Shield Halberd

To Weapons

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Ultimate Equipment Guide II

Author Greg Lynch, J. C. Alvarez
Publisher Mongoose Publishing
Publish date 2005
ISBN 1-904854-97-4
OGL Section 15 ueg2
Content Puller Mark Gedak

Netbook can be found on the following website

The Grand OGL Wiki

The material below is designated as Open Game Content

This weapon appears as a stunningly large and heavy halberd. Most of the weapon’s vicious appearance is due to its blade, which is tall enough to almost reach the ground when being wielded and wide enough for a man to take cover behind it.

Shield halberds were the creation of the half-elven rogue, weaponsmith and public enemy number one Meridor the Mad, who experimented time and again with big, devastating weapons designs, always aiming at creating the most vicious, brutal weapon imaginable. Meridor never developed a model that was nasty enough to satisfy his goal, though this halberd came quite close; he wielded it as his favoured weapon until his untimely death at the hands of an offended – and unfairly skilful – barmaid after one butt-slap too many. Meridor’s invention endured, though, and even today a few specialised weapons stores – like Adroit Arms – carry the design he made popular. However, Meridor’s fearsome blade became famous not because its staggering offensive power but for an unexpected side effect of the half-elf’s effort to have the ‘biggest weapon’ – the halberd’s blade is so large, the wielder can actually use it as a shield.

When a character wielding a shield halberd performs the fighting defensively or total defence actions, he gains a +2 shield bonus to his Armour Class, in addition to the Dodge bonuses gained from these manoeuvres. Any magical enhancement bonuses applied to a shield halberd increase its attack and damage, not its shield bonus.

Contrary to normal halberds, shield halberds cannot be used to make trip attacks or set against an enemy’s charge, due to their incredible bulk.

Shield Halberd: Two-handed Exotic Weapon; 150 gp; Dmg 1d10(S)/2d8(M); Critical x4; Range —; 22 lb.; Slashing

Two-Handed Melee Weapons (Exotic)
Martial Weapons Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Shield Halberd 150 gp 1d10


x4 22 lbs. Slashing see text

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