w Heavy Flail



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With a flail,
you get a +2 bonus on opposed attack rolls made to disarm an enemy (including
the roll to avoid being disarmed if such an attempt fails).

You can also
use this weapon to make trip attacks. If you are tripped during your own trip
attempt, you can drop the flail to avoid being tripped.

Melee Weapons (Martial)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Flail Heavy 15 gp 1d8 1d10 19-20/×2
10 lb.
Bludgeoning disarm,

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