w Hammer Gnome Hooked

Gnome Hooked


Gray line

A gnome hooked
hammer is a double weapon. You can fight with it as if fighting with two weapons,
but if you do, you incur all the normal attack penalties associated with fighting
with two weapons, just as if you were using a one-handed weapon and a light
weapon. The hammer’s blunt head is a bludgeoning weapon that deals 1d6
points of damage (crit ×3). Its hook is a piercing weapon that deals 1d4
points of damage (crit ×4). You can use either head as the primary weapon.
The other head is the offhand weapon. A creature wielding a gnome hooked hammer
in one hand can’t use it as a double weapon—only one end of the weapon
can be used in any given round.

You can use
a gnome hooked hammer to make trip attacks. If you are tripped during your own
trip attempt, you can drop the gnome hooked hammer to avoid being tripped.

Gnomes treat
gnome hooked hammers as martial weapons

Melee Weapons
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Gnome Hooked
20 gp 1d6/1d4 1d8/1d6 ×3/×4 —
6 lb.
and piercing

Gray line


The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.


Copyright © 2019 Fantasy Worlds