To African Campaign
Hannibal of Carthage, Rome's Greatest Enemy
Male Charismatic 6 / Smart
3 / Field Officer 7; CR 16; Medium-size human; HD 6d6+12 plus 3d6+6 plus 7d8+14;
hp 90; Mas 14; Init +5; Spd 30 ft.; Defense 20, touch 18, flat footed 19 (+7
class, +1 Dexterity, +2 leather); BAB +11; Grap +12; Atk +13 melee (1d8+1/19-20, longsword),
or +12 ranged (1d8+1/x3, compound bow); Full Atk +13/+8/+3 melee (1d8+1/19-20,
longsword), or +12/+7/+2 ranged (1d8+1/x3, compound
bow); FS 5 ft. by 5 ft.; Reach 5 ft.; AL Himself, Oath Against Rome; SV Fort
+8, Ref +7, Will +15; AP 10; Rep +10; Strength 13, Dexterity 12, Constitution 14, Intelligence 16, Wisdom 17,
Occupation: Military (Knowledge [tactics], Ride).
Skills: Bluff +20, Diplomacy +16, Handle Animal +8, Intimidate +25, Knowledge (civics) +19, Knowledge (history) +15, Knowledge (tactics) +28, Knowledge (theology and philosophy) +10, Listen +7, Navigate +12, Ride (Dexterity)+13, Sense Motive +17, Spot +9.
Feats: Action Boost, Archaic Weapons Proficiency, Armor Proficiency
(Light), Combat Expertise, Confident, Dodge, Educated (civics, tactics), Frightful Presence, Heroic Surge, Improved Initiative, Iron Will, Power Attack, Renown, Simple Weapons Proficiency, Weapon Focus (longsword).
Charismatic - Coordinate, inspiration, greater inspiration
Smart - Savant (Knowledge [tactics]), plan
Field Officer - Leadership, uncanny Survival, tactical expertise, august leadership, tactical mastery.
Equipment: Longsword, compund bow, leather armor, vast personal wealth.
Now he is a very motivating guy! Using his FO abilities, he can spend an attack action to give an ally a +14 bonus to any skill check, or (on an average roll of 10) give up to 20+ allies a +10 bonus on either attack rolls or Defense for a round. My friends, that's power you can't buy
To African Campaign
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