Chaindisc

To Weapons

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Ultimate Equipment Guide II

Author Greg Lynch, J. C. Alvarez
Publisher Mongoose Publishing
Publish date 2005
ISBN 1-904854-97-4
OGL Section 15 ueg2
Content Puller Mark Gedak

Netbook can be found on the following website

The Grand OGL Wiki

The material below is designated as Open Game Content

Chaindiscs are a set of round steel blades, each of them attached to a steel bracer by means of a thin, light chain, usually 15 feet long. The blades are extremely thin and sharp, being excellently suited to both cutting and flying. When one of these blades is thrown, motion causes it to whirl around its axis, while remaining attached to one end of the chain.

Chaindiscs were developed by a disgruntled and unimaginative weapon designer, who could not figure how to craft a boomerang that actually came back to the wielder when thrown. As a desperate measure, he decided to tie his defective boomerangs to a length of rope, so the wielder could ensure their return by pulling them. Ambricus insists chaindiscs are the result of his own adjustments to this defective design.

Chaindiscs are usually wielded in pairs (and thus count as double weapons); however, a single chaindisc may be used in one hand as well. A single chaindisc counts as a light weapon; a complete set counts as a double weapon. A character can draw another weapon with either hand without sheathing the chaindisc first. However, a character that wields another weapon while a chaindisc remains attached to his wrist suffers a –2 penalty on all attack rolls.

A chaindisc has reach, so it can strike both at adjacent opponents and opponents within ten feet. It allows the user to make trip attacks, though the wielder cannot drop the chaindisc to avoid being tripped. A chaindisc gives a +2 circumstance bonus on all disarm attempts and a +10 bonus on checks to avoid being disarmed.

Chaindisc: Light Exotic Weapon; 25 gp; Dmg 1d3(S)/1d4(M); Critical x3; Range — (10 ft. reach); 3 lb.; Slashing

Light Melee Weapons (Exotic)
Weapon Cost Dmg (S) Dmg (M) Critical Range Increment Weight Type Special
Chaindisc 25 gp 1d3 1d4 x3 3 lb Slashing reach

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To Weapons

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