w Net Bolas



Gray line

Equipment Guide II

Greg Lynch, J. C. Alvarez

Publisher Mongoose

Publish date 2005

ISBN 1-904854-97-4

OGL Section 15 ueg2

Content Puller Mark Gedak

can be found on the following website

Grand OGL Wiki

The material
below is designated as Open Game Content

Net bolas look like common Bolas (which are not that common themselves), with
two leather spheres joined by leather leashes. The only difference is that one
of the spheres of a set of net bolas hides a folded net. Net bolas function
as normal bolas until they hit an opponent or surface (including the ground);
at this point, the hidden net is automatically sprung upon any creature passing

Net bolas were designed
by a clever ranger from
the Southern plains, who specialised in capturing and selling large animals.
This anonymous ranger discovered that bolas were not enough to capture the largest specimens, for
which he attempted to use a net instead. However, the limited range of nets
made it very difficult and risky to engage some animals with them, so he was
faced with a conundrum: either to use ineffective weapons at excellent range,
or useful weapons at a negligible (and dangerous) range. After much experimentation,
he used the strongest fibres he could develop to build a net that was light
enough to fold itself into a small compartment, yet strong enough to hold the
biggest beasts. Such a net was to travel inside one of the weights of a specifically
designed set of hunting bolas, which would spring the net automatically as soon
as they hit the enemy. The weapon was a huge success, and soon after most of
the ranger’s friends
and neighbours, as well as all of his sons and daughters, were using net bolas
to capture wild animals. Net bolas spread through the world via weapons stores
specialised in exotic designs and hunting gear.

A character can use net
bolas to make ranged trip attacks; a character cannot be tripped during his
own trip attempt when wielding net bolas.

After a set of net bolas
has been used to make a trip attempt or normal attack, regardless of whether
the attack was successful or not, a net automatically springs in the target’s
area. The target must succeed at a Reflex save (DC 20) or become entangled (–2
penalty on attack rolls, –4 penalty on Dexterity,
can move at only half speed, cannot charge or run) by the springing net. An
entangled creature must succeed at a DC 15 Concentration check to be able to cast a spell. An entangled creature can escape by succeeding
at an Escape Artist check (DC 25).
The net has ten hit points and can be burst with a successful Strength check
(DC 30). Both escaping from and bursting a net are full-round actions. A character
that rolls a natural 1 when attacking with net bolas springs the net upon himself
and he must succeed at a Reflex save or become entangled as detailed above.

A full-round action must
be spent folding the net inside its compartment to use net bolas again. A normal
net can never fit inside a net bola’s compartment.

Net Bolas: One-handed
Exotic Weapon; 70 gp; Dmg 1d2(S)/1d3(M); Critical x2; Range 10 ft.; 4 lb.; Bludgeoning

Weapons Exotic
Weapon Cost Dmg
Critical Range Increment Weight Type Special
Net Bolas 70 gp 1d2 1d3 x2 10 ft. 4 lb. Bludgeoning see text

grey line


The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.


Copyright © 2019 Fantasy Worlds