Equipment Guide II
can be found on the following website
below is designated as Open Game Content
This is an innocent-looking
piece of cloth that has, in fact, been enhanced with steel fibres. It looks
like a 2½ foot by 2½ foot towel or handkerchief; however, in the
hands of a trained individual, it is a deadly weapon. A combat cloth may be
used to slash, cut and pierce an opponent, exactly as if it was a blade, only
with much more versatility. A successful Spot
check (DC 25) or Appraise check (DC 20) is
required to discover the true nature of a combat cloth.
The origin of combat cloths
lies in an ancient oriental martial arts style, which allowed its practitioners
to employ any piece of normal cloth as a deadly weapon.
Combat cloths are favoured
by weaker, agile combatants whose lifestyles require hiding their combat abilities,
such as court spies or assassin geishas. A combat cloth counts as a special
monk weapon for the purposes
of special monk combat
options. However, monks
are not automatically assumed to be proficient with it, although they may choose
Exotic Weapon Proficiency
(combat cloth) as their bonus feat at 1st, 2nd or 6th level. A combat cloth
does not count as a special monk
weapon for a monk that
is not proficient with it.
A combat cloth may be used
to make slashing or piercing attacks. It may also be used to deal damage to
an opponent during a grapple instead of unarmed damage, without the normal 4
penalty incurred for attacking with a weapon during a grapple. By spinning the
cloth at high speed, it may be thrown with a range increment of five feet, to
a maximum of five range increments. A combat cloth can be used to make trip
attacks; if the trip attempt fails, the wielder may drop the combat cloth to
avoid being tripped himself. Finally, the greatest advantage of combat cloth
is its innocuous appearance, causing most opponents to drop their guards as
they rarely identify it as a weapon.
Combat Cloth: Light
Exotic Weapon; 5 gp; Dmg 1d3(S)/1d4(M); Critical x2; Range 5 ft.; 1 lb.; Slashing
Melee Weapons (Exotic)
of Mankind is owned and created by Mark John Goodwin
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.