Ultimate Equipment Guide II
Greg Lynch, J. C. Alvarez
Publisher Mongoose Publishing
Publish date 2005
OGL Section 15 ueg2
Content Puller Mark Gedak
Netbook can be found on the following website
The Grand OGL Wiki
The material below is designated as Open Game Content
This is an innocent-looking
piece of cloth that has, in fact, been enhanced with steel fibres. It looks
like a 2½ foot by 2½ foot towel or handkerchief; however, in the
hands of a trained individual, it is a deadly weapon. A combat cloth may be
used to slash, cut and pierce an opponent, exactly as if it was a blade, only
with much more versatility. A successful Spot
check (DC 25) or Appraise check (DC 20) is
required to discover the true nature of a combat cloth.
The origin of combat cloths lies in an ancient oriental martial arts style, which allowed its practitioners to employ any piece of normal cloth as a deadly weapon.
Combat cloths are favoured by weaker, agile combatants whose lifestyles require hiding their combat abilities, such as court spies or assassin geishas. A combat cloth counts as a special monk weapon for the purposes of special monk combat options. However, monks are not automatically assumed to be proficient with it, although they may choose Exotic Weapon Proficiency (combat cloth) as their bonus feat at 1st, 2nd or 6th level. A combat cloth does not count as a special monk weapon for a monk that is not proficient with it.
A combat cloth may be used to make slashing or piercing attacks. It may also be used to deal damage to an opponent during a grapple instead of unarmed damage, without the normal 4 penalty incurred for attacking with a weapon during a grapple. By spinning the cloth at high speed, it may be thrown with a range increment of five feet, to a maximum of five range increments. A combat cloth can be used to make trip attacks; if the trip attempt fails, the wielder may drop the combat cloth to avoid being tripped himself. Finally, the greatest advantage of combat cloth is its innocuous appearance, causing most opponents to drop their guards as they rarely identify it as a weapon.
Combat Cloth: Light Exotic Weapon; 5 gp; Dmg 1d3(S)/1d4(M); Critical x2; Range 5 ft.; 1 lb.; Slashing or Piercing
|Light Melee Weapons (Exotic)|
|Weapon||Cost||Dmg (S)||Dmg (M)||Critical||Range Increment||Weight||Type||Special|
|5 gp||1d3||1d4||x2||5 ft||1 lb||Slashing or Piercing|||
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