w Jutte

Jutte

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Imagem do Jitte em vários ângulos Azzraell Hassan 25 de Janeiro de 2007

Imagem
do Jitte em vários ângulos Azzraell Hassan 25 de Janeiro de 2007

From
Wikipedia, the free encyclopedia

The
Jutte or Jitte, literally meaning “ten-hand” (i.e., the weapon with
the power of ten hands), is a specialized weapon which was used by law enforcement
officers (called okapiki or doshin) during Edo period Japan. Nowadays, the jutte
is the subject of the Japanese martial art of juttejutsu.

Design
& technique

The
modern jutte is about 45cm (18 inches) long with no cutting edge and a one-pronged
tine, about 5cm long starting just above the handle and pointing toward the tip.
A popular misconception is that the tine is used to catch a sword. It could possibly
be used for this purpose, but the tine’s proximity to the hand would make it rather
dangerous. When faced with a swordsman, a more likely use for the tine would be
to capture and arrest the blade having evaded it. The tine’s more common use is
to hook into clothing or parts of the body like the nose or mouth, or to push
into joints or other weak points on the body.

The
jutte can also be used in much the same manner as other short sticks or batons,
to strike large muscle groups and aid in joint manipulation.

History

The
original form of the jutte is traditionally believed to have been created by the
legendary swordmaker Masamune (although some claim his father, Munsinai had done
so, instead); it resembled its name of “ten hands”, having that many
prongs, and resembling a rake. It was carried in one hand, and used on the battlefield
either to trap an enemy’s sword and then slay them, or trap it and bind the enemy
with a lasso or grapple with them, capturing them. The design is said to have
been derived from the Okinawan sai, although some assert that the jutte existed
first, and influenced the design of the sai.

Roleplaying

Jutte
(DnD Equipment)

From
D&D Wiki

Created By Eroneko

Date Created: 11/21/2007

Jitte

Exotic One-Handed Melee Critical:
x2
Range Increment:
Type: bludgeoning
Hardness: 10











Size Cost1 Damage Weight1 hp
Fine * 1 *
Diminutive * 1d2 *
Tiny * 1d3 *
Small 1
gp
1d4 1
lb.
Medium 1 gp 1d6 2
lb.
 
Large 2 gp 1d8 3
lb.
Huge * 2d6 *
Gargantuan * 3d6 *
Colossal * 4d6 *

1. The SRD only gives a means to determine costs and weights of weapons for Large
and Small versions based on the Medium weapons. Any supplied values are the author’s
best determination.

Once
per round, when the weilder of a Jutte is attacked by a bladed weapon, he can
make an opposing attack against the attacker to catch the weapon’s blade in the
prong of the jutte and may perform a disarm check if he is successful. Failing
to catch the weapon will force the weilder to be disarmed instead (possibly because
the jutte was destroyed.)

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