Equipment Guide II
can be found on the following website
below is designated as Open Game Content
This weapon is a five-foot
chain with a wooden handle on one end and a steel saw on the other. The circular
blade is nailed to the middle of the longest chain link, allowing it to spin
freely and easily while remaining attached to the chain. When wielded, the movement
of the chain causes the saw attached to it to spin very fast, becoming a very
Ambricus of Adroit Arms
discovered the saw flail when one of his lumber workshops saws jumped
from its place due to a freak accident and went flying against the wall, where
it stuck as if thrown with incredible force. Having to use a chain to remove
the saw from the wall gave Ambricus the final idea of attaching a spinning saws
axis to a chain link. The idea worked and soon the saw flail was an article
on display in Adroit Arms. So far, Ambricus has heard of at least two other
stores selling his design, though it can take a while before such an unusual
weapon gains widespread usage.
A saw flail allows the
wielder to make trip attacks; if the character is tripped during his own trip
attempt, he can drop the saw flail to avoid being tripped. A saw flail gives
the wielder a +2 circumstance bonus on checks made to disarm an opponent, including
checks to avoid being disarmed.
The endlessly spinning
saw on one end of the flail is a constant danger to both the wielder and his
opponents; every time the wielder of a saw flail succeeds on a disarm, sunder
or trip attempt, he gains an attack of opportunity against the same target,
to see if the madly spinning saw hit the opponent as well. This attack of opportunity
does not count against the wielders limit of attacks of opportunity per
round, though it is still limited to one attack of opportunity per successful
disarm, sunder or trip attempt. Conversely, any character that rolls a natural
1 while making an attack with a saw flail must immediately succeed on a Reflex
save (DC 10) or be hit by the spinning saw himself.
Saw Flail: One-handed
Exotic Weapon; 50 gp; Dmg 1d8(S)/1d10(M); Critical x3; Range ; 3 lb.;
Melee Weapons (Exotic)
|Weapon||Cost||Damage (S)||Damage (M)||Critical||Range Increment||Weight||Type||Special|
of Mankind is owned and created by Mark John Goodwin
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