Equipment Guide II
can be found on the following website
below is designated as Open Game Content
This is a set of fake metal
fangs, which can be fitted over normal teeth to give the wearer a bite attack.
Iron teeth appear to have
been developed by certain radical social groups with a penchant for imitating
vampires and other undead at disguise parties and secret gatherings. Their first
designs, meant only for disguise, were wax or ceramic-based.
A character wearing iron
teeth may make one bite attack per round at its base melee attack bonus; all
characters are considered proficient with iron teeth. A character is not considered
fighting with two weapons if he is wearing iron teeth and another weapon; however,
he may make a bite attack in addition to all its other attacks in a round, at
its base melee attack bonus, albeit at a 5 penalty.
For example, a character
armed with iron teeth and a longsword may not
use both as if he was fighting with two weapons. However, he may use its bite
attack at a 5 penalty at any time he uses the full attack action, regardless
of his remaining weapons or attacks. If this fighter
had the Improved
Two-Weapon Fighting feat and a short
sword in addition to his longsword, he could
make an attack with each of his weapons at a 2 penalty (for a total of
+3) and a bite attack at a 5 penalty (for a total of +0).
A character fighting with
iron teeth (and no other weapon) counts as being unarmed in all respects; attacks
made with iron teeth are considered unarmed attacks, plus the character benefits
from the Improved Unarmed Fighting feat, if he has it, when wielding them. Iron
teeth may be used to automatically damage an opponent during a grapple, instead
of the normal unarmed damage.
On a natural 1 on the attack
roll, a character wielding iron teeth always bites himself, suffering the appropriate
damage. Furthermore, iron teeth are highly uncomfortable to wear for long periods;
after one hour of wearing iron teeth continuously, a character must make a Constitution
check each hour (DC 10, +1 per each subsequent hour after the first) or suffer
one point of nonlethal damage. In addition, a character cannot eat or sleep
comfortably while wearing iron teeth.
|Weapon||Cost||Damage (S)||Damage (M)||Critical||Range Increment||Weight||Type||Special|
|25 gp||1d3||1d4||x2||||1 lb.||Piercing|||
of Mankind is owned and created by Mark John Goodwin
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.