Equipment Guide II
can be found on the following website
below is designated as Open Game Content
Nine of every ten sailor
tales deal, in some way, with the great treasures that lie lost but not forgotten
at the bottom of the sea. Amara has spent her entire life listening to these
tales, first from her father and his friends, then from the customers who come
to By Sail and Wain. Though her practical side always told her not to believe
them, especially since it seemed every sailor had a different story and fully
half of them claimed to know exactly where this lost treasure lay, she nevertheless
found these stories always fired her imagination. When she was a little girl,
she asked her father why magic couldnt be used to retrieve all these treasures,
if the sailors knew where they were. He told her that though magic could let
men breathe water, it was impossible for a man to survive the crushing weight
of the water at the depths where most of these lost treasures lay.
Amara never forgot that
lesson, and as she grew older, she began to work on designing a means by which
people might be able to descend unharmed into the crushing depths. The submersible
was one such experiment, but Amara found she could not make it strong enough
to descend to a great depth without making it too heavy to ever surface again,
and nearly lost her own life several times testing the limits of submersible
construction. After deciding there was no way to construct a craft able to go
as deep as she would like and still be able to return to the surface independently,
she realised she needed to pursue this goal from another direction. She noticed
that, depending on how it entered the water, the drag anchor (see below) could
trap air within it, and was inspired to create an entirely new craft with a
construction similar to that of a drag anchor. The diving bell was the eventual
The diving bell is, unsurprisingly,
shaped like an enormous bell. The bottom is not completely open, but rather
has a narrow walkway around a large opening. The sides of the diving bell are
made of steel, four inches thick, and pierced with four small round windows
of equally thick glass. The diving bell is lowered into the water with a winch,
its immense weight causing it to sink despite the reservoir of air trapped inside
it. The diving bell can accommodate two Medium-size occupants for as long as
an hour, though this time might decrease as the diving bell descends further
into the crushing depths of the ocean. A diving bell can go as much as 600 feet
down into the sea before the weight of the water threatens to crush even the
thick metal sides of the device. So long as the occupants remain inside the
diving bell, however, they are safe from the crushing weight above them. Diving
bells come with a number of long-handled scoops and clamps, allowing the people
inside it to reach into the water and collect objects from the ocean floor.
Diving Bell: 2,000 gp
of Mankind is owned and created by Mark John Goodwin
text on this page is Open Game Content, and is licensed for public use under
the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.