With a flail,
you get a +2 bonus on opposed attack rolls made to disarm an enemy (including
the roll to avoid being disarmed if such an attempt fails).
You can also
use this weapon to make trip attacks. If you are tripped during your own trip
attempt, you can drop the flail to avoid being tripped.
Melee Weapons (Martial)
|Weapon||Cost||Damage (S)||Damage (M)||Critical||Range Increment||Weight||Type||Special|
|Flail Heavy||15 gp||1d8||1d10||19-20/×2
of Mankind is owned and created by Mark John Goodwin
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
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and are used according to the terms of the d20 System License version 6.0.
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