Saw Flail

To Weapons

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Ultimate Equipment Guide II

Author Greg Lynch, J. C. Alvarez
Publisher Mongoose Publishing
Publish date 2005
ISBN 1-904854-97-4
OGL Section 15 ueg2
Content Puller Mark Gedak

Netbook can be found on the following website

The Grand OGL Wiki

The material below is designated as Open Game Content

This weapon is a five-foot chain with a wooden handle on one end and a steel saw on the other. The circular blade is nailed to the middle of the longest chain link, allowing it to spin freely and easily while remaining attached to the chain. When wielded, the movement of the chain causes the saw attached to it to spin very fast, becoming a very dangerous weapon.

Ambricus of Adroit Arms discovered the saw flail when one of his lumber workshop’s saws jumped from its place due to a freak accident and went flying against the wall, where it stuck as if thrown with incredible force. Having to use a chain to remove the saw from the wall gave Ambricus the final idea of attaching a spinning saw’s axis to a chain link. The idea worked and soon the saw flail was an article on display in Adroit Arms. So far, Ambricus has heard of at least two other stores selling his design, though it can take a while before such an unusual weapon gains widespread usage.

A saw flail allows the wielder to make trip attacks; if the character is tripped during his own trip attempt, he can drop the saw flail to avoid being tripped. A saw flail gives the wielder a +2 circumstance bonus on checks made to disarm an opponent, including checks to avoid being disarmed.

The endlessly spinning saw on one end of the flail is a constant danger to both the wielder and his opponents; every time the wielder of a saw flail succeeds on a disarm, sunder or trip attempt, he gains an attack of opportunity against the same target, to see if the madly spinning saw hit the opponent as well. This attack of opportunity does not count against the wielder’s limit of attacks of opportunity per round, though it is still limited to one attack of opportunity per successful disarm, sunder or trip attempt. Conversely, any character that rolls a natural 1 while making an attack with a saw flail must immediately succeed on a Reflex save (DC 10) or be hit by the spinning saw himself.

Saw Flail: One-handed Exotic Weapon; 50 gp; Dmg 1d8(S)/1d10(M); Critical x3; Range —; 3 lb.; Slashing

One-Handed Melee Weapons (Exotic)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Saw Flail 50 gp
1d8 1d10 x3 3 lb Slashing see text

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