w Hook Hand

Hook
Hand


To
Weapons

Gray line


Captain Hook and Peter Pan Date 1912 Source James Matthew Barrie, "Peter and Wendy", Charles Scribner's Sons, New York, 1912, page 188

Captain Hook and Peter Pan Date 1912 Source James Matthew Barrie, “Peter
and Wendy”, Charles Scribner’s Sons, New York, 1912, page 188

[This content was created
by Paizo Publishing LLC for the Pathfinder rules but is not from the Pathfinder
RPG product line.]

Pirates who lose a hand
in the course of their adventures sometimes attach hooks to their wrists.

Your opponent cannot use
a disarm action to disarm you of a hook hand. Hook hands generally do not interfere
with routine activities, but you cannot use another weapon two-handed if you
have a hook hand attached. You cannot use any type of weapon if both your hands
are hook hands, and you may have trouble with routine activities.

Hook hands presume that
the wrist joint is intact. If the wrist joint is not intact, use the prosthesis
statistics instead. It takes 1 minute to attach or detach a hook hand.




Light
Melee Weapons (Simple)
Weapon Cost Damage (S) Damage (M) Critical Range Increment Weight Type Special
Hook Hand 10 gp 1d3 1d4 x2 — 1 lb. Slashing disarm


Section 15:
Copyright Notice – Pathfinder Player Companion: Pirates of the Inner Sea

Pathfinder
Player Companion: Pirates of the Inner Sea © 2012, Paizo Publishing, LLC;
Author: Amber E. Scott.

Gray line


To
Weapons

The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

‘d20
System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.


Copyright © 2018 Fantasy Worlds