w Musket Axe

Musket,
Axe


To
Firearms

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This
content was created for the Pathfinder rules by Paizo Publishing LLC and
is part of the Pathfinder RPG product line.

Orginally
posted on d20PFSRD.com

This musket features an
axe blade at the end of its barrel.

It can be used as both
a musket and a battleaxe. It is considered a double weapon for purposes of creating
masterwork or magical versions of this weapon. If this firearm gains the broken
condition, both the firearm component and the axe are considered broken. An
axe musket uses either a bullet and a single dose of black
powder
or an alchemical
cartridge as ammunition.





Firearms
Early
Firearms
(Early) Two-Handed
Firearms
Cost Dmg (S)
Dmg (M)
Critical
Range Misfire
Capacity Weight1
Type2
Special
Musket, axe 1,600 gp
1d6 1d8 ×4
30 ft.
1–2
(5 ft.)
1 6 lbs.
B and
P
—

Section
15: Copyright Notice

Pathfinder
Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors:
Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen
Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

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To
Firearms

The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

‘d20
System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.



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