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Avenger

Aztec Priest

From D&D Wiki
Author(s): Sam Kay
Date Created: 17th Feburary 2008

Human sacrifice as shown in the Codex Magliabechiano.

Human sacrifice as shown in the Codex Magliabechiano.

From the southern jungles come the Aztecs; a warrior tribe bent upon conquering all to prove their strength and to provide sustenance for the Sun God. Sustenance in the form of heart sacrifice. They are cruel, vicious and savage, but their savagery belies their true strength. Strength that should be rightly feared once more by the people of the north...

Adventures: A typical Aztec Priest adventures deep in the jungle, seeking out new tribes to conquer, more people to capture to sacrifice, and more riches for the Aztec People. The Aztecs will never stop hunting for more potential sacrifices, as they believe that the Sun God is always hungry. Hungry for more human hearts, ripped out of a living human's chest as an offering. And if the Sun God is not sustained with constant supplies of living hearts, it will stop moving round the sky, and the world will come to a premature end...

Characteristics: Aztec Priests are vicious, ruthless and unmerciful. They are cruel to others to an extent that few can match. Aztecs are warriors born and bred- they earn their first warrior gear at an early age and are not considered an adult until they slay an enemy in combat. On the battlefield they fight like savages, baiting the enemy to strike first, and attacking with savagery somewhat akin to a barbarian.

Alignment: All Aztec Priests are Lawful Neutral. They follow strong laws, and although they believe they follow causes that are good, in truth they are needlessly destructive (but not truly evil).

Religion: The Aztec Priests worship the Mesoamerican Gods and goddesses. They believe in ritual sacrifice- namely heart sacrifice. This process involves an unwilling victim (captured by an Aztec Warrior raid party) being restrained and held upon a curved altar so that their chest is forced upwards. The heart is then cut out by an Obsidian Dagger, and ripped out of the chest cavity while it is still beating. The Aztecs believe that this "feeds" the Sun God, keeping the sun moving around the sky.

Background: Aztec Priests come from Aztec Warrior Families, and are those that show greater faith than their warrior brothers. They are trained to be priests in the temples, and then keep the Aztec faith, sacrificing living hearts to keep the sun moving through their sky.

Races: Only members of the Aztec Empire can become Aztec Priests, and only humans are members of the Aztec Empire, so only Humans can become Aztec Priests. Besides, most races are disgusted by the barbaric Aztec ways, and so will not join their cause.

Other Classes: Aztec Priests treat Aztec Warriors as honorary warriors or guards, but treat members of most other classes with scorn. They share an understanding of Barbarians, as both are people of the wild. They mistrust sorcerers and Wizards for the strange powers they possess.

Role: The Aztec Priests are the healers of the party, using their divine might to keep other up and fighting. They are the "leaders" of the party.

Game Rule Information

Starting Gold: 5d4×10 gp (125 gp).

Starting Age: Simple.

Hit Die: d10

The Aztec Priest

  Saving Throws   Spells per Day1
Level Base Attack Bonus Fort Ref Will Special 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +2 +2 Rage 1/day 5 3
2nd +1 +3 +3 +3 Woodland Stride, Resist Nature's Lure 6 4
3rd +2 +3 +3 +3 Uncanny Dodge 6 5 3
4th +3 +4 +4 +4 Trackless Step 6 6 4
5th +3 +4 +4 +4 Sneak Attack +1d6 6 6 5 3
6th +4 +5 +5 +5 Rage 2/day 6 6 6 4
7th +5 +5 +5 +5 Fast Movement 6 6 6 5 3
8th +6/+1 +6 +6 +6 Damage Reduction 1/— 6 6 6 6 4
9th +6/+1 +6 +6 +6 Improved Uncanny Dodge 6 6 6 6 5 3
10th +7/+2 +7 +7 +7 Evasion 6 6 6 6 6 4
11th +8/+3 +7 +7 +7 Rage 3/day 6 6 6 6 6 5 3
12th +9/+4 +8 +8 +8 6 6 6 6 6 6 4
13th +9/+4 +8 +8 +8 Improved Evasion 6 6 6 6 6 6 5 3
14th +10/+5 +9 +9 +9 Sneak Attack +2d6 6 6 6 6 6 6 6 4
15th +11/+6/+1 +9 +9 +9 Hide in Plain Sight 6 6 6 6 6 6 6 5 3
16th +12/+7/+2 +10 +10 +10 Rage 4/day, Damage Reduction 2/— 6 6 6 6 6 6 6 6 4
17th +12/+7/+2 +10 +10 +10 Venom Immunity 6 6 6 6 6 6 6 6 5 3
18th +13/+8/+3 +11 +11 +11 Greater Rage 6 6 6 6 6 6 6 6 6 4
19th +14/+9/+4 +11 +11 +11 Indominable Will, Tireless Rage 6 6 6 6 6 6 6 6 6 5
20th +15/+10/+5 +12 +12 +12 6 6 6 6 6 6 6 6 6 6

Class Skills (2 + Intelligence modifier per level, ×4 at 1st level)

Concentration (Constitution), Craft (Intelligence), Diplomacy (Charisma), Heal (Wisdom), (Intelligence), Knowledge (history) (Intelligence), Knowledge (religion) (Intelligence), Knowledge (the planes) (Intelligence), Profession (Wisdom), Spellcraft (Intelligence).

Class Features

All of the following are class features of the Aztec Priest:

Weapon and Armour Proficiency: Aztec Priests are proficient with Padded and leather armor, bucklers (chimalli), Macuahuitl, Daggers, Javelins, Short Spears, Punching Daggers, clubs, shortbows (Tlouitolli), Composite shortbows (Tlouitolli), Longbows (Tlouitolli), composite longbows (Tlouitolli), Atlatl and Greatclubs.

Spells: An Aztec Priest casts divine spells, which are drawn from the cleric spell list. However, his alignment may restrict him from casting certain spells opposed to his moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells, below. An Aztec Priest must choose and prepare his spells in advance (see below).

To prepare or cast a spell, an Aztec Priest must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an Aztec Priest's spell is 10 + the spell level + the Aztec Priest's Wisdom modifier.

Like other spellcasters, an Aztec Priest can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Aztec Priest. In addition, he receives bonus spells per day if he has a high Wisdom score.

Aztec Priests meditate or pray for their spells. Each Aztec Priest must choose a time at which he must spend 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. Time spent resting has no effect on whether an Aztec Priest can prepare spells. An Aztec Priest may prepare and cast any spell on the cleric spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.

Rage (Ex): An Aztec Priest can fly into a rage a certain number of times per day. In a rage, an Aztec Priest temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a ·2 penalty to Armour Class. The increase in Constitution increases the Aztec Priest's hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, an Aztec Priest cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or Concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character's (newly improved) Constitution modifier. An Aztec Priest may prematurely end his rage. At the end of the rage, the Aztec Priest loses the rage modifiers and restrictions and becomes fatigued (·2 penalty to Strength, ·2 penalty to Dexterity, can't charge or run) for the duration of the current encounter (unless he is a 17th-level Aztec Priest, at which point this limitation no longer applies; see below).

An Aztec Priest can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 6th level and every five levels thereafter, he can use it one additional time per day (to a maximum of four times per day at 16th level). Entering a rage takes no time itself, but an Aztec Priest can do it only during his action, not in response to someone else's action.

Woodland Stride (Ex): Starting at 2nd level, an Aztec Priest may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect him.

Resist Nature's Lure (Ex): Starting at 2nd level, an Aztec Priest gains a +4 bonus on saving throws against the spell-like abilities of fey.

Uncanny Dodge (Ex): At 3rd level, an Aztec Priest retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If an Aztec Priest already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.

Trackless Step (Ex): Starting at 3rd level, an Aztec Priest leaves no trail in natural surroundings and cannot be tracked. He may choose to leave a trail if so desired.

Sneak Attack (Ex): From 5th level onwards, if an Aztec Priest can catch an opponent when she is unable to defend herself effectively from his attack, he can strike a vital spot for extra damage.

The Aztec Priest's attack deals extra damage any time his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the Aztec Priest flanks his target. This extra damage is 1d6 at 5th level, and it increases to 2d6 at 14th level. Should the Aztec Priest score a critical hit with a sneak attack, this extra damage is not multiplied.

Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a sap (blackjack) or an unarmed strike, an Aztec Priest can make a sneak attack that deals nonlethal damage instead of lethal damage. He cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual ·4 penalty.

An Aztec Warrior can sneak attack only living creatures with discernible anatomies undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The Aztec Priest must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. An Aztec Priest cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.

Fast Movement (Ex): From 7th level onwards, an Aztec Priest's land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armourer or light armour and not carrying a heavy load. Apply this bonus before modifying the Aztec Priest's speed because of any load carried or armour worn.

Damage Reduction (Ex): At 8th level, an Aztec Priest gains Damage Reduction. Subtract 1 from the damage the Aztec Priest takes each time he is dealt damage from a weapon or a natural attack. This increases by 1 at 16th level.

Improved Uncanny Dodge (Ex): At 9th level and higher, an Aztec Priest can no longer be flanked. This defence denies a rogue the ability to sneak attack the Aztec Priest by flanking him, unless the attacker has at least four more rogue levels than the target has barbarian levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.

Evasion and Improved Evasion (Ex): At 10th level and higher, an Aztec Priest can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the Aztec Priest is wearing light armour or no armour. A helpless Aztec Priest does not gain the benefit of evasion. From 13th level onwards, the Aztec Priest receives only half damage on a failed save.

Hide in Plain Sight (Ex): While in any sort of natural terrain, an Aztec Priest of 15th level or higher can use the Hide skill even while being observed.

Venom Immunity (Ex): At 17th level, an Aztec Priest gains immunity to all poisons.

Greater Rage (Ex): At 18th level, an Aztec Priest's bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to AC remains at ·2.

Indomitable Will (Ex): While in a rage, an Aztec Priest of 19th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.

Tireless Rage (Ex): At 19th level and higher, an Aztec Priest no longer becomes fatigued at the end of his rage.

Ex-Aztec Priest

An Aztec Priest who ceases to be lawful or fails to worship the Mesoamerican Gods and Goddesses looses his supernatural abilities and spellcasting power until he atones.

Epic Aztec Priest

Level Special
21st Rage 5/day
22nd  
23rd  
24th Bonus Feat
25th  
26th Rage 6/day
27th  
28th Bonus Feat
29th  
30th  

2 + Intelligence modifier skill points per level.

Hit Die: d10

Caster Level: The Aztec Priest's caster level is equal to his class level, as normal.

Rage: At 21st level and every 5th level hereafter, the Aztec Priest gains an additional use of rage each day.

Bonus Feats: The epic Aztec Priest gains a bonus feat (selected from the list of epic barbarian and cleric bonus feats) every 4 levels after 20th.

Aztec Warrior

From D&D Wiki
Author(s): Sam Kay
Date Created: 27th October 2007

Aztec warriors

From the southern jungles come the Aztecs; a warrior tribe bent upon conquering all to prove their stength and to provide sustenance for the Sun God. Sustenance in the form of heart sacrifice. They are cruel, vicious and savage, but their savagery belies their true strength. Strength that should be rightly feared once more by the people of the north...

Adventures: A typical Aztec Warrior adventures deep in the jungle, seeking out new tribes to conquer, more people to capture to sacrifice, and more riches for the Aztec People. The Aztecs will never stop hunting for more potential sacrifices, as they believe that the Sun God is always hungry. Hungry for more human hearts, ripped out of a living human's chest as an offering. And if the Sun God is not sustained with constant supplies of living hearts, it will stop moving round the sky, and the world will come to a premature end...

Characteristics: Aztec Warriors are vicious, ruthless and unmerciful. They are cruel to others to an extent that few can match. Aztecs are warriors born and bred- they earn their first warrior gear at an earley age and are not considered an adult until they slay an enemy in combat. On the battlefield they fight like savages, baiting the enemy to strike first, and attacking with savagery somewhat akin to a barbarian.

Alignment: All Aztec Warriors are Lawful Neutral. They follow strong laws, and although they believe they follow causes that are good, in truth they are needlessly destructive (but not truly evil).

Religion: The Aztec warriors worship the Mesoamerican Gods and goddesses. They believe in ritual sacrifice- namely heart sacrifice. This process involves an unwilling victim (captured by an Aztec Warrior raid party) being restrained and held upon a curved altar so that their chest is forced upwards. The heart is then cut out by an Obsidian Dagger, and ripped out of the chest cavity while it is still beating. The Aztecs believe that this "feeds" the Sun God, keeping the sun moving around the sky.

Background: Aztec Warriors come from Aztec Warrior Families, descended from the Aztecs of old that wandered the lands in search of a home. Aztec Warriors are trained in their great cities, where Temple-Pyramids dwarf the entire city. In the Aztec homelands, one is surrounded by monuments of skulls, gold and the stench of death. The history of the Aztecs are written not i ink, but in blood... the blood of those sacrificed by the Aztecs in the cruel, sadistic fashion.

Races: Only members of the Aztec Empire can become Aztec Warriors, and only humans are members of the Aztec Empire, so only Humans can become Aztec Warriors. Besides, most races are disgusted by the barbaric Aztec ways, and so will not join their cause.

Other Classes: Aztec Warriors treat Aztec Priests with great reverence, but treat members of most other classes with scorn. They share an understanding of Barbarians, as both are people of the wild. They mistrust sorcerers and Wizards for the strange powers they possess.

Role: The Aztec Warrior's role in the adventuring party is as a front line combat specialist. He combines toughness with martial prowess and great strength. An Aztec warrior is relatively unarmoured, but survives on mobility. The Aztec Warrior can dish out and take lots of damage, but is weaker against armored foes, who can be difficult to kill with Obsidian weaponry.

Game Rule Information

Starting Gold: 6d4×10gp (150gp).

Starting Age: Simple.

Abilities: An Aztec warrior needs to be strong because of his combat role. Dexterity can help the Aztec Warrior to have a high AC, as he would ordinarily wear only leather armor. An Aztec Warrior needs a high Constitution score to have more hit points, and thus to resist damage.

Alignment: Lawful Neutral.

Hit Die: d12

The Aztec Warrior

 

Saving Throws

 
Level
Base Attack Bonus Fort Ref Will Unarmed Damage Special
1st +1 +2 +0 +0 1d6 Unarmed Strike, Fast Movement
2nd +2 +3 +0 +0 1d6 Rage 1/day
3rd +3 +3 +1 +1 1d6 Evaision, Bonus Feat
4th +4 +4 +1 +1 1d6 Sneak Attack +1D6
5th +5 +4 +1 +1 1d6 Damage Reduction 1/-
6th +6/+1 +5 +2 +2 1d6 Rage 2/day
7th +7/+2 +5 +2 +2 1d6 Bonus Feat
8th +8/+3 +6 +2 +2 1d8 Uncanny Dodge
9th +9/+4 +6 +3 +3 1d8 Damage Reduction 2/-
10th +10/+5 +7 +3 +3 1d8 Rage 3/day
11th +11/+6/+1 +7 +3 +3 1d8 Bonus Feat
12th +12/+7/+2 +8 +4 +4 1d8 Improved Evasion
13th +13/+8/+3 Reduction 3/- +8 +4 +4 1d8 Damage
14th +14/+9/+4 +9 +4 +4 1d8 Rage 4/day
15th +15/+10/+5 +9 +5 +5 1d8 Bonus Feat
16th +16/+11/+6/+1 +10 +5 +5 1d10 Sneak Attack +2D6
17th +17/+12/+7/+2 +10 +5 +5 1d10 Damage Reduction 4/-
18th +18/+13/+8/+3 +11 +6 +6 1d10 Rage 5/day
19th +19/+14/+9/+4 +11 +6 +6 1d10 Bonus Feat
20th +20/+15/+10/+5 +12 +6 +6 1d10 Greater Rage,Bonus Feat

Class Skills (2 + Intelligence modifier per level, ×4 at 1st level)

Climb (Strength), Heal (Wisdom), Hide (Dexterity), Intimidate (Charisma), Jump (Strength), Listen (Wisdom), Mesoamerican Ball Game1 (Dexterity), Spot (Wisdom), Survival (Wisdom), Swim (Strength).

1. New skill for the Aztec Warrior. See Mesoamerican Ball Game.

Class Features

All the following are class features of the Aztec Warrior:

Weapon and Armor Proficiency: Aztec Warriors are proficient with Padded and leather armor, bucklers (chimalli), Macuahuitl, Daggers, Javelins, Short Spears, Punching Daggers, clubs, shortbows (Tlouitolli), Composite shortbows (Tlouitolli), Longbows (Tlouitolli), composite longbows (Tlouitolli), Atlatl and Greatclubs.

Unarmed Strike (Ex): At 1st level, an Aztec Warrior gains Improved Unarmed Strike as a bonus feat. An Aztec Warrior’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that an Aztec Warrior may even make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.

Usually an Aztec Warrior’s unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on her attack roll. He has the same choice to deal lethal or nonlethal damage while grappling.

An Aztec Warrior’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

An Aztec Warrior also deals more damage with his unarmed strikes than a normal person would, as shown on Table: Aztec Warrior Unarmed Damage by Size.

Aztec Warrior Unarmed Damage by Size

Level Fine
Aztec Warrior Damage
Diminutive Aztec Warrior Damage Tiny
Aztec Warrior Damage
Small
Aztec Warrior Damage
Medium
Aztec Warrior Damage
Large
Aztec Warrior Damage
Aztec Warrior Damage Huge Aztec Warrior Damage Gargantuan
Aztec Warrior Damage Colossal
1st-7th 1 1d2 1d3 1d4 1d6 1d8 2d6 3d6 4d6
8th-15th 1d2 1d3 1d4 1d6 1d8 2d6 3d6 4d6 6d6
16th-20th 1d3 1d4 1d6 1d8 1d10 2d8 3d8 4d8 6d8

Fast Movement (Ex): An Aztec Warrior’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor or light armor and not carrying a heavy load. Apply this bonus before modifying the Aztec Warrior’s speed because of any load carried or armor worn.

Rage (Ex): At 2nd level, an Aztec warrior can fly into a rage a certain number of times per day. In a rage, an Aztec Warrior temporarily gains a +4 bonus to Strength, a +4 bonus to Consitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. The increase in Consitution increases the Aztec warrior’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Consitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, an Aztec Warrior cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or Concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Consitution modifier. An Aztec Warrior may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level Aztec Warrior, at which point this limitation no longer applies; see below).

An Aztec Warrior can fly into a rage only once per encounter. At 2nd level he can use his rage ability once per day. At 6th level and every four levels thereafter, he can use it one additional time per day (to a maximum of five times per day at 18th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action.

Evasion (Ex): At 3rd level and higher, an Aztec Warrior can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the Aztec Warrior is wearing light armor or no armor. A helpless Aztec Warrior does not gain the benefit of evasion.

Bonus Feats At 3rd level, an Aztec warrior can choose either Improved Grapple, Stunning Fist or Combat Reflexes as a bonus feat. He does not have to have any of the Prerequisites normally required for these feats to select them. At 7th level and every 4th level hereafter, and at 20th level, the Aztec Warrior gains another bonus feat. These bonus feats must be drawn from the feats noted as fighter bonus feats. An Aztec Warrior must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

These bonus feats are in addition to the feat that a character of any class gets from advancing levels. An Aztec Warrior is not limited to the list of fighter bonus feats when choosing these feats.

Sneak Attack (Ex): At 4th level, if an Aztec Warrior can catch an opponent when he is unable to defend himself effectively from her attack, he can strike a vital spot for extra damage.

The Aztec Warrior’s attack deals extra damage any time his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the Aztec Warrior flanks his target. This extra damage is 1d6 at 1st level, and it increases to 2D6 at 16th level. Should the Aztec Warrior score a critical hit with a sneak attack, this extra damage is not multiplied.

Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a sap or an unarmed strike, an Aztec Warrior can make a sneak attack that deals nonlethal damage instead of lethal damage. He cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

An Aztec Warrior can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The Aztec Warrior must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. An Aztec Warrior cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.

Damage Reduction (Ex): At 5th level, an Aztec Warrior gains Damage Reduction. Subtract 1 from the damage the Aztec Warrior takes each time he is dealt damage from a weapon or a natural attack. At 9th level, and every four barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point, to a maximum of 4/- at 17th level. Damage reduction can reduce damage to 0 but not below 0.

Uncanny Dodge (Ex): Starting at 4th level, an Aztec Warrior can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.

If an Aztec Warrior already has uncanny dodge from a different class he automatically gains improved uncanny dodge (see the Rogue class) instead.

Improved Evasion (Ex): At 12th level, the Aztec Warrior still takes no damage on a successful Reflex saving throw against attacks henceforth he henceforth takes only half damage on a failed save. A helpless Aztec Warrior does not gain the benefit of improved evasion.

Greater Rage (Ex): At 20th level, an Aztec Warrior’s bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to AC remains at –2.

Ex-Aztec Warriors

If an Aztec Warrior who Conquers land larger enough to be a small country and fails to capture and bring back 20 sacrifice victims to a Aztec temple pyramid cannot level up in the Aztec Warrior class until he goes back to the land and achieves said task.

An Aztec Warrior who Ceases to revere the Aztec Gods cannot level up in the Aztec Warrior class until he continues to revere the Aztec gods.

The Epic Aztec Warrior

Hit Die: d12

Skill Points at Each Additional Level: 4 + Intelligence modifier

Rage: The epic Aztec Warrior gains one use of rage per day every four levels after 20th.

Damage Reduction (Ex): The epic Aztec warrior’s damage reduction increases by 1 point every three levels higher than 19th.

Bonus Feats: The epic Aztec Warrior gains a bonus feat (selected from the list of epic Aztec Warrior bonus feats) every four levels higher than 20th, and at every 5 levels higher than 20th.

Epic Aztec warrior Bonus Feat List: Armor Skin, Chaotic Rage, Damage Reduction, Devastating Critical, Dire Charge, Epic Endurance, Epic Prowess, Epic Speed, Epic Toughness, Epic Weapon Focus, Fast Healing, Incite Rage, Legendary Climber, Legendary Leaper, Legendary Rider, Legendary Tracker, Legendary Wrestler, Mighty Rage, Overwhelming Critical, Ruinous Rage, Terrifying Rage, Thundering Rage.

The Epic Aztec Warrior
Barbarian Level Special
21st
-
22nd Damage reduction 5/-
23rd -
24th Rage 6/day, bonus feat
25th Bonus Feat
26th -
27th -
28th Rage 7/day, bonus feat
29th -
30th Bonus Feat

Human Aztec Warrior Starting Package

Weapons: Macuahuitl (medium and two-handed), a buckler, Obsidian Dagger, 3 Javelins, an Atlatl and a shortbow with 20 arrows.

Skill Selection: Pick a number of skills equal to 2 + Intelligence modifier.
Skill Ranks Ability Armor
Check
Penalty
Survival 4 Wisdom
Hide 4 Dexterity -1
Spot 4 Wisdom
Swim 4 Strength -1
Move Silently 4 Dexterity -1
Heal 4 Wisdom
Intimidate 4 Charisma
Climb 4 Strength -1
Jump 4 Strength -1
Listen 4 Wisdom
Sense Motive 2 Wisdom
Rope Use2 Dexterity
Mesoamerican Ball Game1 4 Dexterity 0 (-1)2

1: See Mesoamerican Ball Game
2: buckler cannot be worn while using this skill. See Mesoamerican Ball Game: Equiptment Restrictions

Feat: Survival

Bonus Feat: Power Attack

Gear: leather armor, Winter Blanket, waterskin, Belt Pouch, and a 50ft length of Hempen Rope.

Gold: 2d4gp

To South America

Aztec border

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