v Sea Ram Detaching

Sea
Ram, Detaching


To
Vehicles

__________________________________________

Ultimate
Equipment Guide II

Author
Greg Lynch, J. C. Alvarez

Publisher Mongoose
Publishing


Publish date 2005

ISBN 1-904854-97-4

OGL Section 15 ueg2

Content Puller Mark Gedak

Netbook
can be found on the following website

The
Grand OGL Wiki

The material
below is designated as Open Game Content

A particular favourite
of captains who do not wish to reveal their ship’s martial capabilities,
preferring to appear to be an innocent, even vulnerable merchant ship, the detaching
ram is a smaller version of the regular ram, which can be removed from the prow
and reattached later.

The detaching ram functions
like a normal ram in all ways, save that its smaller size results in slightly
less damage to an enemy ship, dealing 1d3 points of damage per ten feet of the
attaching ship’s length, rather than 1d4 points of damage.

Though meant to be removed,
the detaching ram is still monstrously heavy, requiring a winch to remove and
replace. Removing and reattaching a ram is a laborious process, taking 20 minutes
to remove the ram and 40 minutes to attach it again.

Ram, Detaching: 4,500
gp

__________________________________________


To
Vehicles

The Worlds
of Mankind is owned and created by Mark John Goodwin

The
text on this page is Open Game Content, and is licensed for public use under
the terms of the Open Game License v1.0a.

‘d20
System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.




Copyright © 2018 Fantasy Worlds