Two sai, from http://www.aoskkf.com/weapon.html. The owner of this image has agreed to license it under the GFDL (from en Wiki)
A sai is a metal spike flanked by a pair of prongs used to trap an enemy's weapon. Though pointed, a sai is used primarily to bludgeon foes and to disarm weapons.
Description: With a sai, you get a +2 bonus on Combat Maneuver Checks to sunder an enemy's weapon.
Weapon Feature(s): disarm, bonus to sunder attempts
With a sai, you get a +4 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails).
The sai is
a special monk weapon.
This designation gives a monk
wielding a sai special options.
|Light Melee Weapons (Exotic)|
|Weapon||Cost||Damage (S)||Damage (M)||Critical||Range Increment||Weight||Type||Special|
|Sai||1 gp||1d3||1d4||×2||10 ft.||1 lb||Bludgeoning||disarm, monk|
Source: Core Rulebook
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.