w Chain Spiked

Chain
Spiked

To
Weapons

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A
spiked chain has reach, so you can strike opponents 10 feet away with it. In addition,
unlike most other weapons with reach, it can be used against an adjacent foe.

You
can make trip attacks with the chain. If you are tripped during your own trip
attempt, you can drop the chain to avoid being tripped.

When
using a spiked chain, you get a +2 bonus on opposed attack rolls made to disarm
an opponent (including the roll to avoid being disarmed if such an attempt fails).

You can use
the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a spiked chain sized for you, even though
it isn’t a light weapon for you.




Two-Handed
Melee Weapons
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Chain
Spiked
25 gp   2d4 ×2 — 10 lb. Piercing  

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To
Weapons

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