Sai

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Two sai, from http://www.aoskkf.com/weapon.html. The owner of this image has agreed to license it under the GFDL (from en Wiki)

A sai is a metal spike flanked by a pair of prongs used to trap an enemy's weapon. Though pointed, a sai is used primarily to bludgeon foes and to disarm weapons.

Description: With a sai, you get a +2 bonus on Combat Maneuver Checks to sunder an enemy's weapon.

Weapon Feature(s): disarm, bonus to sunder attempts

With a sai, you get a +4 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails).

The sai is a special monk weapon. This designation gives a monk wielding a sai special options.

Light Melee Weapons (Exotic)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Sai 1 gp 1d3 1d4 ×2 10 ft. 1 lb Bludgeoning disarm, monk

Source: Core Rulebook

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