Wilderness Storm

Source:
See also: Wind Effects, Lightning, Falling Trees
Alexander Mann: The Lonely Road Date unknown
Alexander Mann: The Lonely Road Date unknown

Equatorial storms can be both devastating and predictable. In many jungle areas, rainstorms come every afternoon and last anywhere from 20 minutes to 6 hours. In other areas, ferocious storms break suddenly and end quickly. These tend to deliver more precipitation than heavy wind, as the thick jungle growth protects those beneath it from the direct force of the storm. Still, in addition to the inconvenience of being wet and miserable, jungle storms bring with them dangerous possibilities including falling trees, lightning, and floods (see separate entries below.)

Sandstorm

See also: Desert Terrain.

Dust storm in Sahara, painted by George Francis Lyon
Dust storm in Sahara, painted by George Francis Lyon

A sandstorm reduces visibility to 1d10 × 5 feet and provides a -4 penalty on Perception checks. A sandstorm deals 1d3 points of nonlethal damage per hour to any creatures caught in the open, and leaves a thin coating of sand in its wake. Driving sand creeps in through all but the most secure seals and seams, chafing skin and contaminating carried gear.

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