. Unlike a land-based catapult, a shipboard
catapult will not continue to hit the same square with subsequent firings, unless
by some strange circumstance the ship on which the catapult is mounted remains
absolutely still.

If the catapult stone misses,
roll 1d8 to determine where it lands. This determines the misdirection of the
throw, with 1 being back toward the catapult and 2 through 8 counting clockwise
around the target square. Then, count three squares away from the target square
for every range increment of the attack to determine where the catapult’s
payload actually lands.

Loading a catapult requires
a series of full-round actions. It takes a DC 10 Strength check to winch the
throwing arm of the catapult down; most catapults have wheels to allow up to
two crew members to use the aid another action, assisting the main winch operator.
A DC 15 Profession (siege engineer) skill
check latches the arm into place, and then another DC 15 Profession
(siege engineer) skill check loads the catapult ammunition. It takes two full
round actions to reaim a shipboard catapult (multiple crew members can perform
these full-round actions in the same round, so it would take a crew of two only
one round to reaim the catapult). By definition, all shipboard catapults are
light catapults. They are mounted to the deck, but can swivel to redirect their
aim. Shipboard catapults are usually mounted in the bow and/or the stern of
the ship. The cost of a shipboard catapult includes the mount.

Catapult, Shipboard:
Siege Weapon; 650 gp; Dmg 4d6; Range 150 ft. (100 ft. minimum); Typical Crew



The Worlds
of Mankind is owned and created by Mark John Goodwin

text on this page is Open Game Content, and is licensed for public use under
the terms of the Open Game License v1.0a.

System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.

Copyright © 2019 Fantasy Worlds