Gods

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Inti, Inca God of the SunInti, Inca God of the Sun

Inti is the sun god, as well a patron deity of the Inca Empire. His exact origin is not known. The most common story says he is the son of Viracocha, the god of civilization.

Worship

The sun was perhaps the most important aspect of life because it provided warmth and light. Inti therefore is also known as the Giver of Life. He was worshipped mostly by farmers who relied on the sun to receive good harvests. Although he was the second most revered deity after Viracocha, he received the greatest number of offerings. The Sapa Inca, as ruler of the people, claimed divine heritage and direct descent from the Sun.

Legends and history

He and his wife, Mama Quilla, the Moon goddess, were generally considered benevolent deities. Mama Quilla supposedly gave birth to the Earth. According to an ancient myth, Inti taught his son Manco Capac and his daughter Mama Ocllo the arts of civilization and they were sent to earth to pass this knowledge to mankind. Another legend however states Manco Capac was the son of Viracocha.

Inti ordered his children to build the Inca capital where a divine golden wedge they carried with them, would penetrate the earth. Incas believed this happened in the city of Cuzco. The Inca ruler was considered to be the living representative of Inti.

Willaq Umu was the High Priest of the Sun (Inti). The Incas believed that the Sapa Inca was the living son of Inti the sun god. His position placed him as the second most powerful person in the kingdom. He was directly underneath the Sapa Inca, and they were often brothers. The emperor's family was believed to be descended from Inti.

Inti was also known as Apu Punchau, which means "leader [of the] daytime". Inti is represented as a golden disk with a human face. A great golden disk representing Inti was captured by the Spanish conquistadors in 1571 and was sent to the Pope via Spain. It has since been lost.

Inti Raymi

The festival of Inti was held during the winter solstice, which was around June 24 in the Incan Empire. The festival was held in Cuzco and was attended by the four sectors of Tahuantinsuyu. In Quechua, Inti Raimi, means "resurrection of the sun" or "the way/path of the sun." Military captains, government officials, and the vassals who attended were dressed in their best costumes, and carried their best weapons and instruments.

Preparation for the festival of Inti Raymi began with a fast of three days, where also during those days there was no fire lit and the people refrained from sexual intercourse. This festival itself would last nine days, and during this time the people consumed massive amounts of food and drink. There were many sacrifices as well which were all performed on the first day. After the nine days everyone would leave with the permission of the Inca back to their states.

Roleplaying

Originally Posted by

Serpentine of the Giant in the Playground Forums.

On this Thread

Inti

Giver of Life, The Smiling Sun
Greater Deity
Symbol:
A benign sun face surrounded by long rays.
Home Plane: Elysium
Alignment: Lawful Good
Portfolio: Sun, light, strength, healing, life, protection, rulership.
Worshippers: Bards, rangers, druids, healers, rulers, nobles, guards, Good warriors.
Cleric alignments: LG, NG, LN.
Domains: Good, Healing, Life, Nobility, Protection, Strength, Sun
Favoured weapon: Shields.
Inti is the Handia (South American - Inca) He is a strong, noble warrior in shining gold armour and his great shield. He is the defender of the weak and a bastion of justice. He is commonly worshipped by farmers who rely on the sun for their livelihoods, and by just kings and the defenders of good.

Dogma

Inti is a stoic but kind god. He teaches that it is the duty of the strong to protect the weak. Just as the burning sun nurtures the delicate seedling until it grows into a strong and sturdy tree, so too should his mighty followers bolster the weak to make them strong enough to stand on their own.

Clergy and Temples

Gold is the colour and material most favoured by the clerics of Inti. Their temples are often heavily decorated with the metal, and are usually wide open to the sunshine. The clerics are usually patient and protective, but have backbones of steel and hearts of diamond. They believe in strength and toughness, and in sharing those with the people without until they have enough of their own. They will defend those in need, but consider just as important teaching them to defend themselves.

Personal Attributes

Cleric/fighter/paladin

Wields the Vanguard of Inti.

Golden Vanguard of Inti

Golden Vanguard of Inti

Golden Vanguard of Inti is a heavy shield made of polished ebony with a shining, benignly smiling sun – the symbol of the god Inti – made of gold on the front, with sharp spikes pointing out from the rays.

Nonlegacy Game Statistics: +1 Spiked heavy wooden shield; Cost 1,025gp; Weight 12lb.

Omen: Golden Vanguard of Inti always feels very warm to the touch, as though left in the sun. It is a tower shield, but can be wielded as though it is a heavy shield.

History

When the god Inti visits the material plane, he seeks out the Vanguard as his own personal shield.

Legacy Rituals

Two rituals are required to unlock all the abilities of Golden Vanguard of Inti.

Inti Raymi: Organise a festival in Inti’s honour. For three days you must fast, refrain from sexual intercourse, and have no fire lit in your presence. Then you must arrange feasting for the next nine days, all animals slaughtered for meat first consecrated to Inti and sacrificed in his honour. Cost: 1,500gp. Feat Granted: Least Legacy (Golden Vanguard of Inti).

Light a Dark Place: You must assist an oppressed or endangered community by both freeing it from its threat and teach the people or establish something that will assist them in protecting themselves in the future. Cost: 11,500gp. Feat Granted: Lesser Legacy (Golden Vanguard of Inti).

Personal Cost

The wielder must spend at least one hour in direct natural sunlight every day. Once a week, he must meditate in direct natural sunlight for one hour plus one for every 5 levels. These hours do not have to be consecutive (e.g. you do not have to start over if it gets cloudy half-way through).

Wielder Requirements

Golden Vanguard of Inti can be wielded by clerics, paladins, druids, favoured souls and other devout military classes.

Golden Vanguard of Inti Wielder Requirements
Ability to cast 1st-level divine spells
Any nonevil, nonchaotic alignment
Base attack bonus +2

Wielder Level Abilities
5th +1 bashing spiked heavy wooden shield (1d8 damage and as +1 weapon when bashing)
6th Shining Might +2
7th +2 bashing +1 spiked heavy wooden shield
8th Luminous Brawn
9th Shining Might +4
10th +2 bashing spiked heavy wooden shield
11th Golden Grandeur
12th Inti’s Brilliance
13th +2 bashing brutal surge spiked heavy wooden shield
14th Shining Might +6
15th  
16th +3 bashing brutal surge spiked heavy wooden shield

Legacy Item Abilities

All the following are legacy item abilities of Golden Vanguard of Inti.

Shining Might (Su): At 6th level, you are infused with some of Inti’s power, gaining a +2 enhancement bonus to Strength. This enhancement increases to +4 at level 9 and to +6 at level 14.

Luminous Brawn (Su): At 8th level and higher, you gain a +4 bonus on the opposed Strength check made during a bull rush attempt, and you push your opponent back an additional 5 feet if the attempt is successful.

Golden Grandeur (Sp): From 11th level, you are under the effect of enlarge person. This is constant, and can be suppressed.

Inti’s Brilliance (Sp): Starting at 13th level, the golden sun can emit a beam of light equivalent to a daylight spell at will. Caster level 10th.

Itzpapalotl

From Wikipedia, the free encyclopedia

Depiction of Itzpapalotl from the Codex Borgia.

Depiction of Itzpapalotl from the Codex Borgia.

In Aztec mythology, Itzpapalotl ("Clawed Butterfly" or "Obsidian Butterfly") was a fearsome skeletal warrior goddess, who ruled over the paradise world of Tamoanchan, the paradise of victims of infant mortality and place identified where humans were created. She is the mother of Mixcoatl and is particularly associated with the moth Rothschildia orizaba from the family Saturniidae. Some of her associations include birds and fire. Her nahualli was a deer.

Itzpapalotl's name can either mean "Obsidian butterfly" or "clawed butterfly", the latter meaning seems most likely. It's quite possible that clawed butterfly refers to the bat and in some instances Itzpapalotl is depicted with bat wings. However, she can also appear with clear butterfly or eagle attributes. Her wings are Obsidian or tecpatl (flint) knife tipped. She could appear in the form of a beautiful, seductive woman or terrible goddess with a skeletal head and butterfly wings supplied with stone blades.

Mythology

Itzpapalotl is the patron of the day Cozcuauhtli and Trecena 1 House in the Aztec calendar. The Trecena 1 House is one of the five western trecena dates dedicated to the cihuateteo, or women who had died in childbirth. Not only was Itzpapalotl considered one of the cihuateteo herself, but she was also one of the tzitzimime, star demons that threatened to devour people during solar eclispses.

As the legend goes, Itzpapalotl fell from heaven along with Tzitzimime and several other shapes such as scorpions and toads. Itzpapalotl wore an invisible cloak so that no one could see her. At some times, she was said to have dressed up like a lady of the Mexican Court, caking her face with white powder and lining her cheeks with strips of rubber. Her fingers tapered into the claws of a jaguar, and her toes into eagle's claws.

Ometeotl

From Wikipedia, the free encyclopedia

Ometeotl is the name of the dual god Ometecutli/Omecihuatl in Aztec mythology.

In the Nahua/Aztec tradition, Ometeolt/Omecihualt is a dual god, male and female, who was the creator of Cemanahuatl. Ometeotl's male aspect is Ometecutli, his/her female aspect is Omecihuatl. S/he dwelled in and ruled over Omeyocan ("Two Place"), home of the gods.

There were no temples dedicated to this god, but references to Ometeotl appear in a number of post-conquest Aztec codices and poetry.

Ometeotl was also referred by other names: Tloque Nahuaque, "Owner of the Near and Far"; Moyocoyatzin, "The Inventor of Himself"; Ipalnemohua, "The Giver of Life".

Ometecuhtli ("two-lord"; also Ometeoltloque, Ometecutli, Tloque Nahuaque, Citlatonac), the male aspect, was a deity associated with fire, a creator deity and one of the highest gods in the pantheon, though he had no cult and was not actively worshipped.

An Aztec poem declares:

The giver of life mock of us
only a dream we chase
oh my friends
our hearth trust
But he really mock of us
but with emotion we enjoy
in the green things and in the paintings
The giver of life make us live
he knows, he rules
how we, the men, will die
nobody, nobody, nobody
really lives on earth.

(Manuscript, Cantares Mexicanos/National Library of Mexico)

Roleplaying Notes

Originally Posted by

Tebryn14 of the Wizards Community forums.

On this Thread

Ometeotl
The God-above-All, The Near and Close, He Who is at the Center, Two-God.
Greater Deity
Symbol:
Footprint
Home Plane: Omeyocan (Place of Duality)/Unknown Plane
Alignment: Neutral
Portfolio: Creation, duality
Worshippers: Mothers, craftsmen, common folk
Cleric Alignments: N, NG, LN, NE, CN
Domains: Chaos, Creation, Repose, Evil, Good, Law, Renewal.
Favored Weapon: Macuahuitl

Ometeotl is a mystery. The leader of the Aztec Pantheon, he is attributed the feat of creating himself from the nothingness before time. He represents duality. Male/female, good/evil, law/evil, life/death, are all parts of hi, in equal proportions. He is among the most aloof deities, appearing in any form only if his very existence is threatened. When he does appear, he is completely invisible to any form of sight, including the spells and powers of other deities. His realm is completely unreachable.

Ometeotl

Wizard 20/fighter 26

Medium-Size Outsider (Extraplanar)

Divine Rank:

19

Hit Dice:

20d8+160 (outsider) plus 20d4+160 (wizard) plus 26d10+208 (figher) (1028 hp)

Initiative:

+11

Speed:

60 ft.

AC:

76 (+19 divine, +7 Dexterity, +9 deflection, +31 natural)

Base Attack/Grapple:

+43/+76

Attacks*:

+5 keen vorpal flaming Obsidian Macuahuitl +86/+81/+76/+71 melee; or by spell +76 melee touch, or +69 ranged touch. *Always receives a 20 on attack rolls; roll die to check for critical hit.

Damage*:

+5 keen vorpal flaming Obsidian greatsword 2d6+47+1d6 fire/17-20; or by spell. *Always does maximum damage (greatsword 59+6 fire).

Face/Reach:

5 ft. by 5 ft./ 5 ft.

Special Attacks:

Domain powers, divine abilities, spell-like abilities.

Special Qualities:

Divine immunities, DR 30/epic, fire resistance 24, nderstand, speak, and read all languages and speak directly to all beings within 17 miles, remote communication, godly realm (100 miles), greater teleport at will, plane shift at will, SR 51, divine aura (19 miles, DC 38).

Saves*:

Fort +62, Ref +61, Will +71. *Always receives a 20 on saves.

Abilities:

Strength 38, Dexterity 24, Constitution 26, Intelligence 34, Wisdom 44, Charisma 29.

Skills*:

Balance +69, Climb +79, Concentration +77, Craft (Architecture and Engineering) +62, Craft (Weaponsmithing) +71, Diplomacy +71, Intimidate +71, Jump +79, Knowledge (Arcana) +81, Knowledge (history) +71, Knowledge (nature) +61, Knowledge (planes) +81, Knowledge (religion) +81, Listen +81, Move Silently +46, Search +51, Sense Motive +81, Spellcraft +71, Spot +81, Survival +79, Swim +69, Tumble +56. *Always receives a 20 on checks.

Feats:

Alertness, Automatic Quicken Spell x3, Awesome Blow, Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Empower Spell, Enlarge Spell, Extend spell, Great Cleave, Great Constitution x2, Great Strength x2, Heighten Spell, Improved Bullrush, Improved Disarm, Improved Initiative, Improved Trip, Improved Unarmed Strike, Mobility, Multispell, Power Attack, Quicken Spell, Quick Draw, Silent Spell, Snatch Arrows, Spell Mastery, Spell Penetration, Spring Attack, Still Spell, Sunder, Weapon Focus (greatsword), Weapon Specialization (greatsword), Whirlwind Attack .

Divine Immunities:

Ability damage, ability drain, acid, cold, death effects, disease, disintegration electricity, energy drain, mind-affecting effects, Paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.

Salient Divine Abilities:

Alter Reality, Alter Size, Arcane Mastery, Avatar (20), Battlesense, Create Greater Object, Create Object, Divine Battle Mastery, Divine Blast (12/day, 28d12 points of damage, 19 miles), Divine Creation, Divine Invisibility*, Divine Shield (11/day, stops 190 points of damage), Divine Spellcasting, Divine Weapon Focus (greatsword), Divine Weapon Specialization (greatsword), Extra Domain (Evil), Extra (Good), Extra Domain (Law), Extra Domain (Renewal), Gift of Life, Instant Counterspell, Life and Death, Mass Life and Death, Spontaneous Wizard Spells.

Domain Powers:

Cast chaotic spells at +1 caster level; cast conjuration (creation spells) at +2 caster level; death touch 19/day (19d6 hp), cast evil spells at +1 caster level; cast good spells at +1 caster level; cast lawful spells at +1 caster level; regain 1d8+9 hp 19/day when below 0 hp.

Spell-Like Abilities:

Ometeotl uses these abilities as a 29th level caster, except for aligned spells, which he uses as a 20th level caster, and conjuration (creation) spell, which he uses at 31st level caster level. The save DCs are 40+spell level. Protection from Law, Shatter, Magic Circle against Evil, Chaos Hammer, Dispel Law, Animate Objects, Word of Chaos, Cloak of Chaos, summon monster IX, protection from good, desecrate, magic circle against good, unholy blight, Dispel Good, create undead, blasphemy, unholy aura, protection from evil, Aid, magic circle against evil, holy smite, Dispel Evil, Blade Barrier, Holy word, holy aura, Create Water, minor image, create food and water, minor creation, major creation, Heroes’ Feast, permanent image, true creation, Genesis, charm person, Lesser restoration, remove disease, Reincarnate, Atonement, greater restoration, polymorph any object, Freedom, Hide from Undead, gentle repose, speak with dead, death ward, slay living, Undeath to Death, destruction, Surelife, wail of the banshee.

*Divine Invisibility (Unique SDA)
Ometeotl is completely invisible to all creatures, even when attacking. His presence cannot be detected with Spot checks, and no divination reveals his presence. He is also completely undetectable to divine powers that reveal hidden foes, such as Clearsight. No representation of his true form can be made, and any sculptor or artist attempting to do so finds his inspiration stilled and his work unfinished. When fighting with his sword drawn, the sword is visible.

Wizard Spells/Day (Levels 0-12): 4/7/7/7/7/6/6/6/6/5/2/2/2; base DC=24+spell level.

Possessions: Ometeotl wields a +5 flaming keen vorpal greatsword made from pure Obsidian.

Other Divine Powers
As a greater deity, the Ometeotl automatically receives the best possible result on any die roll he makes (including attack rolls, damage, checks, and saves). He is immortal

Senses: Ometeotl can see, hear, touch, and smell at a distance of 19 miles. As a standard action, her can perceives anything within 19 miles of his worshippers, holy site, objects, or any location where on his titles or name was spoken in the last hour. He can extend his senses to up to twenty locations at once. He can block the sensing powers of deities his rank or lower at up to two remote locations at once for 19 hours.

Portfolio Sense: Ometeotl senses any act of creation by a worshipper of the Aztec Pantheon 19 weeks before it happens and retains the sensation for 19 weeks. He likewise senses the birth of any set of twins.

Automatic Actions: Ometeotl can use Concentration or any Craft skills (even those he has no ranks in) as free actions, as long as the DC for the task is 30 or lower.

Create Magic Items: The Ometeotl can create any magic item.

Quetzalcoatl

The Aztec god Quetzalcoatl as depicted in the Codex Telleriano-Remensis (16th century).

The Aztec god Quetzalcoatl as depicted in the Codex Telleriano-Remensis (16th century).

Roleplaying Notes

Originally Posted by

die of the Wizards Community forums.

On this Thread

Quetzalcoatl

The Feathered Serpent
Intermediate Diety
Symbol:
Feathered serpent with wings
Home Plane: Prime Material
Alignment: Chaotic Good
Portfolio: Air, Wisdom
Worshipers: Any Good Alignment
Cleric Alignments: CG and NG
Domains: Chaos, Good, Air, Knowledge, Craft
Favored Weapon: none (he is a snake dude)

Quetzalcoatl is known as the feathered serpent, god of the wind and Wisdom, a teacher of the peaceful arts. His omens and portents include wind storms, the presence of birds and whispering voices. He was driven from his home valley by a rival god and swore to return in 500 years. He appears as a large flying serpent covered with green feathers.

Dogma
He expects his worshippers to fight when he returns and to be skilled in the arts of peace as well as war.

Clergy and Temples
His priests are charged with preparing for his return, recruiting worshippers in wilderness areas, infiltrating key goverment posts and gathering weapons, armor and supplies.

Quetzalcoatl

fighter 20/Cleric 20
Large-Size outsider
Divine Rank: 15
Hit Dice: 20d8+180 (outsider) plus 20d8+180 (Clr) plus 20d10+180 (Ftr) (1,060 hit points)
Initiative: +19 (+15 Dexterity, +4 Improved Initiative)
Speed: 80 ft., fly 180 ft. perfect
AC: 80 (-1 Size, +15 Dexterity, +15 Divine, +28 Natural, +11 Feathers & Snakeskin, +12 Deflection)
Attacks: +67/ +67/ +62/ +57/ +52 melee
Damage: Bite 1d8+15/20/x2, Constrict 3d8+15/20/x2
Face/Reach 5 ft. by 5 ft./ 10 ft.
Special Attacks: Constrict (Strength check vs 40 or pinned), domain powers, salient divine abilities, spell-like abilities, turn undead 13/day.
Special Qualities: Divine immunities, DR 95/+4, fire resistance 35, understand read/speak any language to any being within 15 miles, remote communication, godly realm, godly realm, teleport without error at will, plane shift at will, SR 67, Divine Aura (1,500 ft. DC 35),
Saves: Fort +56, Ref +62, Will +64
Abilities: Strength 40, Dexterity 40, Constitution 29, Intelligence 40, Wisdom 45, Chr 35
Skills: Climb +25, Craft(all) +80, Knowledge (religion) +25, Listen +50, Profession (farmer) +50, Search +50, Spot +80
Feats: Alertness, Combat Reflexes, Divine Might, Dodge, Expertise, Improved Initiative, Mobility, Superior Expertise, Weapon Focus (bite)

Divine Immunities: standard divine rank 15 immunities
Salient Divine Abilities: Alter Size, Area Divine Shield, Clearsight, Divine Air Mastery, Divine Blessing (Wisdom), Divine Storm, Divine Shield, Extra Domain (Chaos), Extra Domain (Crafts), Increased Damage Resistance x3, Increased Spell Resistance, Know Secrets, Master Crafter.
Domain Powers: 15/day
Spell-Like Abilities: Caster Level 25, DC 37 plus spell level
Cleric Spells/Day: 6/11/10/10/10/10/8/8/8/8; base DC 25 + spell level
Possesions: None

Other Divine Powers
Senses: standard divine
Portfolio Sense: standard divine

Avatars

Quetzalcoatl has no standard avatars, Couatls do his bidding

Tezcatlipoca

From Wikipedia, the free encyclopedia

Tezcatlipoca was a central deity in Aztec religion, associated with a wide range of concepts including; the night sky, the night winds, the north, the earth, Obsidian, enmity, discord, rulership, divination, temptation, sorcery, beauty, war and strife. His name is Nahuatl for "Smoking Mirror" and alludes to his connection to Obsidian, the material from which mirrors were made in Mesoamerica and which was used for shamanic rituals.

When depicted he was usually drawn with a black and a yellow stripe painted across his face. He is often shown with his right foot replaced with an Obsidian mirror or a snake - an allusion to the creation myth in which he loses his foot battling with the Earth Monster. Sometimes the mirror was shown on his chest, and sometimes smoke would emanate from the mirror. Tezcatlipocas Nagual, his animal counterpart, was the Jaguar and his Jaguar aspect was the deity Tepeyollotl "Mountainheart". In the Aztec ritual calendar the Tonalpohualli Tezcalipoca ruled the "trecena" 1 Ocelotl - "1 Jaguar" - He was also patron of the days with the name Acatl "reed".

The Tezcatlipoca figure goes back to earlier Mesoamerican deities worshipped by the Olmec and Maya. Similarities exist with the patron deity of the K'iche' Maya as described in the Popol Vuh. A central figure of the Popol Vuh was the god Tohil whose name means "Obsidian" and who was associated with sacrifice. Also the Classic Maya god of rulership and thunder known to modern Mayanists as "God K", or the "Manikin Scepter" and to the classic Maya as K'awil was depicted with a smoking Obsidian knife in his forehead and one leg replaced with a snake.

Tezcatlipoca and Quetzalcoatl

Tezcatlipoca was often described as a rival of another important god of the Aztecs, the culture hero, Quetzalcoatl. In one version of the Aztec creation account the myth of the Five Suns, The first creation, "The sun of the Earth" was ruled by Tezcatlipoca but destroyed by Quetzalcoatl when he struck down Tezcatlipoca who then transformed into a jaguar. Quetzalcoatl became the ruler of the subsequent creation "Sun of Water", and Tezcatlipoca destroyed the third creation "The Sun of Wind" by striking down Quetzalcoatl.

Tezcatlipoca depicted in the codex Rios in the aspect of a Jaguar - in this form he was called Tepeyollotl.

Tezcatlipoca depicted in the codex Rios in the aspect of a Jaguar - in this form he was called Tepeyollotl.

In later myths, the four gods who created the world, Tezcatlipoca, Quetzalcoatl, Huitzilopochtli and Xipe Totec were referred to respectively as the Black, the White, the Blue and the Red Tezcatlipoca. The four Tezcatlipocas were the sons of Ometecuhtli and Omecihuatl, lord and lady of the duality, and were the creators of all the other gods, as well as the world and man.

The rivalry between Quetzalcoatl and Tezcatlipoca is also recounted in the legends of Tollan where Tezcatlipoca deceives Quetzalcoatl who was the ruler of the legendary city and forces him into exile. But it is interesting to note that Quetzalcoatl and Tezcatlipoca both collaborated in the creation of the different creations and that both of them were seen as instrumental in the creation of life. Karl Taube and Mary Miller, specialists in Mesoamerican religion, writes that "More than anything Tezcatlipoca appears to be the embodiment of change through conflict"Tezcatlipoca appears on the first page of the Codex Borgia carrying the 20 day signs of the calendar; in the Codex Cospi he is shown as a spirit of darkness, as well as in the Codex Laud and the Dresden Codex. His cult was associated with royalty, and was the subject of the most lengthy and reverent prayers in the rites of kingship, as well as being mentioned frequently in coronation speeches. The temple of Tezcatlipoca was in the Great Precinct of Tenochtitlan.

Aztec religion

Tezcatlipoca’s feast was during Toxcatl, the fifth month of the Aztec calendar. The preparations began a year early, when a young man was chosen by the priests, to be the likeness of Tezcatlipoca. For the next year he lived like a god, wearing expensive jewellery and having eight attendants. He would marry four young women, and spent his last week singing, feasting and dancing. During the feast where he was worshipped as the deity he personified he Climbed the stairs to the top of the temple on his own where the priests seized him and sacrificed him. Immediately after he died a new victim for the next year’s ceremony was chosen. Tezcatlipoca was also honoured during the ceremony of the 9th month, when the Miccailhuitontli "Little Feast of the Dead" was celebrated to honour the dead, as well as during the Panquetzaliztli "Raising of Banners" ceremony in the 15th month.

Mythical stories

In one of the Aztec accounts of creation, Quetzalcoatl and Tezcatlipoca joined forces to create the world. Before their act there was only the sea and the crocodilic earthmonster called Cipactli. To attract her, Tezcatlipoca used his foot as bait, and Cipactli ate it. The two gods then captured her, and distorted her to make the land from her body. After that, they created the people, and people had to offer sacrifices to comfort Cipactli for her sufferings. Because of this, Tezcatlipoca is depicted with a missing foot.

Another story of creation goes that Tezcatlipoca turned himself into the sun, but Quetzalcoatl couldn’t bear his enemy ruling the universe, so he knocked Tezcatlipoca out of the sky. Angered, Tezcatlipoca turned into a jaguar and destroyed the world. Quetzalcoatl replaced him and started the second age of the world and it became populated again. Tezcatlipoca overthrew Quetzalcoatl when he sent a great wind that devastated the world, and what men that survived were turned into monkeys. Tlaloc, the god of rain, became the sun, but Quetzalcoatl sent down fire which destroyed the world again, except for a few men who survived who were turned into birds. Chalchihuitlicue the Water Goddess became the sun, but the world was destroyed by floods, with what men surviving being turned into fish.

Tezcatlipoca

Roleplaying Notes

Originally Posted by

Tebryn14 of the Wizards Community forums.

On this Thread

Tezcatlipoca
The Smoking Mirror
Intermediate Deity
Symbol:
Dark mirror
Home Plane: Prime Material/Earth/Ursa Major
Alignment: Chaotic Evil
Portfolio: Treachery, night, warriors.
Worshipers: Thieves, witches, assassins, evildoers.
Cleric Alignments: CE, CN, NE
Domains: Chaos, Darkness, Evil, Trickery, War
Favored Weapon: Claws

Tezcatlipoca's natural form is that of a large jaguar. He can also take the form of a human rogue.

Tezcatlipoca

Rogue 16/Assassin 5/shadowdancer 5/fighter 16

Large outsider (Evil, Chaotic, Extraplanar)

Divine Rank

15

Hit Dice

20d8+200 (outsider) plus 16d6+160 (rogue) plus 5d6+50 (assassin) plus 5d6+50 (shadowdancer) plus 16d10+160 (fighter) (1096 hp)

Initiative

+18, always first (+14 Dexterity, +4 Improved Initiative, Supreme Initiative)

Speed

120 ft. (60 ft. in thief form)

AC

76 (77 in thief form) (+14 Dexterity, +15 divine, +28 natural, +10 deflection) touch 48, flat-footed 62

Base Attack/Grapple

+41/+73

Attacks

2 claws +74 melee and bite +67 melee; or +5 keen speed Obsidian Dagger of venom +80/+80/+75/+70/+65 melee; or spell +69 melee touch or +70 ranged touch.

Damage

Claws 2d8+34+poison; bite 2d10+6; +5 keen speed Obsidian Dagger of venom 1d4+20; or by spell.

Face/Reach

5 ft./5 ft.

Special Attacks

Domain powers, salient divine abilities, spell-like abilities, sneak attack +11d6, death attack (DC 24), crippling strike, pounce, improved grab, rake, poison.

Special Qualities

Divine immunities, DR 25/epic, fire resistance 20 understand, speak, and read all languages and speak directly to all beings within 15 miles, remote communication 15 miles, godly realm, greater teleport at will, plane shift at will, SR 47, divine aura (1,500 ft., DC 35), summon shadow, shadow jump 20 ft., evasion, trap sense +5, defensive roll, opportunist, hide in plain sight, shadow illusion, Darkvision.

Saves

Fort +58, Ref +62, Will +55

Abilities

Strength 36, Dexterity 38, Constitution 30, Intelligence 28, Wisdom 25, Charisma 30

Skills*

Appraise +39, Balance +69, Bluff +85, Climb +58, Concentration +35, Diplomacy +59, Disable Device +44, Disguise +71, Escape Artist +57, Forgery +39, Gather Information +49, Hide +105, Intimidate +58, Jump +80, Knowledge (Arcana) +34, Knowledge (religion) +34, Knowledge (Planes) +34, Knowledge (history) +34, Knowledge (nature) +34, Listen +71, Move Silently +74, Open Lock +44, Perform (Dance) +35, Search +56, Sense Motive +42, Sleight of Hand +48, Spellcraft +44, Spot +71, Survival +46, Swim +53, Tumble +69.*Always receives a 20 on checks.
All above modifiers are for his thief form. In jaguar form, he receives a +4 to Balance and Move Silently, and a +24 to Jump.

Feats

Alertness, Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Exceptional Deflection, Great Charisma, Great Cleave, Improved Bullrush, Improved Disarm, Improved Initiative, Improved Trip, Improved Unarmed Strike, Infinite Deflection, Lingering Damage, Mobility, Multiattack, Power Attack, Quick Draw, Reflect Arrows, Snatch Arrows, Sneak Attack Of Opportunity, Spring Attack, Sunder, Track, Weapon Finesse, Weapon Focus (Claw), Weapon Focus (Dagger), Weapon Specialization (Claw), Weapon Specialization (Dagger), Whirlwind Attack .

Divine Immunities

Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, Paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.

Salient Divine Abilities

Alter Form, Alter Size, Annihilating Strike, Avatar, Battlesense, Divine Blast (13/day, 25d12, 15 miles), Divine Dodge (65%), Divine glibness, Divine Shield (13/day, stops 150 points of damage), Divine Skill Focus (Hide), Divine Weapon Focus (Claw), Divine Weapon Focus (Dagger), Divine Weapon Specialization (Claw), Extra Domain (Trickery), Extra Domain (War), Hand of Death (DC 44), Shift Form, Supreme Initiative.
Shift Form: This ability allows Tezcatlipoca to shift between his jaguar and thief forms.

Domain Powers: Cast chaotic spells at +1 caster level; cast evil spells at +1 cast level; free Blind-Fight; free Weapon Focus

Spell-like Abilities: Tezcatlipoca uses these abilities as an 25th level caster, except for chaotic spells and evil, which he uses as a 26th level caster. The save DCs are 35 + spell level. protection from Law, shatter, magic circle against law, chaos hammer, Dispel Law, animate objects, word of chaos, cloak of chaos, summon monster IX (cast as a chaotic or evil spell only), protection from good, desecrate, magic circle against good, unholy blight, Dispel Good, create undead, blasphemy, unholy aura, obscuring mist, blindness/deafness, Blacklight, Armor of Darkness, Darkbolt, Prying Eyes, nightmares, Power Word, blind, power word, kill, Change Self, invisibility, nondetection, confusion, false vision, Mislead, screen, polymorph any object, time stop, Magic Weapon, Spiritual Weapon, magic vestment, Divine Power, Divine Strike, Blade Barrier, Power Word, stun.

Pounce (Ex): If Tezcatlipoca leaps upon a foe during the first round of combat, he may make a full attack action even if he has already taken a move action, while in panther form.

Improved Grab (Ex): To use this ability, Tezcatlipoca must hit with a claw or bite attack. If he gets a hold, he can rake.

Rake (Ex): If Tezcatlipoca gets a hold, he can make two rake attacks (+74 melee) with its hind legs for 2d8+34 points of damage (plus poison).

Assassin Spells/Day: 6/4/2; base DC=19+spell level.

Poison (Ex): Claw, Fortitude save (DC 51); initial damage 1d6 temporary Constitution and 1 point permanent Constitution drain; secondary damage 2d6 temporary Constitution and 2 points permanent Constitution drain.

Possessions: Tezcatlipoca carries a +5 speed keen Obsidian Dagger of venom. This weapon’s venom function affects any creature struck by it, with no limit on its usage.

Other Divine Powers

As an intermediate deity, Tezcatlipoca receives a 20 on any check he makes. He treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal

Senses: Tezcatlipoca can see, hear, touch, and smell at a distance of 15 miles. As a standard action, he can perceive anything within 15 miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to 10 locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 15 hours.

Portfolio sense: Tezcatlipoca is aware of any act of treachery on any world in which his pantheon has a presence the instant it happens and retains the sensation for 15 weeks after the event occurs. He is likewise aware of anything that takes place under cover of darkness.

Automatic actions: Tezcatlipoca can use Move Silently, Hide, and Bluff as a free action as long as the DC is 25 or lower. He can perform up to 10 such free actions each round.

Create Magic Items: Tezcatlipoca can create simple and martial magic weapons, and items dealing with darkness or treachery, as long as the market price does not exceed 250,000 gp.

Aztec border

To South America

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